Rocket League

Rocket League Dev Tracker




07 Oct

Comment

Thank you for the tags! We're looking into this (see the Known Issues list), hope to share more soon.

Comment

Originally posted by cpander0

Just finished a tournament. We won the first two games in the finals, got the trophy screen and everything. Then got put back into a game against the same team, they won and RL said that it was game 2. Went into game 3 (actually 4) tied 1-1 and lost. Got robbed of my first tourney win. Feels great.

Was getting "couldn't download xp data" after a couple of the matches as well.

Hey, which platform are you playing on? If you're on PC, it would be great if you could DM me your logs so I can investigate what happened.

Logs can be found in this directory: C:\users\%USERNAME%\Documents\My Games\RocketLeague\TAGame\Logs\


06 Oct

Comment

Hey guys, we're currently experiencing issues with our database that is preventing players from connecting to PsyNet.

I'll try to update you all on the situation when possible.

Thanks for your patience!

edit: PsyNet has stabilized, so you should be able to reconnect without any issues. Thanks again for your patience!


05 Oct

Comment

Originally posted by x321death000

Is there gonna be an update for it or will it just change

Is there gonna be an update for it or will it just change

No game update required, you should see times reflected in the Tournaments Menu.

Post

Hello subreddit! Effective today, we’ve adjusted the weekday Competitive Tournaments schedule. Take a look below, and remember that all times may be subject to change.

Monday-Friday

  • NA: 3PM, 6PM, 9PM PDT (10PM, 1AM, 4AM UTC)
  • EU: 8AM, 11AM, 2PM PDT (3PM, 6PM, 9PM UTC)
  • OCE: 3AM PDT (10AM UTC)
  • ME: 10AM PDT (5PM UTC)
  • SAM: 1PM PDT (8PM UTC)

Friday Only

  • ASIA: 5AM PDT (12PM UTC)

We’ll have more to share on an adjusted weekend schedule soon. Thanks, everyone!

External link →

02 Oct

Comment

Originally posted by TheRealFender

Can the bots please use boost again? They've been worse than useless since the F2P update.

Can the bots please use boost again?

We're investigating this.

Comment

Originally posted by [deleted]

[deleted]

We're looking into the tradelock issue.

Comment

Originally posted by Official_Awarix

Hey again. Now it happend again. I bought tw striker kana blueprint for credits, then I crafted it and now it is untradeble, moreover other kanas decals become untradeble too. I traded up some blueprints to get painted kanas, created the bs striker one, and it become untradeble again.

https://imgur.com/a/5qLGCC8

By the way was successfully crafting and trading fennec blueprints and some other I believe.

P.s. I still have some painted kanas bp, so if it help I can provide full video of showing tradeble blueprint and getting untradeble kana decal.

I don't think that will be necessary, but I do appreciate all of the updates.

We're looking into this one, though we've been quite busy since the September Update so we haven't been able to find a fix yet.

If you do run into this issue again, please let me know so I can add the information to the bug.

Comment

Originally posted by Prismo___

Will there be more than one tournament scheduled for OCE a day? As the one today is at 11:00PM for New Zealand, having one a bit earlier would be better suited for a lot of players.

Will there be more than one tournament scheduled for OCE a day?

We're taking it at a specific pace with competitive tournaments, hope to share more soon.

Comment

Originally posted by ytzi13

What are your plans to improve your support system? We've been getting these same complaints over the years and we're inevitably going to get a lot more now that the chat log is shown. People feel like the difference between getting ignored and getting acknowledged is coming here in the hopes that their post blows up.

What are your plans to improve your support system?

Our support team does an awesome job responding to tickets, including ones like these. The number of players who post here with screenshots to verify an inaccurate ban is incredibly small, especially when compared to 1) the number of accurate chat and game bans we issue, and 2) the amount of chatter on here that's inaccurate (ex: "I was banned for 72 hours for using quick chat.")

we're inevitably going to get a lot more now that the chat log is shown.

You're correct, more players likely means a proportionate increase in posts like these. The issue is there are some number of folks who opt to post here first without starting a ticket with us.