Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire Dev Tracker




25 Jun

Post
    mark on Steam - Thread - Direct
The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!

Browse our vast selection featuring a wide variety of genres!


Whether you're in the mood for an epic single-player RPG, hectic multiplayer shooter, or collectable card game, we got you covered!

Here are several recommendations for you to check out first!

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/560130/announcements/detail/2472987671328824506]here[/url].

12 May

Post
    mark on Steam - Thread - Direct
The Versus Evil Publisher Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!



Check out our newest game - Wintermoor Tactics Club! It's a new story about surviving high school with gameplay inspired by tactics RPGs and visual novels, from developer EVC.

... Read more

27 Mar

Post
We’ve noticed a lot of new and returning fans enter the world of Eora. Here’s a breakdown of what’s new for Pillars of Eternity: II Deadfire that you should take note of before starting.
  • There’s two entirely different ways to play. Now with both classic real-time with pause and new turn-based combat, Deadfire builds on the foundation of classic tabletop gameplay more than ever before. You pick your mode from the outset. Warning: there’s no changing the mode once you’ve begun a new campaign.
  • All DLC is now available. If you purchased The Obsidian Edition, you already have access to all the post-launch content: Beast of Winter, Seeker, Slayer, Survivor, and The Forgotten Sanctum. If you haven’t picked up the DLC, now’s the time! All the major DLCs feature new characters, stories, and more!
  • The Ultimate - Face a series of challenges with all God Challenges, Trial of Iron, Path of the Damned, and Solo mode enabled.
  • ...
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Post
Hi everyone,

The Versus Evil Flash Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!




08 May

Post
Greetings Watchers,

It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian and Versus Evil can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update.

... Read more

19 Feb

Post
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting h...
Read more
Post
    /u/ on Steam - Thread - Direct
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting h...
Read more

06 Feb

Post
Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. [support.obsidian.net]

Patch Notes for 4.1.1.0034
Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cuts...
Read more
Post
    /u/ on Steam - Thread - Direct
Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. [support.obsidian.net]

Patch Notes for 4.1.1.0034
Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cuts...
Read more

24 Jan

Post
Greetings Watchers!

Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!

Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums

https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023
New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a ne...
Read more
Post
    /u/ on Steam - Thread - Direct
Greetings Watchers!

Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!

Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums

https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023
New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a ne...
Read more

11 Jan

Post
Greetings Watchers!

We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here[forums.obsidian.net] for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 
Patch Notes for 4.1.0.0011 Resolved Issues
  • Various typos in Forgotten Sanctum have been resolved.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • Prepared chants are now removed when respeccing a ...
Read more
Post
    /u/ on Steam - Thread - Direct
Greetings Watchers!

We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here[forums.obsidian.net] for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 
Patch Notes for 4.1.0.0011 Resolved Issues
  • Various typos in Forgotten Sanctum have been resolved.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • Prepared chants are now removed when respeccing a ...
Read more

20 Dec

Post
    /u/ on Steam - Thread - Direct
Hello Watchers!
 
We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
 
Patch notes for v4.0.1.0041 These Patch notes contain spoilers:

Resolved issues:
  • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
  • Italian and Spanish languages now display God Challenge text.
  • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
  • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
  • NPC ships on the world map will be placed back in the sea if they get stuck inland.
  • Forbidden Fist Curse Damage when stacked is calculates as expected.
  • Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receiv...
Read more
Post
Hello Watchers!
 
We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
 
Patch notes for v4.0.1.0041 These Patch notes contain spoilers:

Resolved issues:
  • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
  • Italian and Spanish languages now display God Challenge text.
  • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
  • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
  • NPC ships on the world map will be placed back in the sea if they get stuck inland.
  • Forbidden Fist Curse Damage when stacked is calculates as expected.
  • Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receiv...
Read more

13 Dec

Post
    /u/ on Steam - Thread - Direct
The time has arrived for you Watcher. Will you have what it takes to enter The Forgotten Sanctum?

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31190683/508e3bd9c569a7eddf56279c0f9e8021110cdc16.jpg
[/img]

Greetings Watchers!

Update 4.0.0 is now live along with our last paid DLC The Forgotten Sanctum for the Season Pass.

Please head over to our forums to read up on all the latest features and bug fixes for this update!

... Read more