Planetside

Planetside Dev Tracker




30 Mar

Post
    Mithril on Forums - Thread - Direct
Hotfix is complete, we are now investigating an error code issue happening to some users on the Emerald server.
Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by HAXTIME

Jackal Burst Adapter still prevents other rail slot items from being used, whereas it was supposed to work like the adaptive UBGL of the Punisher, i.e. that you can pick another rail attachment next to it.

From the patch notes (emphasis mine):

MG-S1 Jackal (TR SMG)
- BX Adapter no longer reduces magazine size, and uses the existing weapon ammo pool.
- BX Adapter now consumes two rounds per shot.
- BX Adapter's refire rate from 60ms to 80ms.
- BX Adapter no longer prevents rail slot items from being equipped.

It does, so fix it please, pretty please +.+

Edit: well I guess the servers are crashing left and right, so this is probably lower priority, but please don't forget about it for another 4 years!

  • BX Adapter no longer prevents rail slot items from being equipped.

That's meant to be "barrel," not "rail," as was previously the issue. I've updated the patch notes.

Post
    Mithril on Forums - Thread - Direct
We're looking into developing a hotfix for the server disconnections that are happening with this update. We are also looking into issues with the afterburners as well. Stay tuned to our Twitter feed for further updates.
Post
    Mithril on Forums - Thread - Direct
Greetings everyone! The Arsenal Update is now live. Please check the full patch notes here or on our Patch Notes section of the website. We welcome any feedback yo... Read more
Post
    RPG_Wrel on Forums - Thread - Direct
Player Studio The Legion Armor and Helmet set by Doku are now available in the Depot. TR Heavy Assault wearing Legion Armor and Legion Captain Helmet. Loyalty until death, strength in unity. Misc. Changes, Fixes, and Additions
  • VR Training NPCs now play their death animations when they die.
  • Filtering weapons in the loadout now filters by showing the categories you select, instead of needing to deselect everything you want to filter out.
  • Fixed an issue where redeploying from a vehicle could cause you to see underwater caustics on other continents.
  • Exodus PPC will now target enemies riding a Flash.
  • Switching characters while underwater no longer causes that audio mixer to persist on the new character.
  • Spawning a Deliverer can now be done from Flotilla vehicle terminals.
  • Seapost bases are now properly affected by Ground ...
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Post
    RPG_Wrel on Forums - Thread - Direct
Nanite Systems Operatives SR-100 (NSO Sniper Rifle)
  • Hipfire CoF bloom from 0.8 to 0.6
  • ADS starting CoF while moving from 0.55 to 0.25
  • Max damage from 400 to 450.
Dev Note: These changes make the progression from scout rifle to semi-auto sniper a bit more apparent as semi-auto snipers in general are made more useful. SR-L75 (NSO Sniper Rifle)
  • ADS starting CoF while moving from 0.55 to 0.25
  • ADS CoF bloom from 0.8 to 0.2
SR-150 (NSO Sniper Rifle)
  • Max damage from 425 to 465.
  • ADS CoF while moving from 0.55 to 0.25
  • ADS CoF while crouchwalking from 0.3 to 0.2
BAR-A75 (NSO Scout Rifle)
  • Renamed to BAR-A50 for consistency.
Directive Weapons SG-ARX Rutheford (NSO Shotgun)
  • Hipfire pellet spread from 4.5 to 4.
  • Magazine is now visible during a reload.
  • ...
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Post
    RPG_Wrel on Forums - Thread - Direct
Terran Republic Weapons T7 Mini-Chaingun (TR Heavy Weapon)
  • Headshot multiplier from 1.5x to 2x
Dev Note: These changes drastically increase the potential of this weapon, for one on one encounters and room clearing alike. T5 AMC (TR Carbine)
  • ADS movement speed multiplier from 0.5x to 0.75x
  • Recoil angle from 20 to 0
  • Short reload from 2.265sec. to 2.2sec.
  • Long reload from 3.13sec. to 2.7sec.
  • Standing moving ADS CoF from 0.3 to 0.25
  • Crouchwalking ADS CoF from 0.2 to 0.15
