[BUG] insta-disconnect when killing a player:
InvalidProgramException: Invalid IL code in BasePlayer:OnProjectileAttack (BaseEntity/RPCMessage): IL_0da7: ret
BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <cb636246819746f584a677ae7de27069>:0) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()