@waltercool For comparing development machines. Game development.
What's a good free, lightweight PC benchmarking tool good for comparing development machines?
@bartwerf Not unfinished-broken but unfinished-still-changing.
I think the term "Early Access" may be in need of replacement though. "Ongoing development" may be better. /2
@bartwerf EA was good for RimWorld. EA games should be fun and free of heavy bug loads, but it's useful to have a phase where a game is playable but you can still signal to players that it's changing continuously. /1
RimWorld won the PcMasterRace GOTY Strategy award for 2018! Awesome.
@JaXboxChick: Awesome new review up on @TheMommyGamers website of #RimWorld from @TynanSylvester Apparently @gingerkeir had some bad run…
r/RimWorld's 2018 'Best Rim Jobs' awards
I swear it's not what it sounds like. It's a totally wholesome game community thing. Totally wholesome!
@audi0feel Tell @AlistairLindsay !
@bartwerf This is my life! But the % is much smaller :)
What I do: Write them all in a giant document and do a bubble sort on them (compare pairs and swap if out of order). Sort based on player benefit per development cost. It takes a while but you get killer tasks this way.
Happy RimWorld new year! Party like you're an elephant without a table.
Illustration from
@thebestwolfeman "I liked it" would be a fine review :) Most important thing is whether it's positive/negative. Though long written reviews are nice a simple recommend for/against is also useful
RimWorld is the #1 top player-reviewed game on Steam for 2018! From all categories.
Thanks so much to all those who took the time write a review, and to the whole community. I hope to keep serving you well.
Rankings from: 1. 2.
It's true, and I probably need to be more careful in contextualizing my comments about game dev process too. Pretty much everything I say these days is about indie and may be disastrous in AAA.
RimWorld is on GOTY countdown! Pretty cool considering the competition.
@GridSageGames @gavanw @unormal @FlohOfWoe @frogtoss @bartwe I feel like I hear a lot more horror stories about pointers and memory management than about GC. If you don't need every ounce of perf (e.g. you're not writing an Unreal engine competitor) then C# is a great choice. Optimal game design > optimal CPU performance
I missed this RimWorld review from !
"The deepest, most engaging sci-fi colony simulation we've ever played, Lots of systems to explore, Amazing community, Fascinating lore." 10/10
Proud and thankful.
@451655997Kafka Happy it helped you!
Merry Christmas everyone!
Raider stocking courtesy of
Clearly I should start marketing RimWorld to business training consultants.
@DaniAngione Well, I think by now they know how to make an AC game. A well-executed but derivative game is probably worth an 85 IMO.
That said I don't know anything about AC:O myself.