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VOD | Click here to catch up on the Runefest details, the information in this post will only cover new information


  • GameJam this time will be 2 weeks long. There'll be less progress updates live on Discord etc because it takes up a lot of time during GameJam and we really want to get the projects to players. We will be showing them on livestreams though.
  • Shauny is leaving at the end of October after receiving an opportunity to progress his career and spend more time with his family. 'Jagex tried their best to get me to stay.'
  • Mod Warden is the new Executive Producer.

Archaeology

  • You need 99 to get back into the Max Guild. There will be no grace periods for new skills.
    • While it's not something we can solve with this update, we recognise that the boss portal being in the Max Guild doesn't make much sense and we could put it in a better position. Boss Hub scored high in the annual survey so that could be a good solution. 'I would love to solve the issue before Archaeology release but that can never be guaranteed.'
  • Mattocks
    • Special mattocks are augmentable like pickaxes are.
    • Unaugmentable mattocks can be stored on the toolbelt.
    • All pickaxe tiers have a mattock including Dragon mattock.
    • Regular mattocks are made through Smithing.
    • Dragon mattock will be obtainable from 'some method'.
    • Hero mattock is a hero item (obviously).
  • Ancient Summoning - there are more familiars than the three revealed (Ripper, Abyssal, Kalgerion).
  • Ancient Invention
    • Ancient Gizmos - if we decide to update the Wiki calculator for the 9 component slots it will not be updated straight away.
    • XP Capacitor - we've been discussing making it not work for item levels 1-9. The item is to level your items from 10-20.
    • Kinetic Dynamo - despite the concept art showing boots, they are not boots.
  • Relics
    • Find them through training Archaeology and sacrifice them to the Monolith to unlock them permanently.
    • Monolith will be used to manage which relics are activated.
    • You can have only 3 active at once but like Invention machines each Relic uses 'power' so certain combinations will not be possible.
    • Will cost Chronotes to change which Relic is active. If we made separate slots for skilling relics and combat relics there would be no reason to change your relics ever.
    • No upkeep cost and are permanently active.
    • Relics are the 'overloads' of Archaeology.
    • Untradeable but we've discussed that additional ones in future content don't necessarily have to be (like T99 prayers from codices).
  • Mod Ryan is continuing his trading sequence with the skill.
  • There are five tabs of rewards in the Digsite chronote shop (including regular skilling outfit, elite skilling outfit, and 'deep sea fishing-like boosts').
  • Skillcape
    • The skillcape colours are third-age.
    • A lot of player feedback disliked the skill icon so we'll revisit that.
  • Regarding 'No bonus XP, lambs, or boosts for 6 months after launch.', players have said 'but X worked for Invention'. Closer to release we'll discuss with players what they feel should/shouldn't apply and look at what Invention allowed. Obviously the skilling outfits will work.
  • November - Details on Stormguard Citadel.
  • December - Details on Warforge!

Quests

  • Desperate Measures - the plan we had previously will change slightly (in a good way) since we have more room with the new quests sub-team.
  • City of Senntisten
    • We have multiple designs so we have to make a decision on which one we're going with.
    • We're making a quest set in Senntisten, we're not making a city.
  • Desperate Times, Land out of Time, City of Senntisten, Archaeology will all lead to GWD3 and give it a reason to exist.
  • Halloween
    • We don't have one planned.
    • Unless a developer picks it up for GameJam.

Ranch Out of Time

  • Dinosaurs will be quite a bit of a step up in XP from regular animals. The POF nerf was done with ranch out of time in mind due to having 2 farms.
  • Frogs (small pen) - level 42.
  • Jadinkos (medium pen) - level 76.
  • Salamanders (small pen) - level 102.
  • All the new animals will have their own perks.
    • % chance to save a herblore bomb when thrown.
    • Extend the duration of barricade by X seconds. Stacks with Turtling.
    • % chance to harvest more meat from Big Game Hunter.
    • A couple more that are quite useful for skilling and combat.
  • Breeding log needs to be completed for the new animals. Title will be locked until you do.
  • We'll be doing a pre-release (possibly next week) to allow players to gather the animals in time for release (through Big Game Hunter/Slayer). The pre-release animals will be untradeable and can't be 'checked' until release. They'll also be rarer than normal.
  • Farming Requests
    • Three NPCs like the animal buyers at POF will each have a request for seeds/produce etc.
    • Rewards are XP, unique rewards, one of them even gives Vis Wax.
    • The NPCs are daily, tri-daily (every 3 days), and weekly. The weekly ones can't be done until you've got enough reputation because they're quite substantial, they're weekly because it might take you a couple of days to gather the request especially for Ironmen.
    • Depending on the NPC you will also get 'some interesting currencies for throughout the game'.
    • Everyone will have roughly the same requests depending on level etc. It'll be a bit like Travelling Merchant in that player can discuss what today's requests are.
  • Remote Farming Machine
    • Requires Remote Farming spell to be unlocked.
    • Does not require divine charges upkeep.
  • Spirit Tree
    • Instead of making a new patch in a remote location we decided to make accessing the network easier by putting it on the farm.
  • New Mushrooms
    • Harvestable in 'quite great quantities' so it will help feed POF zygomites.
    • Used as potion ingredients.
  • We ran out of fruit tree space so we made Mango/Avacado/Lychee into small trees that go into bush patches.
  • Money Tree
    • 119 Farming to plant, but 99 Farming to start getting them as drops.
    • Seeds are received as drops.
    • Guaranteed value.
    • Can't die. Takes time to grow.
    • Untradeable, less rare than crystal acorn.
  • POF Magic beans are becoming instant growth potions. So you now require the original seed. If you have beans in your bank on release you'll be refunded.
  • Remote Farming Machine, Bloodwood Tree, and Spirit Tree are all reputation rewards

