Planetside

Planetside Dev Tracker




19 Feb


18 Feb


16 Feb

Post
    Mithril on Forums - Thread - Direct
Hey there, folks. We'd like to offer up the main focal points for 2022 in roadmap form. It's rare that we share what we're working on this far out, so roadmap below is divided into a few sections where features and content will land this year. The proper release dates and true scope of each update will be shared as we get closer to those individual releases. The roadmap is meant to act mainly as an overview, and we'll continue doing all the detail work you can expect from update to update in the background. For example: Oshur is going to continue to receive more love, shielded Sunderer garages will come to non-Oshur continents, bugs and general polish will continue to land every update, balance will continue to be tweaked throughout the year, etc., etc... Much of 2022 will be focused on addressing long-standing requests from the community, refining the game's systems further, and polishing the... Read more

15 Feb


14 Feb

Post
    RPG_Wrel on Forums - Thread - Direct
We're currently conducting rolling zone restarts on the PC Live servers. Any zone that is successfully restarted (which takes place when a zone is locked, when a zone is brought down manually, or when a zone crashes,) will receive the following updates. -- Spawn System We're rolling back some of the spawn-related changes made prior to the Oshur update. This brings back use of the Spawn Priority system, with a notable change that moves squad beacon respawns to a 10 second cooldown, opposed to the 15 second cooldown it used prior to the update. This also corrects the instant spawn beacon and beacon-blinking bugs that were introduced with the Oshur update itself.

12 Feb


11 Feb


09 Feb