Will fix asap
Will fix asap
General question, does the return of linux support include vulkan? OpenGL is a hungry dirty beast at times.
Vulkan is next on our list, but no ETA or promises at this point.
I think it's just pretty amazing how almost every single dev in the world manages to put through updates more or less when they say the updates are going to go through without a hiccup.
Especially when the gameplay cycle is massively dependant on when updates / wipes are.
We have only said it’ll be out on the first Thursday of every month, never an actual time. The fact you guys were expecting it at about 3:30pm EST means we’re ususally pretty consistent and don’t f*ck up often, so give us a break. If it was always late then the 4 hours it took to push this turd out wouldn’t even register with you guys so throw us a bone!
I try and avoid p2w the slot thing was an oversight and I think a minor one in the grand scheme of things but we are working on a solution, unfortunately we aren’t sure if we can increase clothing slots to 8 without a wipe, we also can’t make it exactly like a wolf headdress because of no bandana and then it would be useless, so maybe we have to rework the art so it works with the bandana and it’s a 1:1 wolf headdress replacement, not sure yet but the tl;dr is p2w for this item was not by design (and I think slightly overblown at that)
EDIT: Good news, Taylor was able to modify it and I was able to make it a true wolf headdress replacement as it is now compatible with with bandana. It's stats have been modified accordingly. This is what it was supposed to be all along, just a tiny oversight regarding the slot, whoops.
[QoL] Can't play the game in borderless. Extremely annoying.
You could always bootcamp your Mac to Winblows and play it on that shrug.
Definitely expected to find this comment in this thread.
Read moreI have no idea what Facepunch does or if they even are doing what you suggest they are doing.
But as to preventing the tactic you describe, ideally you want a steady pace of releasing features and bug fixes - the more frequently the better. Some companies release many times per day, some daily, some weekly, etc. The longer your release cycle, the more you have to test, the more unpredictable the finish line is, and the more likely you are to "cram" at the end (assuming you have a defined date to release on). However, the more frequently you release, the more infrastructure you need. Companies of non-trivial software that release multiple times per day have invested a ton in building up infrastructure and processes to make it happen and they have very large organizations.
Rust is incredibly complex (besides the gameplay, think of all the variations of OS, graphics card, etc. they have to test) and the dev team is small. The fact that they release as much and as often...
Did not expect to find a heartwarming comment like yours in this thread.
Still on my list! I've been mostly focused on getting Clatter and Chippy ready for release for a while, so more important stuff like sounds for new guns has been getting priority when I do spend time on Rust. I swear I really really want to do this still though haha
I think you should focus on optimization instead.
I hope you enjoy them. All programmers have been putting optimization work on hold for the last 3 weeks and spent all their time on learning how to create 3D models. I think the new palms and hemp really demonstrate it was all worth it.