Planetside

Planetside Dev Tracker




29 Nov

Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will come down for the following update on Wednesday, November 30, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. -- Galaxy
  • Infantry Lock-on Resist (type 68) from -50 to -40.
Liberator
  • Infantry Lock-on Resist (type 68) from -75 to -50.
Valkyrie
  • Infantry Lock-on Resist (type 68) from -100 to -45.
Dev Note: The above changes reel in the effectiveness of lock-ons against these larger, slower targets. MAX
  • Burster flak damage from 28 to 34.
  • Zealot Overdrive's Burster flak damage from 31 to 38.
  • Cone of Fire from 2 to 3.
  • Projectile lifespan from 3sec. to 2sec.
Dev Note: The above changes increase the MAX's firepower against close-range aircraft, while making them less effective at dispensing targets at very long ranges. Misc. Changes, Fixes, and Additions... Read more
Post
    Mithril on Forums - Thread - Direct
We are restarting zones now to address the crash issues caused by completing the Exceptional VII directive. Feel free to report your follow up experience after this hour. Thanks!

28 Nov


25 Nov


24 Nov


23 Nov

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by ALandWhale

Wrel, the NS-11A frontline does not have access to a normal 1x sight. The choices are either iron sights, HS-NV 1x, 2x, or 4x.

Are you able to add that? I assume that would be included in the hotfix you mentioned but wanted to make sure.

Thanks

Indeed, that will be fixed, and a 3.4x will be added as well.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by FlihpFlorp

Wait so how do we claim it, do we get a code and then redeem it at the depot or link our prime to steam/DB account

I’m just not at my laptop rn and don’t want to claim it and lose it

On the page linked above, you click the "Get In-Game Content" button, and it'll you to another page with a unique code.

  1. At that point, you log into any character.
  2. Go to the Depot tab.
  3. Click "Redeem Now" on the left side
  4. Enter the code.

The items are account-wide, and you can claim the offer any time before Dec. 21st.

Post
    /u/Wrel on Reddit - Thread - Direct

We cleared up some confusion with Amazon this morning, and the in-game link now works correctly. There are some polish issues with the weapon that will be cleaned up in a Hotfix next week.

Items included:

  • NS-11A Frontline (NS-11A variant that contributes to Exceptional VII)
  • Gladiator Helmet (Vanu Sovereignty)
  • Gladiator Helmet (New Conglomerate)
  • Gladiator Helmet (Terran Republic)
  • Gladiator Helmet (Nanite Systems Operatives)

Either of these links should work now:

Read more External link →

22 Nov

Comment
    /u/Wrel on Reddit - Thread - Direct

I'll point out that all it takes for defenders to undo all the progress is to drop the conduits (or sneak in) and revert them all. If that happens all attacker progress is lost.

This will be changing to a 30-second overload mechanic when the tech is complete. We're aiming for next week, but that will depend on how much progress is made between today and tomorrow.

Post
    Mithril on Forums - Thread - Direct
"Hey there. As some of you have guessed, the reintroduction of the Spawn Priority System is likely the cause of the performance issues when populations are high. We're still investigating, however, and seeing where further performance improvements can be made. Much of the team will be spending this week with their family, as it's a Holiday here in America, so there won't be much progress made until everyone is back "in the office" next week. This issue has been a little bit rock-and-hard-place over the years. Good spawn system = expensive, old spawn system = poor game flow (and let's be clear, every incarnation of the legacy spawns was bad.) The improvements to the system have lowered the server burden, but seemingly not enough to make the kind of impact we want. For the time being, we're going to reduce the continent population caps to 250 per faction (it's currently at 300 per faction) so that we've got a playable game while ...
Read more
Post
    /u/Wrel on Reddit - Thread - Direct

Hey there. As some of you have guessed, the reintroduction of the Spawn Priority System is likely the cause of the performance issues when populations are high. We're still investigating, however, and seeing where further performance improvements can be made. Much of the team will be spending this week with their family, as it's a Holiday here in America, so there won't be much progress made until everyone is back "in the office" next week.

This issue has been a little bit rock-and-hard-place over the years. Good spawn system = expensive, old spawn system = poor game flow (and let's be clear, every incarnation of the legacy spawns was bad.) The improvements to the system have lowered the server burden, but seemingly not enough to make the kind of impact we want.

For the time being, we're going to reduce the continent population caps to 250 per faction (it's currently at 300 per faction) so that we've got a playable game while work continues...

Read more External link →