Original Post — Direct link

Bugs found so far:

  • Hvar Database NDZ completely blocks the western sunderer garage
  • No nanite gain in Sanctuary.
  • Base timer and mission system is gone in first person.
  • Vehicle gate shields are still floating
  • Outfit rank names can't be edited
  • The new shortbow stats show RPM in the shop and a much slower chamber time in the inventory
  • Can't interact with vendor who trades one outfit resource for another. No prompt appears
  • Overflow players are still placed in VR instead of Sanctuary.
  • Cannot craft Orbital Strike and other war assets, because of error that says lack resources even when have enough resources.
  • War Assets tell you you do not have the resources to craft them when you do.
  • MAXs cost nanites in Sanctuary.
  • There's a typo for the description/tooltip in crafting UI for Polystellarite.
  • Minor bug: Certain outfit rank names are stuck on text that seems to be pulled in from somewhere in the game, including "melee wield type," "combatant," and "indar"
  • The constant tic of resources you should get for bases with the outfit logo are not working
  • The auraxium cap for outfit resources don't seem to stop at 500. If you hit the cap, expeditions crafted will use no auraxium, resulting in a limitless amount of resource gain.
  • In certain conditions ANVIL drops stop mid air and become active.
  • If you use GSD (on Harasser or Flash) and swap seats you cant drive through gates anymore and if you swap seats while inside a Gateshield you just explode.
  • Vehicle Auraxium Medals are not counting correctly. Currently around 1700 - 2000 Kills needed for Auraxium medal
  • Fire suppression for some aircraft apparently gets stuck at 0 or 1.
  • Mjolner gunning sets the camera view inside the barrels making it difficult to see.
  • The "sort" dropdowns in the depot no longer have text in them/do not function.
  • Construction repair ribbons no longer get awarded, and the directive for it also no longer progresses.
  • NS Operatives cannot be added into outfits other than other NS owned outfits.
  • NS Operatives outfit browser does not display.
  • NS Harasser Lumifibre does not glow nor can be toggled like other faction lumifibre
  • NS Operatives don't have proxy chat to the faction they're on other than other NS operatives.
  • Wielded knives still do 180 degree spin when changing state between walk and sprint.
  • Critical Chain can still be turned on indefinitely by using it normally, observed with Critical Chain 5.
  • When you get killed while you just put up the Aegis Shield on NC MAX, the next time you respawn you can't fire and change weapon until you get into a vehicle and shoot its top gun
  • Rocket Rifle's with specifically typhoon missiles sometimes bug out with Survivalist 5 causing instant reloads.
  • Exceptional II directive is stuck
  • Platinum chaingun still gets unequipped and replaced by default weapon if you change continents or relog. Its magazine is still invisible and does not animate.
  • SR-200 Bolt action Sniper rifle for NSO does not gain an ammo increase from Ammo Belt suit slot.

Hotfixes(Please read!):

External link →
almost 5 years ago - /u/a_sites - Direct link

u/Strategyofthemind - thank you for keeping this thread going. The team is continuing to monitor this and triage new issues for hotfixing.

almost 5 years ago - /u/jgolenbo - Direct link

Originally posted by Strategyofthemind

/u/a_sites /u/jgolenbo /u/Wrel

Providing an updated list of all the bugs remaining and any new ones found. If there is anything else I can to do to help related to this, let me know.

Thanks ! We’re looking at a new issue with Bastion crafting components/resources getting reset after this mornings server bounce (it may actually be related to new zones getting spun up to accommodate high pops).

If this happened to anyone this morning, can you share:

1) deets 2) screens if u have em 3) server and account login 4) Outfit name

Feel free to message me directly here or on Discord (jgolenbo#0710) if you don’t want to post publicly

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Strategyofthemind

/u/a_sites /u/jgolenbo /u/Wrel

Providing an updated list of all the bugs remaining and any new ones found. If there is anything else I can to do to help related to this, let me know.

Worth noting that most of these bugs aren't Escalation specific. While it's alright to keep up the reminders that these bugs exist, they're not what we're targeting when it comes to hotfixing.

Hotfixes post update are about getting back to stability by remedying anything that was actually introduced with the update.

Game updates and interim updates are where we get the time to start working on some of these longer standing issues.

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Strategyofthemind

Worth noting that most of these bugs aren't Escalation specific.

Should I bold the ones that are or separate the Escalation specific ones from the rest?.

While it's alright to keep up the reminders that these bugs exist, they're not what we're targeting when it comes to hotfixing.Hotfixes post update are about getting back to stability by remedying anything that was actually introduced with the update.

Game updates and interim updates are where we get the time to start working on some of these longer standing issues.

I'm just trying to keep track of all the bugs that people on reddit are mentioning and are talking about. So sometimes it's hard to tell if they think the bug was caused by Escalation or they are just finding it now because of looking for bugs related to Escalation or because they see a thread about bugs they post about any bugs they know regardless if it's relevant to the current update that just happened.

We're prioritizing them internally, so it's not a huge issue either way. Mostly trying to set expectations for everyone about how this process works. The thread is much appreciated.

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Taltharius

I've noticed that you can 'prevent' the Critical Chain duration bug by resupplying at an infantry terminal (somehow, it forces the duration to function normally).

 

However, the bug will still occur if you use the 'redeploy method' of class switching; redeploy, respawn as a different class, then redeploy again and respawn as an Infiltrator with a bolt-action and the implant equipped. If one remembers to never use infantry terminals, the duration is literally endless.

 

Would suggest that the devs check to see what exactly changes when you resupply at an infantry terminal, versus just using redeploy to respawn as a different class.

If you happen to know of any footage we can look at, could you post a link?

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Taltharius

If you happen to know of any footage we can look at, could you post a link?

Do you want me to record and post a video showing both the 'bugged' and 'unbugged' states that I described?

Just the method of getting into the bugged state that you described, and feel free to message me with it. We were able to repro the infinite critical chain bug, but it was done in a way that's very different from what's described here, so we want to make sure we catch all the edge cases.