about 1 year ago - Coffee Stain Studios - Direct link

Transcript (by Youtube)


1s hey everyone my name is Jason I'm a
3s community manager at coffee stain
5s Studios and this week you probably saw
6s the teaser for the world changes right
8s uh how did you like it hope you liked it
10s I bet it was good you probably have a
11s ton of questions or maybe you don't I
13s don't know but I'm going to answer
14s questions today whether you have them or
16s not all right we got a lot of content to
17s cover today as we talk about the world
19s and gameplay exploration changes in
21s update 8. today's video will cover a lot
23s so I'm thinking at you know from the
25s get-go uh first we should hopefully have
28s some time stamps in the timeline so you
30s can easily jump around so that'll be
32s helpful but also let's just go over at
34s the beginning of the video what we're
35s gonna talk about and then we'll go into
36s detail so in today's video we're going
38s to be talking about the changes that are
39s going to come to the map in update 8 of
41s course but also the world perimeter what
44s does that mean but we'll talk about that
45s we're also going to be talking about a
47s new roadmap for what changes will happen
50s to the world in the future as well we're
52s also going to be talking about the
54s gameplay exploration changes including
55s new creatures that are coming in update
57s 8. we'll also talk about the impact of
59s all of these changes on your your save
61s file and how you can best prepare going
63s into update 8 and then lastly we'll show
65s off some of the maps like we've done in
67s the past visualizing what these changes
69s might mean and we've got three maps for
70s you this time which is going to be the
72s changes for update 8. the changes post
74s update 8 and the exploration gameplay
76s changes that have that are coming in
78s update 8. okay so that's a lot let's
80s just get on with it diving right in
81s let's talk about changes to the world
83s map so first of all there's just some
84s like General stuff that we need to talk
86s about and first thing I want to mention
87s is that there's going to be no major
89s overhauls like we saw with the Spire
91s Coast previously and so that immediately
93s rules out any major major major
96s disruptions to anyone's factories there
98s might still be some disruptions but
100s nothing like what y'all went through
102s with Aspire Coast one other thing to
104s mention is that we have new foliage in
106s the game new types of foliage and we've
108s also moved around old foliage and so
110s players can expect foliage to pop up
112s again in their factories I can't really
114s comment on the severity of this we've
116s taken steps to make sure that it doesn't
118s pop up as much as it needs to but
120s there is there is an element of this
123s that is kind of out of our control
124s unfortunately so it just means that
125s you'll probably get trees and bushes in
128s your uh in your factory and you just
130s need to grab your chainsaw and go
131s bananas one other General past that
133s we've done kind of throughout the world
134s a little bit I think I'll I'll specify a
137s little bit more as we go on and it may
138s slightly it may slightly affect your
140s factories probably not in any super
142s meaningful ways is that we have
144s recreated some of the cliff structures
146s that have been in the game and the
148s reason for this is that some of the
150s cliffs well most of the cliffs are
151s constructed out of like pieces right in
153s in the game
155s um and the cliffs before and many Cliffs
157s that are still in the game right now
158s were constructed out of non-uniformly
161s scaled pieces what that means is things
163s that are stretched in one dimension but
166s not equally in other dimensions and what
168s that basically means is like squished
170s pieces now this has various effects
172s including like the obvious visual one
173s where there are certain uh rocks and
177s cliffs that look squished or have parts
179s of it that look squished in the texture
180s uh and so we've actually gone through a
183s bunch of these uh with some other newest
185s I think some new assets or existing ones
187s I'm pretty sure there's some new ones in
188s there too
189s um and recreated those clips as
190s Faithfully as possible using uniformly
193s scaled pieces rather than non-uniformly
195s scaled pieces so what this means is that
197s some of the clips that we've reworked
198s should look better but it also means
200s that their structure and their shape May
203s differ slightly slightly though there's
206s been great effort gone into making sure
207s that all the cliffs still remain as
210s close as possible to what they were so
212s that this might mean that there might be
214s some clipping in some buildings
217s um or maybe some buildings are like
