Runescape

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Yesterday

Comment

Originally posted by CheapTechnology478

miss you! hope you've been well

I am excellent, thank you :)
Great stuff on the horizon! :D

Comment

Originally posted by yuei2

This is almost certainly the reason. Every bit of the fort is carefully designed so no matter what state it’s in it’s logical if you see other players running through it in a different state. A lot of the blockage is because stuff is walls, buildings, or other scenery pieces in other states. Dinarrows uses a similar thing, rocks exist in place.

Bingo


26 Mar

Comment

Originally posted by iownu142

question?? how will the crafting cape be taken into effect with making the new armor crafting method? since the crafting cape doesnt require thread when crafting armor

maybe the crafting cape will half the miscut thread cost from 2>1 OR maybe like a small chance (0.2%-2% chance) at not using a thread during the 100-110 crafting method

Atm it just works with this new crafting method and means you don't need regular thread when crafting the new armour pieces. If you don't wear it, it'll use the regular thread as mentioned in the blog

Cloth making is separate though, and you still need the plant thread to weave into cloth at a loom

Edited for clarity :)

Comment

Did someone say POINTY HATS!?

Comment

This was the first big piece of content I worked on and also my favourite. Glad to see it's still being enjoyed!

Comment

Don't forget the excellent voice acting. I hear Taraket's voice actor is particularly good. :P

Comment

Thank you for this post, it made my day.


25 Mar

Comment

Thank you for the shoutout and welcome back to RuneScape!

Happy to see Nastroth's improvements continue to have a positive impact.


24 Mar

Comment

Shrike says it should be available in HM but we can have a look if its not dropping after a couple kills.

Comment

Originally posted by King-Arthas-Menethil

Ea Nasir strikes again.

I gotta admit I chuckled.

Post

⚠Due to an unexpected delay, We're now launching this week's RuneScape game update, we're aiming to reboot at 13:15 game time (06:15 PDT / 00:15 AEDT)

Check it out here - https://secure.runescape.com/m=news/quest-fixes--runefest-merch-update---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

  1. Describe the bug you are experiencing.
  2. List the steps to reproduce the bug.
  3. Do you have any additional information that would b...
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21 Mar

Comment

How did you get footage of our new survival game? NDAs are worthless these days.


19 Mar

Comment

Originally posted by Vivid_Entrepreneur30

Wheres the fix?? This still happens :(

Does it!? I'll get someone to take a look for us

Comment

Originally posted by Any-sao

I hope /u/JagexRyan and /u/JagexRamen would find this concept interesting, too!

I love your idea for a conjure. I’m envisioning a graphically updated Draugen from Fremennik Trials.

I did see it :D Fun idea

One day I'd love to see us visit the Fremennik areas with more boss content. Untapped potential


18 Mar

Comment

Originally posted by The_One_Returns

yeah, that's completely my bad. timeline pushed back but still planning on doing this in the near future


17 Mar

Comment

Hey folks, this has been flagged up to the team to look into.

Comment

Originally posted by JagexHooli

Caught up with the team on this today.

Their reasoning is basically that the method was getting a lot more use as a result of the 110 RC update, and since none of the other altars allow it, they felt it shouldn't either for consistency.

The feedback on the sudden change is completely fair, especially after all this time of it going untouched. Your feedback is with them, and they do recognise we should have thought more holistically than just 'fixing it' in a hotfix after all this time.

Based on the feedback, they're going to take review current magical thread supply/demand and make a change if it looks like one is necessary.

They're also open to potentially adding an abyss portal for the Astral Altar as a way to 'officially' support Abyss Buffs at the Astral Altar, but that's a bit of a separate issue to the Magical Thread stuff - keen to hear your thoughts either way though.

Either way, if anyone else has concerns, please let us know what/wh...

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Thank you to everyone dropping comments here, really appreciate your time on these. Making sure they make it to the team.

u/JagexYuey will be talking to the team about this on today's Livestream too.

Comment

Originally posted by PrimeWaffle

No one was complaining about being able to get magical threads from the astral altar. It's been 6 years. The rate for threads is already low. Just leave it in the game, it wasn't a problem.

Caught up with the team on this today.

Their reasoning is basically that the method was getting a lot more use as a result of the 110 RC update, and since none of the other altars allow it, they felt it shouldn't either for consistency.

The feedback on the sudden change is completely fair, especially after all this time of it going untouched. Your feedback is with them, and they do recognise we should have thought more holistically than just 'fixing it' in a hotfix after all this time.

Based on the feedback, they're going to take review current magical thread supply/demand and make a change if it looks like one is necessary.

They're also open to potentially adding an abyss portal for the Astral Altar as a way to 'officially' support Abyss Buffs at the Astral Altar, but that's a bit of a separate issue to the Magical Thread stuff - keen to hear your thoughts either way though.

Either way, if anyone else has concerns, please let us know what/wh...

Read more
Post

Check it out here - https://secure.runescape.com/m=news/shifting-sands--march-patches---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

  1. Describe the bug you are experiencing.
  2. List the steps to reproduce the bug.
  3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.

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12 Mar

Comment

Team has been notified and are investigating