Dev Note: These changes give a bit more in return for the lower rate of fire, allowing it to function with more mobility and control. MG-S1 Jackal (TR SMG)
  • BX Adapter no longer reduces magazine size, and uses the existing weapon ammo pool.
  • BX Adapter now consumes two rounds per shot.
  • BX Adapter's refire rate from 60ms to 80ms.
  • BX Adapte...
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Post
    RPG_Wrel on Forums - Thread - Direct
New Conglomerate Weapons Jackhammer (NC Heavy Weapon)
  • Hipfire and ADS cone of fire standardized to 0.15 in most movement states.
  • Burst-fire mode no longer has hidden damage falloff over range.
  • Laser Sight converted to MPL.
Dev Note: Considerable buff to the Jackhammer's ability to reliably output damage, and carries over some of the sweeping shotgun changes were needed. NC6S Gauss SAW S (NC LMG)
  • Max damage from 167@10m to 200@10m
  • Min damage from 125@75m to 167@85m
  • Refire rate from 104ms to 126ms
  • Hipfire walk/stand/move starting CoF values increased by 0.25 (on par with the NC6 Gauss SAW.)
  • Hipfire crouchwalk starting CoF increased by 0.5 (on par with the NC6 Gauss SAW.)
  • ADS walk/stand starting CoF from 0.03 to 0.00 (on par with the NC6 Gauss SAW.)
  • Projectile velocity from 630 to 580
  • Hipfire CoF bloom from 0.12 to 0.14
  • ...
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Post
    RPG_Wrel on Forums - Thread - Direct
Vanu Sovereignty Weapons Equinox VE2 (VS Assault Rifle)
  • Hipfire Cone of Fire reduced by 0.25 in most movement states.
  • Movement speed while aiming from 0.5x to 0.75x.
Dev Note: These changes carve a niche for the Equinox as a more mobile weapons platform, in addition to the wide attachment variety. CME (VS Assault Rifle)
  • Recoil angle from 17/18 to 0
  • Horizontal recoil from 0.22 to 0.18
  • Horizontal recoil tolerance from 0.5 to 0.2
Dev Note: Removed much of the random deviation from this accuracy-focused weapon, elevating it to one of the most accurate assault rifles in the game. Equinox VE2 Burst (VS Assault Rifle)
  • Renamed to Pulsar Burst.
Dev Note: The Equinox VE2 Burst is actually a burst-variant of the Pulsar VS1. Changing the naming convention to resolve this literally unplayable bug. VX29 Polaris (VS LMG)
  • Maxim...
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Post
    RPG_Wrel on Forums - Thread - Direct
Infantry Suit, Ability, and Implant Changes Nanoweave Armor (Suit Slot)
  • Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2).
  • No longer reduces movement speed.
Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be contested by this armor. Sniper Rifles traditionally have a low skill floor for the bodyshot damage they put out (yet feel bad when they're not given enough bodyshot damage, Daimyo being a good example.) Pushing more of the focus subtly toward headshots through this method is something we'd like to explore. Adrenaline Shield (Heavy Assault Ability)
  • Reduced the energy return on kill from 31/35/38/41/44% to 15/18/21/23/25%.
Dev Note: Returning a couple hundred effective health after ... Read more
Post
    RPG_Wrel on Forums - Thread - Direct
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Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will be offline for the following update, Mar. 30, at 6:00am PT (3:00pm CEST). Downtime is expected to last up to two hours. -- The Arsenal Update With this massive update, we've re-tuned many weapons, added more than 800 weapon attachments, revisited aspects of vehicle and infantry balance, and added new equipment that will expand your combat capabilities. Brace yourself for some very, very long patch notes. NSO Legacy Outfits When NSO went free to play (and received a revamped arsenal, new vehicles, and the ability to permanently align with a home faction,) in summer of last year, we mentioned allowing existing NSO outfits to migrate their members to a home faction, instead of having to disband and reform the outfit. This functionality has finally arrived, and the handful of legacy NSO outfits that are still holding on can properly migrate to a separate faction. NSO players w... Read more

29 Mar


28 Mar