Risk of Rain 2

Risk of Rain 2 Dev Tracker




02 Feb

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I’ll have to be honest - we aren’t launching with Mac and Linux. We just don’t really have the time to do so :<

Not just that, but we’re also aiming to launch a much more stable and higher quality game this time around - we would want to make sure that if we did a Mac or Linux build, that it was just as good as the Windows one, and we don’t have any Linux experts in our team yet.

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I truly appreciate the offer - but not only are we OK, I also think that it’s a slippery slope for us to start accepting free work that SHOULD be paid for.

If you’re interested in dipping your toes in, I know that modding and workshop content for games is a great way to not only practice art, but to actually apply and implement it. You’ll learn a ton that way, and I know that occasionally modders have gotten full-time offers from their work!


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Sadly, as we’re 3 dudes in a 200sq foot room, it would be less of an internship and more just us hanging out.


14 Jan

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Devblog #12 – Somewhere, Over the Double f*cking Rainbow

Hello there! This is Chris, hijacking the RoR2 devblog to share a few notes on music.

Tl;dr:

  • Yes, I am writing the music for RoR2
  • No, there won’t be a Coalescence 2

Chanson à nouveau..

The day I would start composing for RoR2 was a day I looked forward to with equal amounts of excitement and fear. The score to the original RoR is one I hold very dearly. It is music I loved writing, created during a very special time of my life, infused by each and every musical influence of my childhood and adulthood. It’s a perfect capture of me at that particular space and time. It also happens to be my most successful soundtrack to date, primarily because it’s part of a great game that people love to play, but also—if people’s fee...

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11 Jan

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Hi!

Maybe you’ve heard about it, but there has been some rumbling about Risk of Rain 1 recently. Saturnyoshi, a big RoR1 fan, has recently released his version of the game that has mod support!

This is not an official release made by us, but it’s a very neat passion project that deserves some attention. Go check it out!


10 Jan

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Not planning on it - although I would argue most developers don’t really delay their game intentionally, it just sorta happens. We are definitely not going to rush this out - luckily, we’re still on track :)

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Shields only recharge once you’ve been out of danger, so if you keep getting chipped, you don’t recharge at all.

Most importantly, shields don’t recieve healing, so the only way to heal is to avoid getting hit for 8 seconds.

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The game is progressing great! I understand the anxiety between updates, but generally it’s difficult to both make a post and work on the game, especially since we are spending most of our time polishing existing content, which doesn’t lead to very interesting posts. As we get closer to Early Access, we also don’t want to spoil too much of the content we have to show you guys - we want you to find it yourself! :)

To reiterate, we have not changed from our plan of Q1 2019, but most likely it will be near the end of Q1, so don’t be refreshin’ this page all the time!


04 Jan