Planetside

Planetside Dev Tracker




30 Mar

Post
    RPG_Wrel on Forums - Thread - Direct
New Conglomerate Weapons Jackhammer (NC Heavy Weapon)
  • Hipfire and ADS cone of fire standardized to 0.15 in most movement states.
  • Burst-fire mode no longer has hidden damage falloff over range.
  • Laser Sight converted to MPL.
Dev Note: Considerable buff to the Jackhammer's ability to reliably output damage, and carries over some of the sweeping shotgun changes were needed. NC6S Gauss SAW S (NC LMG)
  • Max damage from 167@10m to 200@10m
  • Min damage from 125@75m to 167@85m
  • Refire rate from 104ms to 126ms
  • Hipfire walk/stand/move starting CoF values increased by 0.25 (on par with the NC6 Gauss SAW.)
  • Hipfire crouchwalk starting CoF increased by 0.5 (on par with the NC6 Gauss SAW.)
  • ADS walk/stand starting CoF from 0.03 to 0.00 (on par with the NC6 Gauss SAW.)
  • Projectile velocity from 630 to 580
  • Hipfire CoF bloom from 0.12 to 0.14
  • ...
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    RPG_Wrel on Forums - Thread - Direct
Vanu Sovereignty Weapons Equinox VE2 (VS Assault Rifle)
  • Hipfire Cone of Fire reduced by 0.25 in most movement states.
  • Movement speed while aiming from 0.5x to 0.75x.
Dev Note: These changes carve a niche for the Equinox as a more mobile weapons platform, in addition to the wide attachment variety. CME (VS Assault Rifle)
  • Recoil angle from 17/18 to 0
  • Horizontal recoil from 0.22 to 0.18
  • Horizontal recoil tolerance from 0.5 to 0.2
Dev Note: Removed much of the random deviation from this accuracy-focused weapon, elevating it to one of the most accurate assault rifles in the game. Equinox VE2 Burst (VS Assault Rifle)
  • Renamed to Pulsar Burst.
Dev Note: The Equinox VE2 Burst is actually a burst-variant of the Pulsar VS1. Changing the naming convention to resolve this literally unplayable bug. VX29 Polaris (VS LMG)
  • Maxim...
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    RPG_Wrel on Forums - Thread - Direct
Infantry Suit, Ability, and Implant Changes Nanoweave Armor (Suit Slot)
  • Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2).
  • No longer reduces movement speed.
Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be contested by this armor. Sniper Rifles traditionally have a low skill floor for the bodyshot damage they put out (yet feel bad when they're not given enough bodyshot damage, Daimyo being a good example.) Pushing more of the focus subtly toward headshots through this method is something we'd like to explore. Adrenaline Shield (Heavy Assault Ability)
  • Reduced the energy return on kill from 31/35/38/41/44% to 15/18/21/23/25%.
Dev Note: Returning a couple hundred effective health after ... Read more
Post
    RPG_Wrel on Forums - Thread - Direct
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Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will be offline for the following update, Mar. 30, at 6:00am PT (3:00pm CEST). Downtime is expected to last up to two hours. -- The Arsenal Update With this massive update, we've re-tuned many weapons, added more than 800 weapon attachments, revisited aspects of vehicle and infantry balance, and added new equipment that will expand your combat capabilities. Brace yourself for some very, very long patch notes. NSO Legacy Outfits When NSO went free to play (and received a revamped arsenal, new vehicles, and the ability to permanently align with a home faction,) in summer of last year, we mentioned allowing existing NSO outfits to migrate their members to a home faction, instead of having to disband and reform the outfit. This functionality has finally arrived, and the handful of legacy NSO outfits that are still holding on can properly migrate to a separate faction. NSO players w... Read more

29 Mar


28 Mar


25 Mar

Post
    RPG_Wrel on Forums - Thread - Direct
Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Basilisks Basilisk (Common Pool Sunderer Top Gun)
  • Refire rate from 171ms to 150ms.
Dev Note: This reverts a long-standing change that left Sunderer Basilisks less powerful than vehicles with only a single top gun. Reverting this renews the possibility of battle bus tactics. The new empire basil... Read more

24 Mar


23 Mar

Post
    RPG_Wrel on Forums - Thread - Direct
We continue to build out and polish the Arsenal Update. Most of what will land in this update has made it to PTS between the last update and this one, with a handful of pieces still remaining. The feedback on the forums and reddit has been useful, and we'll continue to keep an eye on it as we polish for release. -- Basilisk Weapons This portion of the update was missed in the last update: Factions are receiving new empire specific "Basilisk" (jack-of-all-trades) top gun options. VS/NC/TR Main Battle Tanks will receive these weapons by default, and the Sunderer, ANT, and Harasser will be capable of unlocking them as well.
  • N30 Trawler (New Conglomerate) - A slow firing, 30mm heavy machine gun.
  • M18 Palisade (Terran Republic) - A heavy machine gun that increases rate of fire over time.
  • V42 Pariah (Vanu Sovereignty) - A stable, rapid fire plasma platform.
The above weapons will be missing bits of polish... Read more
Comment
    /u/Wrel on Reddit - Thread - Direct

This is a bug with explosive damage in VR training, the stats are unchanged. But let me know if it still looks bugged outside of that zone.

Post
    Mithril on Forums - Thread - Direct
Greetings soldier, patch notes will now be displayed for both PC and PS4 on our website. Maintenance notices will also be posted there for better visibility. You can find the patch notes section here: https://www.planetside2.com/home/patch-notes Patch notes / maintenance notices for PC will be hyperlinked on the launcher as well.

22 Mar

Post
    RPG_Wrel on Forums - Thread - Direct
All PS4 servers will be offline for the following update, Mar. 23, at 8:00am PT (4:00pm CET), downtime is expected to last up to three hours. -- Welcome to the Isles of Oshur A new, massive-scale continent makes its way to PlanetSide 2 for the first time since 2014. The tropical isles of Oshur are reminiscent of a time before the Auraxian war, where research and exploration were the most valued pursuits, and the factions weren't fully divided. Something for Everyone Oshur was designed with an emphasis on logistics and diversity of gameplay. The towering Trident Relays necessitate air support and quick responses, the lattice has deliberate and strategic cutoffs for squad and platoon leaders to pursue, the beachheads and mid-field bases carve a space for meaningful vehicle battles; and the hand-crafted bases create unique and learnable gameplay spaces for hardened infantry veterans. With this new isla... Read more