218s floating a little more than they used to
219s be before but this shouldn't mean uh
222s Cliffs swallowing up uh effect entire
225s Factory buildings shouldn't mean but uh
227s that's one General pass thing that has
230s happened uh for the world okay so
232s quickly let's just go over the biomes
234s that have actually gotten some minor
235s changes to them uh these would be the
238s Crater Lakes the abyss Cliffs and also
240s the rossfield however the grassfields
242s you know the big arch in the grass
243s fields that has actually been reworked
245s with the non-uniformly scaled Cliff
247s pieces like I was just talking about so
250s it's possible that any buildings that
251s were on top of that or built very
253s tightly around that may have some
255s encroaching or extra space there but
258s largely the grassfields biome has just
260s received minor polish and what I mean by
262s like these minor changes and minor
264s polish is just some foliage polish and
266s some low impact Landscaping polish
268s nothing that should affect your
270s factories the next group of uh biomes
273s that we're going to talk about Are
274s biomes that have received a medium
276s amount of changes and this might mean
279s that there might be some mild to
281s significant
282s uh foliage or landscape changes which
285s may
286s cause some small amounts of uh Factory
290s encroaching in certain certain cases but
292s let's go let's go place by place here
294s and uh I'll spell it all out for you so
296s the first thing is going to be the Titan
297s forest and this probably has the most
299s change probably out of anything and this
302s has a complete foliage overhaul the the
304s landscape and collisions of the Titan
306s Forest you know landscape is largely
308s unchanged
310s um but the landscape painting and look
312s and feel has completely changed so it's
314s a different vibe in there the trees and
316s the foliage have been completely
317s completely replaced and so uh the large
321s Titan trees that you guys have known
323s before uh they have also changed to a
325s new model now this may be problematic
327s okay uh but the trees themselves which
330s are non-destructible will still be in
332s the same placement so that hasn't
333s changed their shapes and stuff have
335s changed now I think from what I've seen
337s generally they're a little thinner than
339s they used to be so we shouldn't have
341s Factory encroaching if you've built
343s stuff around those trees however their
345s shape as they go further up is different
348s and so it's possible that if you have
350s built high up tightly against Titan
353s trees that you may get Factory
354s encroaching
356s um or the tree encroaching on your
357s factory way up there okay so that's
359s something to keep in mind the Eastern
361s Dune forest and the Coin Tree Forest
363s also has gotten some attention there's
364s been a bunch of foliage changes and some
367s kind of intense Landscaping changes
370s specifically to create some roads and
372s pathways through this area so factories
374s should mostly be fine here as it's been
377s more things that have been taken away to
379s create roads more than anything but
381s there might be minor clipping or uh
383s floating floating structures that have
386s previously been built in this area the
388s red jungle has gotten a full foliage
390s overhaul aside from the bigger trees but
392s the small trees that can be cut down
394s have been overhauled this may mean trees
397s popping up in your factories but you
398s should be able to take care of it
399s there's also been some mild landscape
401s sculpting to facilitate better pathing
403s through the jungle again you'll see that
404s this is a common theme throughout this
405s update a lot of like roads and parthing
408s and things like that and the red jungle
410s is definitely one of these areas where
411s that has happened this shouldn't have
413s any major effect on existing factories
415s so you should be safe here if you've got
417s stuff there uh next area is going to be
418s the rocky desert um this is one area
420s that got a lot of treatment when it
422s comes to the non-uniformly scaled uh
425s Cliff faces so there's been a lot of
426s that stuff been reworked here in the
428s Rocky desert which means anything that
429s is on or tightly around those uh Cliff
432s faces um or structures may have some
435s floating or encroaching issues but
438s nothing there shouldn't be anything too
440s major there's also been a lot of
441s landscape polish that's happened as well
443s but it is mostly just polished so it
445s shouldn't really affect your factories
446s too much just a lot of like flattening
448s and smoothing out of certain things and
449s creating like nicer transitions into
451s Cliffs which sort of mimic reality a
455s little more and things like that um like
