Hahahaa I'm not sure they'll let me, but I'll ask. :D
No, BAD RAVEN. Back in your cage!
Let me tell you something, as I've just died for the 15th time trying to defeat this boss, without managing to do that even once, using the absolute top-end gear, THIS FIGHT IS NOT WORTHWHILE KILLING. The fight is an extremely lazy, poorly designed piece of shit content that nobody wanted in this game.
I don't enjoy it because it's a very sloppy PvM experience. Typeless damage you can't protect from, getting dragged into the bombs, getting your prayer removed after a second. Forget the profit, there's no profit in this even, and I didn't expect any in the first place.
The thing that I'd welcome to see is turning this fight into something better because right now it's a miserable experience, dying over and over to something I can't counteract.
Hey 5-x, sorry to hear you're struggling with Nomad Hardmode.
/u/10000Swags has put together an incredible guide for killing Nomad in less than 8 minutes. A lot of the community have been helping out to flesh out tactics and discuss it.
If you're struggling to conquer Nomad, this is a good place to read up on how you can change things up :)
Read moreSo, been hearing a lot about issues with drops.
We wanted to bring the other two kings inline with Prime. To see if we managed that, we have access to the fancy stats and graphs here; http://imgur.com/a/69fUR
Be aware that this is one day of data only for the new drop tables. The red line shows the MEDIAN drop value per kill (Median = Average without statistical outliers, like hatchet drops).
My thoughts, based only on one day of data, are that Supreme and Prime are right where we wanted them; supreme is worth the same as prime per kill and median on Prime's drops seems to have remained its usual range.
Rex is the only thing we'll keep an eye on, as that median average doesn't seem to have increased significan...
Read more External link →Hi everyone - just wanted to reassure you that we definitely do listen to what you are saying and there are lots of good points being made here.
We do want to continue to experiment with different styles of promotion to keep things interesting, and in particular, previous feedback from the Flight of the Butterflies event was that backtracking over previously opened chests felt unfair. We wanted to change that up and see if the ‘boardgame’ style interface was worth pursuing. We’ve got more new types of event in the pipeline which we hope you will enjoy and also some great new cosmetics on Solomon’s Store.
On the wider issue of MTX in the game, yes of course we are a business but first and foremost we want you to enjoy the game so I’m personally very happy to receive constructive feedback about this. Please bear in mind that Treasure Hunter rewards often reappear later on (via Thaler store or Vic the Trader) and Bonds provide a great alternative method to obtain virt...
Read moreHey all,
The Combat Council would like to talk about some core combat changes coming on Monday. These contain changes to a PvM tactic known as walking and to some items that debuff your enemies defence. Read on to find out what is changing and why.
For an NPC to attack a player they need to be between their maximum attack range and the square directly adjacent to the player. If the player is stood under the NPC (i.e. on the same square), the NPC needs to move in order to attack the player. Walking is the process of constantly moving under the NPC so that it gets stuck in a state of trying to stand adjacent to the player, thus never attacking.
Walking can detract from the intended difficulty of our top end bosses. Over the years, we've come up with different ways of countering it. In every case, though - be it Vorago’s stomp, Nex’s mad dance or Araxxor’s stun, they are band aids that don't actually fix the original issue. What is worse is th...
Read more External link →Hey all,
I've seen a few of you mentioning that you're unable to complete the Seers' Village tasks "Alch-aholic" & "The Short of it". These tasks can now be completed in the Catherby bank, however will be moved back to Seers' Village next week.
Apologies for the confusion!
External link →Hey guys,
We’re currently looking into the idea of a graphical rework of Dagannoth Kings and along with that we are considering the introduction of a “hard mode” version for Dagannoth kings. I wanted to start by talking with you guys to find out what you would want for this Hard Mode.
Current considerations:
But beyond these we are open to ideas.
So, what would you want out of this? What would you absolutely NOT want out of this?
All feedback and ideas welcomed, but be aware that we can’t guarantee that the feedback will make it into the game.
= Raven =
Edit: Dagnammit, spelt dagannoth wrong. Don't judge me.
External link →