120 Herblore

  • Prayer & Summoning Combo
    • Prayer potion + Summoning potion (not renewal).
  • Charming potions only double the base amount of charms. Possibly works with Winter Weekends.
  • Potion of Harvest
    • The other 'mega awesome crops' include: Heirloom tomato, Red onion, and Sweet potato.
    • Always transforms your regular produce (100% chance to proc).
  • Primal Feast
    • Each feast contains 4 food which heals around the same amount as a Sailfish.
  • Blessed flask has at least 8 production steps. You keep the flask forever, it never breaks but you need to recharge it.
  • Powerburst potions
    • Made in 4 doses.
    • Adrenaline potion cooldown will be renamed to powerburst cooldown. All powerburst potions share a cooldown.
    • Mostly for skilling but a couple of combat ones as well.
    • Adrenaline powerburst potion gains 40% adrenaline over a few seconds (numbers not final).
    • HP powerburst potion doubles your current and max HP for a few seconds. After the effect is over your HP will be halved again (effectively taking half damage for the few seconds).
    • Powerburst potion of movement (unlimited surge/escape for a few cycles) can't be used in the wilderness.
  • Elder overloads mean we can make tougher bosses.
    • The Elder Overload Salve recipe is not final but we will make use the supreme overload salve, so the ones in your bank currently don't become redunant. We're looking at feedback and alternatives for the recipe.
  • Perks will make you better at making bombs and powerburst potions. Will discuss whether this should apply to elder overloads as well.
    • Essentially like Mining & Smithing's levelling benefits.
    • These ones mean that at certain levels you might find that you'll need less ingredients, and/or potions are faster to make. This means it switches up the training grind and means that GP/XP and XP/H for a potion can change as you level up.
  • Bombs
    • Range of 9 tiles.
    • When thrown create a 3x3 grid of the "effect". Last 10 seconds. Any monster that is in the zone or enters it for that 10 seconds will receive the effect. This does not mean vulnerability from the bomb lasts 10 seconds. Timbo is requesting that the vulnerability bombs require IOTH usage so it doesn't make it redundant (TBD so give Mod Orion feedback). They may also have their own "bomb cooldown" so that players don't spam them.
  • 120 Herblore perk
    • We're adding a new recipe in the Make-X called 'batch of overloads'. You'll be able to make 5 overloads in a batch using 4 overloads worth of ingredients (20% fewer ingredients). Does not work for salves. Almost definitely applies FPF outfit.
  • Anything that uses a crystal flask will require a Meilyr recipe (Spiritual prayer combo, Elder overload, Elder overload salve). Discussing whether to put them in places or just unlock for 1m GP.
External link →
about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by WasV3

What is a Blessed Flask?

Its essentially a special flask made through a masterwork-like process. It can be “charged” by using Extreme Prayer pots on it. Those “charges” are then basically doses/sips. This means its basically a convenience item, condensing lots of inventory space into one.

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by TheDrunkSemaphore

It can be “charged” by using Extreme Prayer pots on it

Uh... Are extreme prayer potions new?

Yeah, a step above current super prayer pots

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by TankityGank

does it require the super prayer pots? So I'll know whether or not I should be grinding 10K wyvern bonemeal or not

We’re not revealing any other potion ingredients until a later time.

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by TankityGank

fairy nuff, but could it be released on a reddit post / forums or any other method than twitter?

If we do, twitter won’t be the first/only place

about 5 years ago - /u/JagexJD - Direct link

Originally posted by Milli_Rabbit

When is GameJam starting?

I believe it kicks off tomorrow (10th). /u/JagexOsborne may well know more though!

about 5 years ago - /u/JagexOsborne - Direct link

Originally posted by JagexJD

I believe it kicks off tomorrow (10th). /u/JagexOsborne may well know more though!

Sprint-end is today, so we will be downing tools today and kicking it off properly tomorrow!

about 5 years ago - /u/JagexBreezy - Direct link

Originally posted by UnwillingRedditer

Hopefully worth the cost; I feel like both the time to grind wyvern bones and the extra cost makes super prayers not worth using (and it's not like you use that many prayer potions to start with).

The flask sounds really nice for convenience, but I don't want to see us paying 3x as much per prayer point restored as a regular potion if it's just saving a couple of inventory spaces.

I am not guaranteeing this for release, or at all in the future... but we've had discussions about making Super Prayers nicer to make somehow. If we see it becoming a thing (if time allows) we'll let you guys know.

EDIT: This isn't to say the Super Prayer will or won't be used in making Extreme Prayers, just seeing what type of QoL things we can do around all of Herblore if we have the time to.