Ready or Not

Ready or Not Dev Tracker




30 Jan

Comment

interesting bug. they definitely do have limited ammo resources and should've reloaded

Comment

ok we shall revert.

but in all seriousness, things get worse before they get better, that's game development.

basically the suspect ai are now too smart for the swat ai to handle. we've given them new behaviors that swat don't know how to respond well to. we didn't have the time to work on them for the adam update as it was a mountain of a task to complete. we in fact didn't touch the swat ai code, and it shows. they didn't get dumber per se, but the difference in intelligence relative to the updated suspects are now too great that swat appears to be dumber than they were before when we never updated their behavior (aside from bug fixes, etc.)

in our playthroughs, swat were decently holding up against suspects, and thats all that mattered for the adam update, until we get around to improving them

Also what do you mean by this?

They are unable to do anything anymore

this is untrue. but i've also seen some m...

Read more

29 Jan

Comment

Originally posted by mrhsx

Is there anything preventing the modders from implementing this currently?
If yes, can we at least work on that so the modding community can take up the mantle

No. Only we can do it. We need to program the logic in


26 Jan


25 Jan


24 Jan

Comment

This is actually just a 1:1 scale of the room Ali codes in

Comment

Originally posted by bored_student__

My mousekeys arent reliable, i bought a new mouse and installed new drivers.

They sometimes just stop reacting to klicks while i am still able to move the view and if i click them often they will start working again

Try switching screen mode to fullscreen to see if it fixes dropped inputs


23 Jan


21 Jan

Comment

Hype. I use this mod, excited to hear the update


20 Jan


19 Jan

Comment

Any mods?

Try verifying game files as well


18 Jan


17 Jan

Comment

Hey, we are aware of this issue and are working on it now. Expect a fix in the next week or so if everything goes to plan


13 Jan

Comment

Star Platinum. THE WORLD!

Comment

Originally posted by Hour_Juice

I get that it's not an easy fix, but it should be worked on anyways because now i cannot even see trough the glass in the door on post office or doors on Hospital, it looks off and kind of breaks the realism aspect of the game, i hope they won't be left out forever.

that's an entirely different issue. we're talking about actual mirrors, not any glass surface. mirrors were never enabled on the doors you speak of anyway. only select few places, like bathroom mirrors, etc.

unreal's implementation of mirrors is just weird. for it to work we need to enable an engine wide setting. even when you dont use mirrors in a level, the feature itself slows down the renderer a bit to facilitate it (around ~15% we found, which is a lot for lower-end systems). it cant be switched off at runtime


11 Jan


09 Jan