Rust

Rust Dev Tracker




24 Dec


21 Dec


19 Dec

Comment

Originally posted by aStiffSausage

Absolute unit.


18 Dec

Post
[rust.facepunch.com]

Xmas builds, electric contraptions, the most relaxing Rust video ever, and more.

Go to post.[rust.facepunch.com]
Post
    on News - Thread - Direct

Xmas builds, electric contraptions, the most relaxing Rust video ever, and more.

17 Dec

Comment

Originally posted by [deleted]

[deleted]

This most likely means the server has not updated yet.

Post

Since many people have been wondering about this bug and why it took us so long to address it, here's a quick post-mortem.

  • The bug was relatively rare and our testers were unable to reproduce it altogether
  • When it happened to a base and we checked that same base we couldn't reproduce it there anymore either
  • I went over the tool cupboard code about 5 times and did not find anything wrong with it

The thing that finally gave us a lead was that Alistair noticed that sometimes when repairing an item in his base he could briefly see the base decay message pop up when he interacted with the tool cupboard immediately afterwards. When reproducing this in the editor I could also sometimes see resources that should not be there pop up in the upkeep cost overview for a brief moment, which was no the case in the standalone build. The same weekend we received a video of a clan reproducing it by repairing an item with the repair bench in their base.

... Read more External link →

14 Dec

Comment

Although there is no way to exploit this in a targeted way we'd like to give server owners some more time to update before we post any details.

Comment

Originally posted by defunkd7

Would be great to get a dev response on the problem and how it was fixed. Been an issue that’s bothered the game a long time now.

It was a doozy. Maybe after the fix has been rolled out


13 Dec

Post
[rust.facepunch.com]

Santa comes to Rust, and everyone gets presents!

Go to post.[rust.facepunch.com]

Changelog
  • Enabled Christmas content
  • EAC SDK update
  • Fixed some M39 sounds not playing
  • Batteries have less capacity but higher charge efficiency
  • Fixed batteries not being able to be wired in series
  • Batteries must have at least 5 seconds of juice to begin discharging
  • Root combiner can be chained with other root combiners
  • Added short circui...
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Santa comes to Rust, and everyone gets presents!

12 Dec

Comment

Originally posted by AllMightyWhale

I get your point, but how does not finding your body help with player interactions exactly? It’s just annoying, it would be a small quality of life change.

I agree, and I think this should be a thing. I'll look into it early next year

Comment

Patch on Thursday will fix this issue- it currently only displays the output of the battery, so if it isn’t powering anything it’ll read 0 even for the input