Ready or Not

Ready or Not Dev Tracker




28 Sep

Comment

hidden OST easter egg?!?


21 Sep

Comment

Originally posted by kewo067

This is what Zack said about this, Zack is music and sound dev.

‘Here's the scoop on VOIP - we've fixed the current implementation, and added a new setting for default channel

for the more advanced stuff, i.e. processing so it has reverb and occlusion and all that, pushed it past 1.0. Still on the audio roadmap, wanted to focus on more important stuff atm’

(Just confirming this - post 1.0, its a big want from me)


09 Sep

Comment

Originally posted by Flogger23MLD

I do see this being beneficial in co-op, which I think is where the purpose will best fit. Communicating over voice can be hard for people and I think this is a good augment for communications.

For maps with hastily drawn floor plans, will those appear on the tablet in said hastily drawn form?

You better believe it! We even have some outdated floorplans, which will be fun. All levels will have one though, either leaning towards highly valuable pre-game information or towards worldbuilding and storytelling, depending on what serves to provide a cooler experience.

Comment

Originally posted by kreamerez

Certainly a better dev log than usual. Good to see VOID are making decent steps.

Aiming to improve em across the board.


07 Sep

Comment

Originally posted by Flogger23MLD

More tools can't hurt, and I think this is more for the aspect of communication without using a mic for co-op gameplay. But from a realism perspective I doubt a SWAT team would use this much.

Thanks for your feedback. I like to think these things will provide some use but ultimately help new players understand some levels better than others, as well as give players who wish to use it an opportunity to communicate plans a little better. From a realism perspective, they keep it pretty high level and yeah, just talk about entries and any known threats. A lot of this will be covered in our briefings, so this just acts as another tool in the belt for people who wanna use it.

Comment

Originally posted by DizzieM8

Nice to see the red flair back on this sub.

Will we see more of you moving forward?

As we get closer, yeah for sure. I've been glued to my damn chair for the whole year so any time off of looking at UE4 or Jira is time I can spend with my family, away from work. But I will be more present especially as more stuff gets shown.


06 Sep

Comment

Originally posted by FauxReignNew

It would make sense for Voll, since that was a planned out raid, but not for something like Neon, as there would be no time to get that stuff ready.

They vary depending on the type of response and situation. :)


01 Aug

Comment

Originally posted by Chunk_303

I did remove all the mods verified and even reinstalled it and still no joy I don't understand how but it is what it is

Does validating the game files on steam help? Just to confirm, what version of the game shows up in the top right corner?

Make sure to delete any residual files for the game as well, %appdata% -> local -> ReadyOrNot


25 Jul

Comment

Originally posted by phantom_924r

where do i do that?

In the settings menu -> graphics -> screen mode

yum

Comment

with a title like 'yum', totally expecting a ready or not themed casserole - disappointed in you OP


19 Jul

Comment

Set your screen mode to fullscreen to fix - it's a really strange issue that some unreal engine games have


12 Jul


10 Jul


07 Jul


05 Jul

Comment

Originally posted by Chunk_303

Any fix yet ? im still having this issue

This was confirmed fixed as of our latest patch - do you have any mods installed? They may be out of date and causing the issue.

Alternatively, try verifying files on steam, one of the FMOD banks may have corrupted.


03 Jul


30 Jun


29 Jun