456s like sand erosion going down off cliffs
459s and you know into the into the road
460s things like that little little touches
462s here and there but yeah factories for
464s the most part should be safe here
465s there's also been like a lot of foliage
467s polish the location of the foliage will
469s still be in the same sort of area but of
473s course this might mean that that foliage
474s pops back up in your factory again one
476s of the reasons why we we went over this
478s is as I was saying before roads and
480s pathways are a major thing and we think
482s that this area struggled a lot with
484s navigation and so this has also gotten a
487s bunch of like roads built into it as
488s well to help with navigation for
490s vehicles and on foot and because of this
492s creation of Roads
494s um we've essentially made more space in
496s this area than anything so it really
498s does seem like if you run into Factory
499s placement issues here it's going to be
501s that there's going to be floating stuff
502s rather than things being swallowed up
504s but there has been a fair amount of
506s changes so you'll have to go and inspect
508s your factories there
510s maybe you could just build if they're
511s floating just like Chuck some
513s foundations Quick Fix just slap a
515s Band-Aid on it it'll work for me for my
517s factories but I bet you guys have higher
519s standards I mean I just let it float
521s next era is the bamboo Fields uh this is
524s a tricky one to kind of talk about
525s because it was being reworked and then
528s we ran into some like Dev issues issues
531s okay just issues you guys
533s um and uh
535s the intention was that we would give it
537s a pass now at the time of recording I'm
540s not 100 sure what kind of work has gone
543s in
544s um the changes we wanted to make to this
546s area likely won't make it in for update
548s eight whoa but you weren't expecting to
550s see me in this video so I need to make a
552s slight addendum here because Jace didn't
554s have all the information when I was
556s filming this and there's been a little
558s bit of an update so four bamboo feels
560s right now there's a little bit of a
561s mismatch between the landscape and the
563s foliage and that's going to be the case
566s in update 8. so you're gonna see changes
568s to Bamboo Fields but those changes are
570s not final it's going to be a bit messy
572s in that area and we're not going to be
575s able to fix that for up to date but
576s we're going to fix that later so after
577s update essentially so just be aware that
581s if your bill intend to build in bamboo
582s fields that area is not final and
585s there's going to be some changes there
586s right that's it back to the video the
589s next area getting some changes is the
591s desert Canyons now this is actually a
593s fairly major change I would say one of
595s the bigger ones the only thing about
597s this area though is it's actually just a
599s small area and I I think not too many
601s people used it for factory building
603s um either okay so the thing about this
606s area is that this has been converted
608s into more of a transitional biome
610s between all the biomes around it and
613s what this means is that there's been a
615s lot of cliffs that have been either
617s completely replaced
619s um and just the the general landscape of
621s it has changed a little bit and so and
624s so there's a decent chance of factories
626s being swallowed up by these Cliffs so if
628s you have factories in the desert Canyons
630s I would recommend moving them out the
633s general shape of the cliff structure and
635s positioning will be kind of the same but
636s like just some things will be moving
638s okay so we can't really guarantee
640s anything so it's probably best it's
642s probably best to assume that any
643s factories there are unsafe as is
647s um but I think even if you don't do
648s anything it won't be that big of a
650s disaster and it looks really cool now by
652s the way I love the uh how it's become
654s more of a transitional thing looks super
655s cool now one biome I guess you would
657s call it are the is the caves and now
659s caves uh are getting a bunch of updates
661s as well and some pretty major changes
663s we've talked about cave changes in the
665s past and I think I remember saying
667s um
668s uh who builds in caves and some people
670s like I build in caves don't build in
672s caves all right because some of these
674s caves are changing so drastically that
676s like it will really screw you over so if
678s you have any buildings in caves take
680s them out just take them out of the caves
681s don't don't build in caves now the caves
683s I'm talking about here are not like like
685s underpass caves it's like single room
688s caves that are sort of alone and they're
690s not meant for navigation or factory
