Planetside

Planetside Dev Tracker




19 Mar

Post
    RPG_Wrel on Forums - Thread - Direct
Fun little footnote. So... the above. It's a lot. One thing we didn't go over is just which attachments are going to which weapon. That was going to go into an excel doc and be shared with all of you, but there are some issues getting it here in a way that looks nice, and I'd want to find a better way to share an external link than the options I've got at the moment. That said, we'll find a proper solution before the next test build lands next week. -Wrel UPDATE: Welp, since I immediately feel guilty about not showing off the attachments in some form, enjoy this album of pictures excerpted from a (mostly cleaned up) excel doc: https://imgur.com/a/Jheh8Qg
Post
    RPG_Wrel on Forums - Thread - Direct
Infantry Suit, Ability, and Implant Changes Nanoweave Armor
  • Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms.
  • No longer reduces movement speed.
Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be contested by this armor. Sniper Rifles traditionally have a low skill floor for the bodyshot damage they put out (yet feel bad when they're not given enough bodyshot damage, Daimyo being a good example.) Pushing more of the focus subtly toward headshots through this method is something we'd like to explore. Adrenaline Shield (Heavy Assault ability)
  • Reduced the energy return on kill from 31/35/38/41/44% to 15/18/21/23/25%.
Dev Note: Returning a couple hundred effective health after winning a firefight has more value than we we... Read more
Post
    RPG_Wrel on Forums - Thread - Direct
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18 Mar


17 Mar

Post
    Mithril on Forums - Thread - Direct
Hey there, folks. We've been working on the Arsenal Update, a heavily gameplay-focused update that expands customization options for infantry weapons, uplifts some of the less-used faction weapons, and touches a fair amount of game balance on the infantry and vehicle side at the same time. There's a lot to go through, and you won't see all the details until the patch notes hit later this week, but we'll break down some of the larger beats in this dev note. New Angled Forward Grips, for all factions. Weapon Attachments Let's talk about where the majority of work has gone in for this update: attachments. At the time of writing this, we've added 829 new attachments between 241 weapons with more in progress. You'll see a handful of new mainstays, like an ... Read more

16 Mar


14 Mar


13 Mar


12 Mar