Path of Exile

Path of Exile Dev Tracker




08 Nov

Comment

Originally posted by Nivius

yikes, please compile all errors you made in pob compared to real ingame code please

None that I'm aware of so far!

Comment

Originally posted by livejamie

Where'd you move from and what is it like being in NZ so far?

I moved from Brisbane, Australia; Auckland is really nice, although the weather is a lot cooler.

Comment

Originally posted by Ninnatt

But how many hours do you have in game? :thinking:

I don't know the exact number as I use the standalone client, but probably 5000+.

Comment

Originally posted by Perqq

Not sure if I should ask but... how long have you been coding as a hobby? :@

About 17 years I think

Comment

Originally posted by Ouroboros612

Having Mark as my mentor would terrify me. Grats on the job! I'm assuming moving to NZ is mandatory?

Yes.

Comment

Originally posted by T3hSwagman

Are you still going to be doing PoB? Is it going to be rolled into your job?

I'll be updating PoB in my spare time, as before.

Comment

Originally posted by -FourOhFour-

So did he reveal the secrets of the skelly mages? All I wanna know is if it converts skellys dmg to elemental or if it negates any added phys and uses pure elemental.

The mages uses pure elemental spells; there's no conversion involved.

Comment

Originally posted by theguyfromgermany

Will pob be suported/updated?

It will continue to be updated in my spare time; although I don't know how much of that I'll have.

Comment

Originally posted by jsalonin

Congratulation, hope you like the workplaces and Auckland

So far the office is easily the best place I've ever worked at! Auckland is nice, although the weather kinda sucks compared to Brisbane.

Comment

Originally posted by Singulaire

Do you know/can you share what kind of stuff you'll be working on as a PoE developer?

Just general gameplay stuff; skills, stats, etc.

Comment

Originally posted by Drop_

Congrats on the job, I kind of hope POB goes in house.

P.S. Do you think you could update Bleed calculations in PoB?

For example, have a "max stacks" number when you have crimson dance, and/or a "ruthless hit" bleed number if you're using the ruthlessness gem?

I still haven't worked out the best way to simulate Crimson Dance yet, unfortunately it's rather tricky to handle.

Comment

Originally posted by gharnyar

Did you have any prior game programming experience? I'm not in the field or anything but I'm curious

Professionally, none. I have been coding in and around games for most of my life as a hobby, though.

Comment

Originally posted by beardislovee

Are you from New Zealand? or did you travel from another country?

I'm from Australia.


07 Nov

Comment

Originally posted by WhyWouldYouPoopThere

Who made the first move on this? Did you just apply for the job or did somebody from GGG ask you if you wanted to join the team?

I applied for the gameplay programmer job that they advertised a while ago.

Comment

Originally posted by EvolveEH

I had assumed they were hiring you to work on path of building and make it a supported program... What are you going to be working on?

I'll be working on the gameplay code (skills, stats etc). Same job as Mark.

Comment

Originally posted by KelloPudgerro

Grats on infiltrating GGG, to finally discover the super secret minion and specter numbers

I did actually manage to squeeze the minion calculation info out of Mark while I was here for the interview two weeks ago; hence the sudden progress.

Comment

Hi! Thanks for the kind words, everyone.

Hopefully this shouldn't negatively impact the development of PoB at all, but it's hard to know for certain, as I need to prioritise working on the game itself. Having direct access to the code here should be a major benefit, though.

Post
    Bex_GGG on Forums - Thread - Direct




A selection of our team are fundraising for men's health by growing their moustaches out for the month of November! We've collected some saucy photos of their progress so far and will be keeping you updated throughout the month! If you'd like to consider supporting their cause you can do so here.

Check out our mustachioed heroes below!

... Read more
Post
    Bex_GGG on Forums - Thread - Direct




We're excited to announce that our most recent addition to the Grinding Gear Games team is someone you're already familiar with. The developer who goes by Openarl has joined our ranks as a gameplay programmer! While Path of Building won't become an official app, we wanted to let the community know what to expect.

For those of you who are out of the loop, Path of Building is an offline build planner for Path of Exile. You can plan your builds on the passive tree and view your potential stats. These build plans can be shared to other players.

Openarl is planning to continue working on Path of Building in his spare time. It won't become an official Path of Exile project at this stage but his inside knowledge of the company can certainly help to provide more stats and information to the community.

We're... Read more
Comment

" koticgood wrote: Clicking the world object that lets you damage the boss didn't work.

I clicked it, but it didn't do anything, and then became uninteractable.

Boss was immune to damage. Maybe has something to do with the object being in shocked ground.




Thanks for your report.
By any chance is this map either Shaper Influenced or a Shaper Stronghold?
There will be times where bosses will be invulnerable to damage until you trigger the Shaper dialogue. You can trigge... Read more