692s building for that matter and those areas
694s have gotten some fairly extensive
696s changes and any of the caves that have
698s gotten those changes have gotten full
700s structural changes and full foliage
703s overhaul so it's completely different in
705s those caves I don't know which caves
707s those are
709s you're just gonna find out don't build
711s in case
713s and there will still be some caves that
715s have not been overhauled yet uh but the
717s intention is to give like the same
718s treatment to all caves so again don't
721s build in any of the caves uh and you
723s will still see some caves that are
725s lacking uh but those will be addressed
727s in the future so that's all for the
729s world changes that are going to be
730s coming and all the areas that we didn't
731s mention like the Northern Forest or the
733s Dune forest or the swamp or anything
735s like that those have not received World
737s changes in update eight uh the other
739s thing is that the design team uh
742s considers all the areas that we have
743s overhauled for this update to be for the
747s most part largely in terms of layout
749s landscape and foliage largely uh uh
753s finished right now this does not mean
755s that all like floating rocks or floating
758s nuts or things like that have been taken
760s care of we're not doing that yet we're
762s doing that once the entire world and by
764s we're happy with all of that then we're
766s gonna go through and move everything
767s because we don't want to move everything
768s and then change stuff and then have to
770s move it again okay so we have we are not
772s addressing floating Raw box and uh and
775s nuts and things like that
776s um in this update just so you know okay
778s so the next thing we want to talk about
779s is I mentioned before the beginning of
781s the video is that there's going to be
782s this world perimeter change now what
784s does that mean uh about the world
786s perimeter because it's getting a major
788s change so the world perimeter is sort of
790s what it sounds like it's the edges of
791s the world right but it's uh the the
794s playable area of the game has not
796s changed the world perimeter that we're
797s talking about here is the non-playable
799s areas beyond the play area yeah it's
802s basically just the look and feel of you
804s know when you're standing and looking
805s out outside the playable area what that
808s look and feel sort of looks like like
809s the vistas and things like that so
811s previously you know or currently as you
813s guys are playing
814s um the most of the world's perimeter is
816s just fog or ocean right and not really
818s much is going out there but now we're
820s gonna have these gorgeous expansive
822s Vistas and one of the things that I
824s really really love about uh this world
826s perimeter change is when you're looking
828s out uh in the Vista and you see the
830s biome changes between uh the the the
833s world perimeter like where you kind of
835s go and you see those those transitions I
837s really really love those another thing I
838s love is like when you're in the um like
840s the the grass fields or something and
842s you look out over towards the Dune
843s desert and you see massive like Dune
846s desert mountains and things like that uh
849s looming Over the Horizon I don't know if
851s it's still going to be like that by the
852s time this video comes out but that's
854s what it was like when I saw it and it
855s looked really really cool and so in
857s update 8 the world perimeter uh will not
860s be done okay but the intention is to re
862s rework it all by by 1.0 okay so some of
866s the areas are done and the areas that
868s will be done is going to be the Dune
870s desert uh which has like these really
871s like nice mountains and this big like
873s cool sinkhole looking thing
875s um the swamp is going to get some World
876s perimeter and also the grass fields
878s which you know has some like more like
880s really expensive grass fields and like
881s Lush mountains in the back
883s um so those are the three areas that are
884s going to get these World perimeter uh
886s treatment uh and everything else will
888s get a well primitive treatment uh that's
890s the plan uh by 1.0 yeah so these areas
893s were just the areas that we felt were in
895s the most need for some kind of love and
898s so I think I think that makes sense and
901s the other thing is like so far this this
903s the playable area that you've been on
904s has always felt like an island on an
906s alien planet right because it was always
908s surrounded by water but Our intention
909s with the world perimeter is to better
911s suggest that you're just on one part of
914s an entire planet like that this planet
916s goes on beyond what you can see and and
919s influence
921s um and I I think it looks really great
