PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




11 Jan


10 Jan


09 Jan

Originally posted by Ashimdude

Is sanhok 2.0 ever coming back? Maybe alongside current sanhok. Maybe 50/50 chance to get either

I do not think that it will. Further improvements will be made to the existing map as new features come in.


08 Jan


06 Jan

Originally posted by lifesapie

Hey Steve when are OC queues going to be merged again? It is extremely slow these days due to the seperate vikendi queues.

The featured map will be removed with the upcoming 21.2 update in less than 2 weeks.


05 Jan

Originally posted by blorp3x

Why are there only 5 maps in the rotation if 3 of them are locked? I assumed maps being in ranked meant they would be more open to removal not less because there is always a place to play them no matter what. Why does a map bring in ranked require it to be locked in unranked?

This was the case of a player sentiment that lead to devs decision to keep the ranked maps in at all times. It was to do with the difficulty in practising new changes that occur on these maps, in the normal gamemode before playing ranked.

Love this. Love the old Volnova, Abbey on MT Kreznic, Trevno, Goroka.

Originally posted by alienwithinttv

Is vikendi going to be removed from the separate queue soon? It splits the base causing longer waits/ more bots in both queues.

Also,

Can the DP-28 be put on every map please?

Vikendi will be merged into the normal map rotation with the upcoming 21.2 Update.

Originally posted by Aiyvae

Played almost 2k hours during the intial release of the game back in the day, currently coming back to the game as my friends were playing it and im having a blast,

Currently struggling to find good keybinds that are free for all the stims and meds / grenades,

Anyone got some tips/ideas?

I use ctrl + mouse scroll up for a quick energy drink and scroll down for a bandage.
They come good in clutch. You got to remove the weapon scrolling keybind though!

Reported, thanks for the clip.

Hey op, as some others have suggested, this isn't a bug, but the way the gas can interacts with vehicles while in your melee slot. This is to do with the added functionalities such as left click to pour gasoline on the ground, right click to aim and left to throw. Since this item "now" sort of behaves like a melee weapon in addition to its original purpose -> being able to fill the vehicle up with gas while having the gas can in the inventory, having it in your melee slot upon entering a vehicle would cause a conflict between pouring gas / aiming and throwing and fueling the vehicle. The devs are aware that the solution isn't pretty, and have said that this may get improved in the future.

Good stuff. What kind of sens / vertical sens are you using? I used to use an increased vertical sens but that messed with my shot leading thinking about it in hindsight. Feeling a lot more consistent now that I've moved it back to 1.0.

I've been trying to get one of those myself, everyone in my squad did as well - we have yet to hit one. Glad I finally get to see one of those shots! Good one, man!

Originally posted by Draviddavid

Whacky Jacky did this by mistake in a video once. He flew off a cliff face and landed in a tree.

Ever since then I wondered if you could get a bike in a tree easily and regularly. This video may kickstart a trend.

There may actually be a way to pull this off reliably enough to make it a strat.

yes please

Hey op!
The short of it is: Erangel, Miramar & Taego are ranked maps, therefore they remain in the normal map rotation while all other maps are rotated in and out on a monthly basis.
The team is looking at data and user sentiment and the improvement of the map rotation system is an ongoing thing.