I'm glad for bugfixes and directly addressing the server latency issues.
No event though? Not even double exp or anything?
I'm glad for bugfixes and directly addressing the server latency issues.
No event though? Not even double exp or anything?
You'll be seeing some double experience for all toward the end of March/beginning of April, among other things.
This looks far more intricate and active than the current silo model. That thing is honestly rather plain as far as silos go, like it was meant to just house stuff forever and do nothing with it. But your work here, however, now this looks like a combination of storage and distribution, with all sorts of pipes and pumps to move cortium to where it needs to be. Far more like a working heart of an operation, which given the function of silos, is just how it should be. Very nice work, thanks for sharing!
Thanks! It’s a generator so I wanted to give it the quality that its pumping and processing.
Ladders when?
We’re working our way up to it. I’ll see myself out. ……ᕕ( ᐛ )ᕗ
Ah yes, Cotrium, the OTHER ore Auraxis runs on
Please make my head explode, I can live without it: I don't aim anyways
Edit: is that a LADDER?!? How do we use THAT? E to climb lol
Ladder is just cosmetic due to OSHA compliance. Something about workplace accidents due to sniping while glued to a ladder. Please take it up with your local Nanite Systems Support Representative.
I want to know who gets permission to dismantle structures placed at these bases, especially when they flip.
If everybody can, then we'll just have to teamkill all the griefers who will try to tear the base down to screw their faction over?
If nobody can, then now we have to friendly fire a wall that's in the way and get weapons lock?
And if the walls don't change faction, how do we know they won't disappear in a minute because the owner - on the enemy faction - placed a few new walls to despawn the old ones?
Great questions. I’m sure design will provide more information on the details of capture and ownership as we get closer to a PTS release.
As someone who often gets sniped or attacked while browsing these types of terminals; Would it be possible to add a few cover walls adjacent to the terminal screen so you're less exposed? You're not able to reliably fight back while you're stuck inside a purchase menu.
A great point. I’ll pass it along to design to see what they say.
Hey gang, it's been a spell so I thought I'd drop some more WIP work your way. As mentioned by Wrel in the dev notes; the capture points on each continent -- which were previously small capture terminals -- will now be replaced with a more unique looking Cotrium Capture Point Silo.
Just a reminder, this is a WIP and taken in blender as it's not complete in game yet. FX pass, sound and design are going to take a pass on it too. Once FX has a pass on it there will be plenty of visuals to communicate activity and ownership from afar. The silo itself is just large enough to be seen from a distance and support minor cover.
I'm actually already d...
Read more External link →so would you say Oshur is underperforming your expectations
Absolutely. I agree with a lot of the problems others have already identified.
these changes to Oshur, are they just construction related or also general play space related
not asking for specifics as I know how sensitive giving those too early can be
General playspace adjustments. For example: Mirror Bay will receive some adjustments (or be removed outright.)
When can we expect a new patch ? Emerald still is suffering from some rough lag on Amerish
We're still working on the server performance issues. Found a few culprits this morning that seem pretty bad. Discussing with the team how to proceed.
Oshur is receiving some changes alongside the Construction update, which should time out around April with our current pace. You should all start seeing some playable Construction material later this month.