923s and I love that idea as well and uh I
926s think I think it goes a long way to to
928s changing what it feels like to be on the
931s alien planet massage to ABV uh yeah I
934s love it now you might be thinking these
935s World perimeter things that man that
937s must take a long time to make all these
938s like really gorgeous assets but actually
939s we use this tool called Gaia which
942s generates like really large elements or
943s pieces that we use to construct this
945s stuff so like shout out to that uh for
948s making it really doable for us to make
950s these really gorgeous uh World perimeter
952s Vistas and they things like that and
954s also we're gonna we're probably gonna be
955s tweaking the fog so that you can
956s actually see the vistas a little better
958s in the future so
960s um that's another change that we'll
961s probably be coming okay so that's what's
962s coming in update eight and you may be
964s interested in hearing what will come
966s Beyond update and so we've created a
968s little bit of a road map here so as of
970s recording our intentions right now is to
972s do some more minor landscape and foliage
974s polish to the Western beaches Western
977s Dune forest and the blue crater the
980s southern Forest will also get some minor
981s landscape uh and and foliage polish as
984s well however it is a little bit of a
986s wild card and there is potential for
988s more significant changes too but we're
990s not really sure as of yet so maybe if
993s you want a future proof proof your
994s factories try steer clear of the
996s Southern Forest okay there will also be
998s some like Global changes to areas around
1000s water features in the game moving
1003s forward as well and that's a little hard
1005s to depict on any sort of like map or
1007s anything like that so I'm not including
1009s it in the in the maps that we're
1010s Distributing to you guys but just know
1012s that there will be be mild or mild
1014s significant at most changes to foliage
1018s and or landscape around water features
1020s moving forward okay that's all I can say
1022s alright this is a big video you guys but
1024s we got we got more to talk about so the
1025s next area that we're going to talk about
1026s is going to be the exploration gameplay
1028s changes coming in update 8. okay so by
1031s by exploration gameplay what we're
1033s talking about is I'm talking about
1034s creatures creature placement hazards
1036s like fart rocks uranium deposits
1039s destructible rocks
1040s um we're also talking about Edibles like
1042s berries and nuts we're talking about
1044s artifacts like the summer sloops and the
1046s Mercer spheres power slugs crash sites
1049s these are explosion things we're talking
1050s about and so various areas around the
1053s map have gotten like that were
1055s completely lacking these things have
1058s gotten a a pretty heavy gameplay pass
1061s over them so these areas we're talking
1063s about are the Spire Coast The Cliffs
1065s between Dune desert and Spire Coast I
1067s think it's called Dune Desert Mountain
1069s or Dune Mountain plateaus I can't
1070s remember there's also the abyss Cliffs
1072s has gotten a bit of a treatment as well
1074s the cointree forest has gotten some love
1076s and also the Titan Forest there have
1078s been other polish passes that have
1080s happened in other areas too around the
1081s map mostly in starting areas
1083s um but that's kind of I think it for for
1086s now
1087s uh also you might be wondering well
1088s aren't resource nodes and exploration
1090s feature as well and yes they are we do
1092s consider resource nodes to be an
1094s exploration game exploration gameplay
1096s feature but uh it's important to note
1098s that in update 8 there will be no
1099s changes to Resource nodes as of yet uh
1102s we do plan on doing that in the future
1104s there are some areas like the Spire
1105s Coast that desperately need changes to
1108s Resource nodes or maybe more added maybe
1110s move to who knows those kinds of changes
1112s will come in the future uh when we do
1115s another gameplay exploration pass over
1116s the entire map later okay and that will
1119s all come in one go as opposed to like
1120s the little bits here and there uh some
1122s other changes is that we're adding two
1123s new creatures you guys it's going to be
1125s two new variants of the hog there's
1127s going to be the cliff hog and the
1128s nuclear hog and both of them are
1130s high-end kind of late game tough
1132s creatures and they have some new attacks
1134s so for example this is what the cliffhog
1136s looks like and one thing that's really
1138s noteworthy here is there's no fluffy
1139s tail this has like this new sort of
1141s bulldoze attack where it runs at you and
1143s it's and boy it runs and it doesn't stop
1145s running when it gets you it just keeps
