Original Post — Direct link

Ubisoft why isn't the balancing team focused on making the operators that are less viable better? Every time you nerf one of the over picked or Too strong Operators they just go to the next operator and you just end up nerfing the next Operator for example when you nerfed ash, people went to Zofia, then from Zofia, everybody just went to Iana. These nerfs are like an endless cycle. These changes are Unfun, I've seen way too many content creators just Unhappy and they are moving toward other games.

Another Frustrating change recently is all those recoils nerfs, Why isn't the nerf done to the gadgets, players are much happier and less negative when you nerf a Gadget that is too strong. When the balancing team added the 1.5 to the Roni, the weapon surged in popularity and that is when people started complaining, same can be said with the MX storm the weapon was completely fine until you guys added the 1.5, the weapon changes just leave a bad taste in everybody mouth. Also what is the reason for the Magazine reduction with the Roni, didn't the weapon already have a low magazine size ???

about 3 years ago - Ubi-TheBerry - Direct link

Hello @imf4te ,

Thank you for reaching out to us with this feedback on the current balancing.

These changes are made between seasons to try and keep the game equal for all without some always having an advantage due to ill-balanced Operator abilities or weapons.

As you can see in the latest Designer Notes , statistics such as the Operators with the Highest Ban / Win / Loss rates are what influence who may receive the nerf / buff that season.

We do understand that when brought into the game, they may not be to everyone's favour and welcome players to the TTS to try these features and changes before they go Live and provide their feedback and comments on them, not everything is final and player's TTS comments have lead to changes being made in the past.

Likewise we'll pass your feedback onto the team regarding the current state of the balancing choices you've noted and if you don't do so already, would certainly like to see you on the TTS sessions sharing your feedback there too as while of course things can be changed later after going Live, the TTS is a ground that lets those points get pushed before the changes even hit live!

If there is anything more you'd like to add to this, or anything more we can help with at all, please don't hesitate to let us know.

Thank you!

about 3 years ago - Ubi-Nacho - Direct link

@a_senpai Hi there.

Thank you for letting us know your thoughts on the balancing in-game. Sorry to hear that you haven't had an enjoyable experience with Roni and Storm since the 1.5 scope was added.

As mentioned by ubi-theberry we welcome players to the TTS to try these features and changes before they go live, but we still take on board additional feedback once the changes have been implemented. We can certainly pass this feedback to the team!

Please be in touch and let us know if you have any further thoughts on balancing, or if you have any questions.