Original Post — Direct link

There are regularly occurring bugs on all maps in Training Grounds - Disarm Bomb and Training Grounds - Protect Hostage related to the AI's riot shields. These include:

-The riot shield clips into the AI body model when reloading (causes the body model to be at least partially bullet-proof during reload).

-The riot shield clips into a solid surface (commonly a wall, door frame, or window frame) and persists as an embedded object stuck in the surface after the AI body model is killed and disappears. This only occurs when the body model dies while in ADS. The shield remains bullet-proof but does not present a physical obstacle to the player or AI.

-The riot shield AI fires from ADS but the player sees the shield fully covering the AI and the AI hip firing (results in the AI having full accuracy from ADS as well as full protection from the shield simultaneously). The seems to occur when the player interrupts the AI while it is performing an action, such as vaulting through a window, placing a thermite charge, or exiting rappel. The desync between what the player sees and the AI's actual state can be seen by comparing the player's view live to the AI's view in replay (i.e., when the player dies).

The cumulative effect of these bugs makes the AI riot shields very frustrating to play against, as it creates unintended situations such as sightlines being blocked by stuck shields and the AI appearing to cheat by being bullet-proof or ADSing with the shield fully protecting it. I would ask you to please do a QC pass on the AI riot shield physics and sync to make sure they are performing as intended.

over 1 year ago - Ubi-Deta - Direct link

Hey @hometheatreman and thanks for the in-depth description of this issue!

I'd love to pass this one on to our development team for you. However, I would like to ask you for a little video of the issue occurring please. Once received, we can raise it correctly.

Please reach out if you have any questions! Thanks 🙂






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