Path of Exile

Path of Exile Dev Tracker




19 Dec

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Hello, we're aware of the problem and are trying to fix this. In the meantime please avoid running the Labyrinth as it will crash upon using the Altar of Ascendancy.

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When does the game crash for you? I'd recommend power cycling your console to see if this fixes the problem you're experiencing. See This Link for instructions.


17 Dec

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This is a bug!


29 Nov

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Originally posted by EmotionalKirby

Can we have a list of what mtx you are wearing? That looks sick!

Sure! They are the Raven Armour set and Raven Cloak. I'm also using ...

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Everybody relax! There's a fix coming :)

https://i.imgur.com/gmY7EVi.jpg


27 Nov

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We were able to honour purchases that were missed out by a few minutes in the second round of the Black Friday weekend sales, I'm very sorry that this was declined! We are happy to fix that up for you. :)

I've located your email and will reply there momentarily!


23 Oct

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Originally posted by [deleted]

You're*

LOL : D

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Originally posted by Science-stick

wow did I get confused thought this was the Diabloii.net podcast with Chris which ended without any hint of a part two. So now I know there's a part 1 and now 2 that I completely missed. :) sweet.

haha Surprise!

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Originally posted by Achilion

Thanks for the podcast ! Really enjoyed the first part =)

Hey thanks! It's always great talking to Chris, we'd really like to get him on more often, but he's such a busy guy

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Hey everyone. Thanks so much for listening to our podcast with Chris Wilson, last week. We promised a part II of the episode, and so here it is.

https://youtu.be/HwLX1GTazXY

...

Read more External link →

17 Oct

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Originally posted by [deleted]

you're*

lol ah your right, I've always been terrible at spelling :p


06 Oct

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Originally posted by Tschernoble

Has this been released Now? HartlinGGG has told me it has

Yep, a hotfix was pushed that re-enabled him, sorry about that! You should now be able to find him in your maps that have the perandus mod added to them.

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Originally posted by Tschernoble

If you know he is back and don't have a screenshot that works too.

A fix that re-enables him should be live within the hour. I'll post another update here after this has gone through.


05 Oct

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Two things to try:

  • 1) Un-install and re-install the game, something could have gone wrong when updating your game.
  • 2) If re-installing doesn't fix it, turn your console off for a quarter hour so the ram clears from your system, then try again.
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Please check your "My Games & Apps" section for the update. If it doesn't appear after a minute or two, please try restarting your console before going back to that section.


02 Oct

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Здравствуйте. Очень жаль, что вы столкнулись с такой проблемой! Пожалуйста, напишите нам на [email protected], чтобы мы смогли вам помочь.

13 Sep

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Originally posted by Tyler_Zoro

/u/Dan_GGG's shorter explanation is certainly clearer to the non-programmer, but let me try to translate the original in whole, as it might be interesting.

Procedural level generation sometimes yields some rather strange bugs, and recently there's been none stranger than one that causes the majority of a Cemetery map to be completely unwalkable. We've applied a fix for this internally and found the issue relatively interesting so wanted to share this insight with you.

"Unwalkable," here, means that it's an area where the player can't go or move, like the water along the shore in Twilight Strand: you can only go so far and then the game won't let you wade any deeper into the ocean. That's because the ocean is marked as "unwalkable" on the map.

We have two ways to generate levels, which we refer to as "indoor" and "outdoor" generation. In an indoor area such as The Prison, or The Crypt, we build...

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This is a very good translation! You're pretty much spot on with only a couple of minor inaccuracies where I wasn't being specific in the first place. Nothing misleading though.

If anyone's interested in further reading, my NZGDC talk on the labyrinth was posted above. It explains some of the basics using an indoor example.

We also have this ...

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Originally posted by Sargon16

Hmm, yes, I understood a few of those big words. Explain like I'm stupid please?

Everything outside the outer wall in this area is automatically flagged as unwalkable by the generator. This bug caused the outer wall to form a loop above the entrance room, so the entire level including the spawn point was now outside it.

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Originally posted by Dan_GGG

Yeah, if anyone can get this to happen again I'd be very interested in more information. I have a theory about what's happening (the interior ground of the map is being flood-filled with the impassible ground type from the exterior) but not why yet.

We were able to figure out why this happened!

I've posted the details of our fix on our forums: https://www.pathofexile.com/forum/view-thread/1998012

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Originally posted by Eth_PoE

Thanks for the heads up, we were able to figure out a fix for this!

I've written up the details on the forums: https://www.pathofexile.com/forum/view-thread/1998012