Ready or Not

Ready or Not Dev Tracker




02 Dec

Comment

Originally posted by niepoczytalny

Thb I hope enemy and team AI is good

I want enemies to be lethal and dangerous, but also a team that can assist me, not just stand and block the corridor

The team AI can get killed in some frustrating ways occasionally but the best way to catch those and fix them is when Devs/players report it or record it, but yeah that's definitely something that needs to work at least 99.9% of the time. Wip though! Team AI should be accessible now anyway just gotta make sure nobody joins your server (supposing you have the alpha and if you don't, whenever you get it it'll likely have improved, as you would expect over the course of development)

Comment

Originally posted by Used_Childhood_1478

I think i found it, if i put vfx and antialiasing on lower settings, it’s way better.

If possible could you upload a video and link it here? Im wondering if it's the sharpness that's doing it (so shooting back) or just flashlights and their fog contribution. In any case I'll add it to my list. :)


22 Mar

Comment

Sweet! Team17 is definitely a good publisher. Hopefully they’ll provide VOID the resources they’ll need to finish the game.


22 Sep

Comment

Originally posted by NotAnAsianPi

i need water

go get some, hydration is important, my dude


30 Aug

Comment

Originally posted by NotAnAsianPi

bro this game seems too far ahead of its time, shame

Devs are too ambitious

Comment

Originally posted by FireSpawnible

I'm loving what I'm seeing, I plan on buying this game asap.

Glad to see you guys actively and respond to feedback.

Happy to read that! Thanks for choosing to support the game.


23 Aug

Comment

Originally posted by general_westy

Awesome, glad they made the effort to include that, wish I could actually see what my gun looked like though.

Click on the weapon and drag to move the camera around!

Comment

Watching this felt oddly satisfying. Thank you!

Reading all the comments about the loadout screen, by the way. Thanks for all the feedback.


19 Aug

Comment

Originally posted by NotAnAsianPi

he will gimv free ron

Check your PMs


15 Aug


11 Aug

Comment

Originally posted by JamInTheJar

Looks fun! Can't wait to try meth.

Meth is tasty

Comment

Should be easy to do post launch, definitely :)

Some people have already modified in-game sounds within the Alpha without any help from our side so yeah!


10 Aug

Comment

Originally posted by _Archydude_

No it didnt look so god

Unfortunately i dont have the game yet, but if then i would do it to gunshots or grenades. That could look so cool.

Fair enough!


09 Aug

Comment

Originally posted by Frappo

A lot of stuff promised originally on the website has dissapeared.

There used to be a whole page for their gore system.

When they got a big money backer they promised on this very sub it would not change things. Now there's no mention of it on their webpage.

Gore is still in. You'll see more of it down the line. The website was simply redesigned for functional purposes when we launched the pre-order campaign.

Comment

This was an initial concept for our singleplayer and CO-OP UI. It dates back to the game's pre-alpha state, probably even before that; far earlier in development. We've reiterated on this particular part of the UI multiple times and continue to do so today as we try to hit one that we like and works well, so don't get too comfy until we do!

We're getting there, though ;)