Originally Posted by The_.Riddler
Please communicate that there is another side to this story though ... and that is the players who stick to Casual and never play Ranked. I am in that group, so I'm self-interested in how it gets treated.
I do not play ranked. I do not like AAA/DDD. I do not like Bomb. I do not like map design philosophy that caters specifically to Bomb-only matches. I do not like the Pick & Ban system. I do not like all the limitations, restrictions, and balance-smithing in Ranked. No sir ... I do not like it. And so if I don't like Ranked what am I supposed to play? Unranked? That's just "ranked lite" so it is hardly any different.
And so that really only leaves me one place to go ... Casual (Quick Play) with it's "own hidden MMR". Is it doing the job? The answer is a resounding NO. The matches are universally plagued with unbalanced teams, smurfs, and stacks of Platinums being thrown against teams of newbies.
So whatever system the "hidden MMR" is using for Casual is inadequate. It is a failure. It is not working. Repeat that to the developers until you are blue in the face. The Casual MMR is NOT WORKING. It is broken. It is borked. It is a disaster. It is awful. Whatever pejoratives you want to use please go ahead and use them. The Casual MMR is a hard failure and must be revisited.
The people who play Casual and do not want to play Ranked need a matchmaking system that is fair, balanced, and that allows them to block out the Smurfs and high ranked players who are gaming the system.
Thanks for this, I'll be sure to add your thoughts in my notes. I can understand your frustration with the Quick Match MMR. Like I mentioned earlier, it's been a hot topic in the community the past few weeks, so we'll be sure to keep the devs updated on how our players feel about the system. What do you think could be used as an alternative to Quick Match MMR?
Originally Posted by xcel30
Don't misunderstand, i believe you and this isn't a personal attack against you in any way, just saying devs have many times said some random lip service before so i don't trust you as this point was once brought up and then shut down. Similarly they nerfed thatcher to not break cams saying it was part of an ongoing rework and there would be a future buff that would make this change make more sense, that was more than an year ago.
Transparency is something the devs appear to have forgotten the same as general feedback
One thing that I can touch on are reworks. Those take
a lot more time than you might anticipate. The amount of testing, re-testing, tweaks, animations, interaction with other objects in the game world, etc, etc, takes a really long time to do. I'm not necessarily speaking about Thatcher, I just mean reworks in any game.