Runescape

Runescape Dev Tracker




10 Aug

Comment

Originally posted by Narmoth

Well this caught me off guard... I haven't heard anything about an upcoming mining and smithing rework. Next time, add an NPC to tell us at each bank.

In all seriousness, I have enjoyed seeing them back.

Glad to hear it! The fanatics report they've enjoyed getting to meet new people and flaunt their FashionScape.

Comment

Originally posted by Last-Appointment9374

is the weapon degradable?

Yes, but you can augment the masterwork 2h sword to use divine charges as the degradation mechanic.

Comment

Originally posted by Prcrstntr

Will you make one of the worlds a Community Mining Training world?

Nope. I suspect world 70 Artisans' Workshop if you're also Smithing or one of the Skill Total worlds would be popular choices, though.

Comment

Originally posted by dirtyhobbits1

Hi there, will the new pickaxe be a req for trimmed comp?

Comment

Originally posted by Byrand-YT

Will we able to use primal +5 for burial armor at the artisan workshop for respect points?

Yep, primal is the 100 core Smithing tier after 90 elder rune, so uses similar tiered burial mechanics for XP training and respect.

Comment

Originally posted by Any-sao

Will Primal armor have better defensive stats than Masterwork? Since the former is Tank gear and the latter is Power gear?

Other question: the blog mentions that breaking down Chaotics, Drygores, and Fury Blades are needed to IMBUE the Masterwork sword. So does that mean there is a wieldable un-imbued version that doesn’t rely on RNG drops? Because that would be extra cool if so!

Would be cool! But nope, if you want to completely assemble a 2h masterwork sword, you'll need to complete all steps. (Or, if you prefer braver souls to engage in bossing for those weapon drops, empty your coffers into the Grand Exchange like me for the privilege of saving life and limb.) A master smith perseveres in their craft.

Comment

Originally posted by NexexUmbraRs

Why didn't you tell us there would be a mining and smithing update?

We'll tell the fanatics to yell louder next time.

Comment

Originally posted by TheLostCanvas

Will there be a primal plateskirt?

No plateskirt, no chainbody. (Though the platelegs have a somewhat skirtlike element to their design.)

Primal follows a similar pattern to orikalkum, necronium, bane, elder rune where there's a narrower set of items to keep the artist time at our current fidelity manageable.

Most of the items at a new artisan tier just exist as XP training fodder, since once you have a fully upgraded set for your own use, there isn't much of a demand to keep smithing more equipment other than to sink them out for burial XP, modest moneymaking or filler invention components.

Comment

Originally posted by CourtneyDagger50

OMG. Make-X smithing update!!!! Thank you thank you thank youuuuuuu, Jagex. You beauties! <3

<3 It was a time-consuming pain to fix, not going to lie. Every single smithable object had a parameter on it enforcing a make limit of 1, and there were some corner cases where that was necessary to preserve exceptional functionality, so had to check each manually.

Glad we managed to squeeze in this stretch goal though.

Comment

Originally posted by Legal_Evil

you will also need to break down existing powerful weapons such as Chaotic weaponry, the Twin Furies' Blades, and Drygore weaponry in order to gather powerful essence that will imbue the blade!

Can Rumbling components be used to make the drygore essence?

Nope. Similar to masterwork armour essences, the intact weapons are required to create masterwork weapon essences.

Comment

Originally posted by Twander92

Any changes for obtaining Dragon Pickaxes as its still a joke for Ironmen to obtain.

Agree that the dragon pickaxe drop rate is Karamjan bananas, but fixing that was out of scope for this 110 skilling update. Though limiting supply is how it holds its value.

You won't need a dragon pickaxe for the level 100 upgrade to the pickaxe of earth and song, for what it's worth.

Comment

Originally posted by poiska

Might actually log in to ‘actually’ play for the first time in months. In the long term would you guys consider just condensing level 120 xp to be the new 99..? I feel it’s so odd that we have skills that go to 99,110,120,150 virtually.

Eventually 120 all is the goal (other than you, Invention, you over-achiever with your wacky elite skill 150 levelling curve).

The new strategy is we're taking individual skills project by project in 10 level increments to 110, then in future years another 10 levels to 120, to ensure players get frequent skilling updates in relatively short development cycles, rather than 6 month+ reworks or anaemic unlocks in some level bands.

That does mean we have a minimum 110 content deliverable that must be met in a reasonably short timeframe, so we have to be very brutal what quality of life improvements we include and consider them stretch goals.

We were able to squeeze almost all our nice-to-haves into this update by virtue of the recently reworked state of Mining & Smithing.

I suspect some subsequent skills will be trickier to extend, and consume more of our development time to achieve the core deliverable 110 content.

Comment

Originally posted by YouSaradoministFilth

HOLY f**k, make-x for smithing!1!11!one

Only this week I made about five inventories' worth of alloy spikes and made half of them into abyssal ones.

Amazing stuff. And I take it that Everything Is Oresome is up for redoing... Luckily the Earth And Song wasn't a comp req so hopefully neither will be upgrading it to the 110 one.

I have 200M mining but never felt compelled to advance smithing since there aren't many lazy methods, but I did 110 this week so I'm ready :)

Everything is Oresome has RuneScore and a functional ore box benefit.

So we made a separate primal achievement so the benefit doesn't become locked where you can't use it during one's journey to 99.

I did also try to get both pickaxe creation achievements onto comp cape, but design said no, so no stress there. Achievement is its own reward.

Gratz on 110 Smithing! The primal equipment tier should make your journey to virtual 120, and my journey to 200m, less of a grind. ;)

Comment

Originally posted by RoseAndLorelei

update has me resubbing after quitting in april

Welcome back to RuneScape!

Comment

Originally posted by Kopiko45

Do mining and smithing skillcapes now require level 110 to wear?

The max cape has remained the 99 cape when skills have increased to 120, so we've followed suit with that convention. Still need 99 all skills to enter the max guild.

Comp cape requires the Master Skiller achievement which requires the highest non-virtual level in every skill, so that's affected by the new 110 Mining and 110 Smithing skill chain achievements. Those 2 achievements have a generous grace period.

We're not adding 110 capes.

There's also a few new achievements, at least one for each skill on comp cape and bringing Mod Jack's mithril metal upwards lore from the M&S rework design in-game in master quest cape's Lore->Books category.

Release the lorehounds!

Comment

Originally posted by AnimeChan39

Are there going to be new protean tiers or should I just use them now?

That decision's under the purview of our Live Ops colleagues for future consideration.

We've not modified proteans in this update.

Personally I'd be inclined to use them now, while DXP is running.


09 Aug

Comment

Originally posted by Robinhood293211

Broski in the masterwork 2h picture is taking a sword (melee) to a necromancy only boss :D

I picked a decent looking spot to grab a photo against a more recent boss, didn't. Wana dive into sanctum so Ossy jumped to mind

Comment

HAVE YOU HEARD ABOUT THE 110 MINING AND SMITHING UPDATE?!??

Post

The first of our 110 Skill level raises arrives on Monday August 12th! Find out more about it in this prelaunch blog - https://secure.runescape.com/m=news/new-skill-levels-110-mining--smithing

External link →
Comment

Hey Folks, this is a known issue and currently being looked into.