yikes, please compile all errors you made in pob compared to real ingame code please
None that I'm aware of so far!
yikes, please compile all errors you made in pob compared to real ingame code please
None that I'm aware of so far!
Where'd you move from and what is it like being in NZ so far?
I moved from Brisbane, Australia; Auckland is really nice, although the weather is a lot cooler.
But how many hours do you have in game? :thinking:
I don't know the exact number as I use the standalone client, but probably 5000+.
Not sure if I should ask but... how long have you been coding as a hobby? :@
About 17 years I think
Having Mark as my mentor would terrify me. Grats on the job! I'm assuming moving to NZ is mandatory?
Yes.
Are you still going to be doing PoB? Is it going to be rolled into your job?
I'll be updating PoB in my spare time, as before.
So did he reveal the secrets of the skelly mages? All I wanna know is if it converts skellys dmg to elemental or if it negates any added phys and uses pure elemental.
The mages uses pure elemental spells; there's no conversion involved.
Will pob be suported/updated?
It will continue to be updated in my spare time; although I don't know how much of that I'll have.
Congratulation, hope you like the workplaces and Auckland
So far the office is easily the best place I've ever worked at! Auckland is nice, although the weather kinda sucks compared to Brisbane.
Do you know/can you share what kind of stuff you'll be working on as a PoE developer?
Just general gameplay stuff; skills, stats, etc.
Congrats on the job, I kind of hope POB goes in house.
P.S. Do you think you could update Bleed calculations in PoB?
For example, have a "max stacks" number when you have crimson dance, and/or a "ruthless hit" bleed number if you're using the ruthlessness gem?
I still haven't worked out the best way to simulate Crimson Dance yet, unfortunately it's rather tricky to handle.
Did you have any prior game programming experience? I'm not in the field or anything but I'm curious
Professionally, none. I have been coding in and around games for most of my life as a hobby, though.
Are you from New Zealand? or did you travel from another country?
I'm from Australia.
Who made the first move on this? Did you just apply for the job or did somebody from GGG ask you if you wanted to join the team?
I applied for the gameplay programmer job that they advertised a while ago.
I had assumed they were hiring you to work on path of building and make it a supported program... What are you going to be working on?
I'll be working on the gameplay code (skills, stats etc). Same job as Mark.
Grats on infiltrating GGG, to finally discover the super secret minion and specter numbers
I did actually manage to squeeze the minion calculation info out of Mark while I was here for the interview two weeks ago; hence the sudden progress.
Hi! Thanks for the kind words, everyone.
Hopefully this shouldn't negatively impact the development of PoB at all, but it's hard to know for certain, as I need to prioritise working on the game itself. Having direct access to the code here should be a major benefit, though.
" koticgood wrote: Clicking the world object that lets you damage the boss didn't work.
I clicked it, but it didn't do anything, and then became uninteractable.
Boss was immune to damage. Maybe has something to do with the object being in shocked ground.