Rust

Rust Dev Tracker




21 Jul

Post
    Errn on Steam - Thread - Direct
Twitch Rivals is back![rust.facepunch.com]
SAVE THE DATE!
August 9th Rust + Twitch + Rustoria bring you the next edition of chaos.

4 Teams, 5 Days, 40 players per team, new custom map with an elimination-based scoring format.

$100k prize pool!



See all your favorite creators duke it out to last chads standing!

Muting, Reporting, & Censorship[rust.facepunch.com]
We've made it easier!
I touched on this last summer in a ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jul

Comment
    lama on Steam Forums - Thread - Direct
When did this start happening?
Comment
    lama on Steam Forums - Thread - Direct
At most they would be able to see the IP addresses that are connecting to their servers.

Pairing really only gives them permission to send push notifications to Rust+ running on your devices and you can revoke that permission by disabling Rust+ in game or turning off notifications for the server in Rust+.

17 Jul


15 Jul


14 Jul

Comment
    lama on Steam Forums - Thread - Direct
The server browser does show the ping from your computer to the game server.

You may be concerned about the server browser ping not matching your in-game ping, or you see the "Ping Warning" message on the loading screen. That is because some non-Facepunch game servers have chosen to respond to the pings from servers all around the world in order to appear on the server browser quicker and with seemingly lower ping for everyone. We know it's misleading but there isn't much we can do about it on our end because they aren't our servers.

12 Jul


11 Jul


09 Jul


07 Jul

Comment

Originally posted by Rustshitposter

global.forceUnloadBundles true

I will try this and report back. Thank you!

Edit: didn't work.

Please can you try the following command from the F1 console before loading into the server (fresh client startup)

global.preloadconcurrency 1

global.warmupconcurrency 1

Can you also please check your memory usage, are you at 100% usage?

Comment

Originally posted by Pahalane

This did not change a thing, sadly..

Please can you try the following command from the F1 console before loading into the server (fresh client startup)

global.preloadconcurrency 1

global.warmupconcurrency 1

Can you also please check your memory usage, are you at 100% usage?

Comment

Originally posted by AceAyato

now game freezes on "receiving data" to point where PC restart is needed

Please can you try the following command from the F1 console before loading into the server (fresh client startup)

global.preloadconcurrency 1

global.warmupconcurrency 1

Can you also please check your memory usage, are you at 100% usage?

Comment

Originally posted by Rustshitposter

Is anyone else having their entire app/client freeze once they load into a server?

Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true

Comment

Originally posted by Rustshitposter

Not sure what was changed this update in regards to graphics / performance but I loaded up two different servers after today's update and my client/game fully freezes within 15-30 seconds of loading in.

edit: I've got a GTX 1060 and all of my drivers are up to date.

Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true

Comment

Originally posted by Wojak96

Game freezes upon loading into a server or shortly after ...

Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true

Comment

Originally posted by rmichaelsm

[BUG] I hear FP and Oxide people are trying to work through whatever issue is preventing our servers from coming up. Wish it was communicated to us somewhere.

No problems on our side but I am aware the Oxide developers are looking into this issue.