Rogue Company

Rogue Company Dev Tracker




02 Nov

Comment

Originally posted by [deleted]

I play strikeout a lot and I enjoy this map really well for every single thing except one,The tower. Whenever the site is on there it's just a 50/50, and a race to the top and whoever's reaches there stays there till the end of the map, it's just very RNG imo but both the left and right sites are amazing, well balanced and thought out well

We're looking for ways to improve the middle strikeout position. Thanks for your feedback :)

Comment

Originally posted by Pikman774

Should add a small amount of cover in the middle of the tower

I agree, we will look into it.

Comment

Originally posted by BL4Z32018

Will there be a way to chose on what map are we playing on? Cause I wanna try it right away

We are discussing about putting something together to make this experience better.

Comment

Originally posted by Hcaz1235

The map is very fun, and I think it is fairly balanced. As a competitive player, I know that a B push is much harder than an A push, but also much less rewarding as A is quite easy to retake, which gives a balance to A site and B site. One thing that could improve the map would be to make the red hallway just a little bit wider so anvils shield cannot block it to make B pushes a little bit easier. This has all been referring to demolition.

Hi!

In regards to your suggestion about red hall, we feel that spot allows rogues like Anvil and Trench to use their ability effectively. If you're experiencing a blockade in your push, that player is probably doing their job well! The key is that the Anvil player simply cannot punish you for trying to destroy it, so it's best to just shoot at it and then plan around what the enemy is doing afterwards. Get an EMP on your team, or the Shredder Rounds perk, and go ham on it!

Comment

Originally posted by 25104003717460

Very much enjoy the map. Feel like majority of my games reach their final rounds on this map so great balance I personally feel. I'd like to get feedback if there are any plans on adding noise to garage doors opening/closing. Maybe they make a sound but nothing I can recall from as far as recently playing.

There is a sound, but I've seen a lot of people miss the audio que. We'll take a look at it and see if we can make it louder/ more obvious.

Comment

Originally posted by Inspiration-Factory

Will we ever get the chance to slay it out in the inside of The Arena?

We'll have to ring the Dr on the flip phone and ask

Comment

Originally posted by Smashaho3

Lock down's better than most of the large maps. I honestly just dont like large maps so im biased. The fact people can third person peak and see you 200 feet away is kinda lame. Small maps just feel better. High castle and Icarus are easily the best maps in the game. My question is do you plan on making more small maps? Cause so far all the new ones are huge.

Btw i only play demo.

My question is do you plan on making more small maps?

Absolutely!

Comment

Originally posted by hippoiam

did you intend to make the ziplines a deathtrap?

What makes you feel they are a death trap?

Comment

Originally posted by xxayor

Great map

Thanks buddy :)

Comment

Originally posted by Smashaho3

Lock down's better than most of the large maps. I honestly just dont like large maps so im biased. The fact people can third person peak and see you 200 feet away is kinda lame. Small maps just feel better. High castle and Icarus are easily the best maps in the game. My question is do you plan on making more small maps? Cause so far all the new ones are huge.

Btw i only play demo.

Yep, lots of plans for maps both big and small!

Comment

Originally posted by Mazooka01

I'd really like to see some type or barrier on the tower in Lockdown. Especially in Strikeout, its difficult enough to get up there without being shot down. But then having virtually no cover at all is very difficult. The only way to have cover is with Anvil, but every team just shoots it until its completely gone or glitch hacks it. So a change there would be amazing! And would make the map a million times more playable.

Strikeout definitely amplifies the risk of the tower, especially when the point is up there. We're looking at new locations for the mid point. Thanks for the feedback!

Comment

Originally posted by Eggthan324

I may be alone, but I actually enjoy playing lockdown. There always seems to be a phantom on both teams, but that’s is just the nature of a longer ranged map. It is much harder to run phantom on maps like arena.

My one gripe however is the middle tower point on strikeout. It was super fun trying to contest that point in my earlier levels, but as my opponents and I get better it just seems really strange fighting around a point, not being able to get on it without knocking the whole enemy team.

Hi!

We're seeing a lot of people with the same sentiment and are considering adjusting that point to improve the play in that area. I personally agree that the fun of Strikeout is fighting over the point and seeing it change hands often.

Comment

Originally posted by i_Zy_Zeppy

Hello there, the lockdown map is one of the most popular in my queue in recent times. In general I like this map very much but I have the impression that the tower in the middle of the map is too high. In my opinion it should be a bit lower but it should have thicker pillars to hide behind, but be careful not to overdo it because this tower may be a very strong point on the map. My question is when will wingman mode be punished to the game

Glad to hear that! I wanted the tower to be very high risk/ high reward which is why there is very little cover up there currently. We're watching closely to see how this kind of verticality sits with players as it's not something we have in all of our maps. Thanks for the suggestion! :)

Comment

Originally posted by ironfreddy21

I just love everything about it

asking a question or making a suggestion

Im glad you like it. Which part do you like specifically?

Comment

Originally posted by crumley17

Great map. It could do with more boxes at the rear of each spawn in the big empty areas. In strikeout this would give you a chance to fight back when pinned in the spawn.

We've definitely noticed some teams having a hard time fighting out of spawn once they've been pushed back. We're looking into some ways to address that.

Comment

Originally posted by ironfreddy21

I just love everything about it

Thanks for sharing your appreciation for it! What is your favorite aspect?

Comment

Originally posted by clxsir

I think its a terrible map for Strikeout

Could you please elaborate on why?

Post

Hey there Rogues! Today, members of the Level Design team are here to read your thoughts and answer a few questions on the Lockdown Map!  We'll be here from about 2 PM ET (18:00 UTC) for at least an hour and grab as many questions/suggestions as we can.

Released in September, this map was located in the Venezuelan jungle, had a unique elevated position, and both interior and exterior areas to control.  A few points to ensure your question gets answered and the mods don't edit it:

  • Tell us what you enjoy or dislike about the map and please be specific.  What mode are you referencing?
  • Please ask only one question or make one suggestion in a post to ensure we can move them through them quickly
  • When asking a question or making a suggestion please be detailed.
  • Please keep comments specific to the Lockdown map. The team will answer general map questions where it's relevant, but let's try and stay on topic.

Fire away!

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