1147s keeps going and it does sort of like a
1148s damage over time so it's pretty cool and
1150s then also here's the nuclear hog which
1152s is a really menacing Beast also no
1155s fluffy tail by the way uh it has the
1158s same bulldoze attack as the cliffhog
1160s does as well but it also is radioactive
1163s so it does damage over time AOE damage
1165s if you're near it unless you're wearing
1166s a hazmat suit so that's uh yeah just a a
1170s cool little touch there I think it's
1171s pretty neat and those are the new
1172s creatures so now some of you might be
1174s wondering okay we've made changes to the
1176s map and we've made some changes to
1177s gameplay placement of objects and all
1180s this kind of things what does this mean
1182s for my save file and for my factories
1183s and so I've tried to provide as much
1185s information as possible as going through
1187s each of the areas for what level of
1190s change you can expect in those areas but
1192s at the end of the day this all largely
1194s depends on your particular factories and
1196s where you build stuff and so I can't
1197s really answer the question of like
1199s what's going to happen
1200s um
1201s to your save files in that way you might
1203s be wondering are my save files okay in
1205s general your save files are fine they
1206s should they should be but back up your
1208s saves uh but uh yeah in terms of like
1211s whether or not your factories are going
1212s to be stuck in things it really depends
1214s on your your factory well you where you
1216s built them and all I can do is just let
1218s you know to what degree some areas are
1220s changing but the the feel that I get is
1222s that this this isn't anything super huge
1224s and I don't think it's anything that
1225s y'all can't overcome if there are any
1228s problems with your factories and so I've
1230s created a couple maps to help you as
1232s well as we've done in the past and um
1234s well I see a couple but I mean three
1235s maps and you know this this is just in
1238s an attempt to help visualize where those
1240s changes will be and their severity and
1242s you know in a way that's easy to sort of
1244s understand and hopefully I've done a
1246s good enough job here that's going to
1247s help you in your decision making from
1249s this point on so the first map that I've
1251s created is one that focuses solely on
1253s the uh landscape and foliage changes
1256s that are coming in update eight
1258s um and that one is going to be called
1259s the update 8 planned map changes
1262s um and then there's another map which is
1264s going to be focusing on post update 8
1266s landscape uh map changes so you can
1269s check that one out as well for what we
1271s plan to do uh I've also included another
1273s map which is going to highlight where
1275s the gameplay exploration changes have
1276s taken place for update 8 in case you
1278s want to go and explore there and farm
1280s items from there or something and so
1283s hopefully that will help you out as as
1284s well I have uploaded all three of these
1286s maps to our press kit as we've done in
1288s the past before I'll leave a link in the
1290s description below directly to the folder
1292s that will have these Maps
1293s um if anything is incorrect or unclear
1296s you guys can let us know and if we need
1299s to make any revisions to those files we
1301s will we'll update them in the press kit
1303s there okay and uh and yeah add it to
1305s that folder okay so this was a lot of
1307s information that's a lot if you made it
1310s this far congratulations uh but I I hope
1313s it was all clear I did my best to try
1315s and make this as digestible as possible
1318s um and to make this as good of a
1320s resource for you to refer back to if you
1322s need it okay and so if you found this
1324s helpful leave a thanks Jace helps a lot
1326s in the comments below and consider
1327s spreading this video spread the word to
1329s your fellow Pioneers so that they're not
1331s surprised by the world changes in update
1333s 8. one thing that I noticed in the past
1334s is that like even though there's a lot
1336s of y'all who watch these videos here
1339s um it's still not everyone and as much
1342s as we try to get the word out about
1343s these world world changes there's still
1346s always straight people who just didn't
1347s see the video and then they contact us
1349s saying like hey everything's under the
1350s under the map now or something you know
1352s so if we can try and get this uh out
1355s there to as many people as possible uh
1357s to mitigate uh any any painful
1360s experiences in satisfactory that'd be
1362s great so anyway that's all I wanted to
1364s say thank you very much for hanging out
1365s take care have a lovely weekend and I'll
1367s catch you all next time bye
1370s foreign