Rimworld

Rimworld Dev Tracker




Yesterday

Comment
    someonesneaky on Steam Forums - Thread - Direct
To be fair, the random encampments (raider outposts, farming / mining / hunting worksites, et cetera) were specifically added to give ideologies with the Raider meme something to target besides settlements. But it also counts for things like ancient complex looting, distress calls, and things like that.

27 Mar

Comment
    someonesneaky on Steam Forums - Thread - Direct
Hey there! Would you mind disabling your mods and checking again? We're not able to reproduce this on our end, but it's definitely supposed to be symmetrical.

24 Jan

Comment
    someonesneaky on Steam Forums - Thread - Direct
Butchering a venerated animal is a terrible idea. Your colonists will be miserable, much like butchering humans, and won't want any of its resources.

You do have a couple of options that won't drive your pawns mad:

-Build a sarcophagus (especially a high-quality one with precious resources, such as jade or gold), and set some meditation spots around it. Pawns will meditate at it, or admire the art.

- Keep him in your freezer (make sure to forbid it, and remove bears from your butchering bill, or place it in a sarcophagus in the freezer to keep it safe). Eventually get a resurrector serum to use on him and accept him into your home.

-Resurrect him with dev mode and pretend nothing bad happened

25 Dec

Comment
    someonesneaky on Steam Forums - Thread - Direct
This will not happen.

DLCs, yes. Physical merch, yes. Microtransactions? Never.

There's plenty of mods for that. Heck, there's a built in devmode you can use to spawn literally anything, or change your pawns any way you want.

You don't need to pay for it. That's just plain silly.
Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Bosh: I have played over 6500 hours. Your 17.8 hours are utterly meaningless.

At one point, you also only had 17.8 hours. We all were new, we all had to start somewhere.
Comment
    someonesneaky on Steam Forums - Thread - Direct
It's technically not played time, it's run time.

Leave the game open to go make dinner or coffee or run to the bathroom, click to run the game but forget about it in the background and go to bed hours later, have it paused in the background while you chat with a friend, spend ages sorting your mods or trying to roll that perfect pawn or find the right map seed - it all counts toward that timer.

10 Nov

Comment
    someonesneaky on Steam Forums - Thread - Direct
Here's a breakdown of all vanilla activities and their type of recreation:

https://rimworldwiki.com/wiki/Recreation#Activities_table

03 Nov

Comment
    someonesneaky on Steam Forums - Thread - Direct
agreed

01 Nov

Comment
    someonesneaky on Steam Forums - Thread - Direct
Deterioration:
If an item is outside, not under a roof, is in standing or running water, is being rained on, it will decay
That means its durability / hit points will gradually go down until the item vanishes
That's how corpses, apparel, weapons, et cetera left outside eventually disappear.
Most things have a decay rate, but some things do not - all minified buildings, metals such as steel and silver, all stone bricks. Items stored on shelves will not deteriorate, which lets them be safely stored outside, no matter the weather, terrain, or roofing status.

Rotting:
If a perishable item such as food is left unfrozen, it will slowly rot. You can see the timer when selecting it, it'll tell you that it'll spoil in X days. It doesn't matter where or how you store it, anything that can rot will rot if you don't freeze it. That's the only way to keep products fresh.
In general, perishable items are raw food (meat, vegetables, etc), meals, m... Read more
Comment
    someonesneaky on Steam Forums - Thread - Direct
What is the Intellectual skill level versus the other skills?

From the wiki https://rimworldwiki.com/wiki/Skills :
Beyond skill level 10, XP points are continuously drained away. A skill level is lost only after falling to 0 XP points, and then losing a further 1000 points, preventing repeated level loss and gain right around a level threshold. Experience decay is strictly calculated based on the current skill level and is not directly affected by skill use; Instead, gained XP simply cancels out loss, and vice versa.

XP decays at an accelerated rate with higher skill levels. This means that all XP earned after 55,000 total XP (level 10) effectively has less value, especially for skills that a colonist does not use frequently, because it will disappear. In most cases, XP is gained by time spent...
Read more

19 Oct

Comment
    someonesneaky on Steam Forums - Thread - Direct
In vanilla, hair color doesn't fade. Once it's dyed, it's dyed forever, until the player tells them to change it. This is definitely modded behavior. Your best bet would be to track down which mod is responsible, and either check the settings to see if it can be disabled, or ask the author.

27 Sep

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Yanser234: Didn't see this up until now, but my name was in game earlier, and isn't anymore.

its | Yanni 'Yanser' Serverius | and Gender was set to male

thx in advance
Got you noted down!

07 Sep

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by bobi: I realize this is probably no longer relevant, but you can solve this problem as follows:

Each saved game has two resolutions: RWS and OLD. Delete the game file with RWS resolution and overwrite the file with OLD resolution with RWS and load the game. I did it while the game was running, it should work fine

Please do not necro posts.

17 Aug

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Minak:
Originally posted by Choosechee: why are you replying to this almost two year old post
so I can read reply to the topic I was looking info about and ask you, how old are you to not understand obvious internet matter

have you ever was googling some info, went to certain forum thread asking about what you want to know too, only to read someone replied "google it"?

Please do not necro old threads. I'm locking this one.

05 Aug

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Jet: i got the name in game dlc recently. says it was accepted. name is Douglas Muller
If your name was purchased fairly recently, it won't have had time to be added yet. The in-game names list is updated alongside regular game updates, so it might take a little bit. You'll be put in as soon as possible, though!

02 Aug

Comment
    someonesneaky on Steam Forums - Thread - Direct
If you mean the dev discord, did you read the #about-the-server channel as you were instructed to do?

21 Jul

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by GrimReaper XXIII: Could we get steam achievements like on console?
I'm not a dev, but it's highly unlikely. Between mods, dev mode, and how easy it is to edit your save, it's practically pointless to add Steam achievements.

18 Jul

Comment
    someonesneaky on Steam Forums - Thread - Direct
Those who haven't already, could you please tell me the exact name? Name 'Nickname' Lastname'

Those who have - I've passed your missing names on to the ones in charge of adding them, and we'll hopefully have you added as soon as possible. Please keep in mind that names are updated along side normal patches, so it won't be immediate, unfortunately.

04 Jun

Post
    /u/ on Steam Forums - Thread - Direct
There have been some folks who have noticed their name-in-game has gone missing lately. It turned out to be more extensive than we thought, and we're working on getting everyone re-added.

If you've noticed your name is missing, please contact me through any of these channels:

Read more

22 Apr

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone!

Just a quick request: There's been an issue that's popped up in 1.5 that some people have noticed their 'name-in-game' has gone missing. If it's happened to you, please give your name so we can check on it. We're not exactly sure what happened, but we're working on fixing it as soon as possible!

You can leave it in a comment here or on the post in the Ludeon forums[ludeon.com], or PM me as Sneaks on Discord in either the Development s... Read more