Rust

Rust Dev Tracker




02 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Jun


30 May


29 May

Comment
    lama on Steam Forums - Thread - Direct
This is all handled by Steam so nobody here would be able to do anything. You'll need to contact Steam support instead. However, this sounds like you may have gotten scammed - perhaps the trade wasn't actually canceled?

Check your trade history: https://steamcommunity.com/profiles/76561199075293766/tradehistory/

And check your inventory history: https://steamcommunity.com/profiles/76561199075293766/inventoryhistory/

28 May

Comment

River improvements are on our roadmap, expect to see them in the near future.


27 May

Comment

Originally posted by itsthedudenope

i wish the custom sounded a bit more like it was about to completely fall apart like it does in live but otherwise these are great. thanks for putting in the time to remake these :)))

Thanks! The custom is definitely one of the ones that needs love still. I want to make it a little less beefy and make the mech layer more sloppy so it feels more hand made

Comment

Originally posted by Fulldruide

Hey, good sounds overall thanks for the share ! :D
P2 looks a bit muffle (like you had a anti noise headset) and Ak seems a bit to loud :p.
Can we have a small clip for Tommy pls ? :3

I actually made the AK a little less boomy right after I recorded this haha


26 May

Comment

Originally posted by Skitter1200

Will modular weapons be revisited in the future? (maybe as an addition instead of a replacement to the baseline arsenal)? And why were the sounds changed in the first place? The old sounds are iconic.

I’m not really sure about us revisiting modular weapons, but most of the gunshot sounds are 6 years old and I’ve learned a lot as a sound designer since I made them. Many of them are too harsh, lacking punch and definition, and are less cohesive as a whole than I’d like. I’m also designing the different layers of the new sounds in a way that opens the door for some more interesting and dynamic playback systems.

Basically the current gunshots are old and mids and I think we can do better now :)

Comment

Originally posted by fpsmoto

Plot twist: Facepunch put these new sounds in place to f**k with us and plan for better new gun sounds to be added with the new update.

The "new" ones that are in right now are old spares from when we were exploring modular weapons, not the actual new ones I'm working on :)


25 May

Comment
    lama on Steam Forums - Thread - Direct
Originally posted by peon: Are you sure the linux client was discontinued because of unity? Unity has pretty good linux support but maybe garrys team has changed the backend so much that it is possible.
Hah, no. Unity is quite bad with Linux. Vulkan support was totally broken causing graphical glitches and memory leaks. They've somehow had the same bug appear, get fixed, and come back three or more times (keypresses getting duplicated). List goes on.

24 May


19 May


17 May

Comment
    lama on Steam Forums - Thread - Direct
We're working on anticheat changes which should allow you to play on Linux via Proton when complete.

15 May


14 May

Comment
    lama on Steam Forums - Thread - Direct
Originally posted by BombsOnyaMoms:
Originally posted by Ayy Doll-Fit Lure: Because like so many other games nowadays, it's using psychological tricks to get you to keep coming back to it day-after-day, which is habit forming over time.

This is why the TC system works the way it does, to keep you logging in every day to refill it or risk losing all of your progress. Once you log in, chances are you are going to do more than just spend the 10-15 minutes on the quick 'farm run' you originally inte...
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