Roof Korean tower defense DLC incoming, got it.
Suspect "infighting" (for lack of a better term) is something that we've looked at, but it's not on the priority list currently.
Roof Korean tower defense DLC incoming, got it.
Suspect "infighting" (for lack of a better term) is something that we've looked at, but it's not on the priority list currently.
There will be a variation in tolerance to LTL, yes. :)
THATS A LOTTA GRATR
I can see this happening
how many hearts does that guy have?
Nothing but love baby
There'll be a mix of genres and instrumentation, in the hopes of providing each level with a unique feel. The less intense moments, such as the action or the calm before the storm, won't be particularly "classical" or orchestral. The last thing I'd want is the music taking you out of the moment and completely clashing with the gameplay (-and I'm not talking about the lovely Baroque music vs modern violence juxtaposition as in the Bach piece in the original trailer), but we also want more depth than interchangeable DnB combat tracks in each level.
A robocop mod would be pretty sweet though
That was f*cking killer. Nice work.
These are great!
The red outline is a nice touch!
I think that's what he means, 'relocating cuffed people possible?'
In SWAT this was done by nudging them, you could walk them into rooms I think.
For ready or not, moving cuffed people isn't planned, but it could be possible in the future if it's required. I know that in gunfights you might not want your restrained civilians to be killed just because you couldn't move them.
I have a friend with GTX 1050 2 GB and Ryzen 3 2200G. Will he be able to play the game?
Without a doubt. Whether or not it gets 60fps on the maximum settings, I can't say with certainty.
Oh well hrt is fine enough for me much love from kuwait fellas<3
Who knows what the future holds for items in-game. All the best out there, man!
Aww yes. Great stuff!!
Nice! Loving the cuffs
You mean being able to nudge kneeling down suspects/civilians?
We may go physical at some point for the kick of it. But right now it's an expense that wouldn't provide any benefit outside of ultra-supportive and excited people such as yourself!
Eventually we'd like to open up a store with some posters and other goodies featuring Ready Or Not's artwork, but that isn't really an answer to your question I guess.
Thank you for your kind words.
To answer this question succinctly would require quite the essay to accomplish, but definitely the biggest thing that we've done since July is optimization. It wouldn't be correct to take preorders without giving people the minimum specs of the game, and we wanted to make sure that we were showing off what an optimized (not downgraded) build of the game was going to perform like. Granted, there are still obviously some bugs that we are going to address, it is in pre-alpha after all. ;)