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Coffee Stain Studios
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0s | [Music] |
---|---|
1s | hey everyone my name is Jason I'm a |
3s | community manager at coffee stain |
5s | Studios and update 8 is out now on |
7s | experimental thank you everyone who |
9s | joined for the stream on Tuesday it was |
11s | really really fun and it's been super |
13s | cool seeing people playing update 8 |
15s | finally getting out to you guys on the |
17s | experimental branch and now while the |
19s | launch was you know relatively smooth |
20s | there are some bugs that have been |
21s | reported as well as FPS issues that |
23s | people have been talking about as well |
25s | we are running into some of this stuff |
26s | and we are checking the QA site uh but |
28s | today what I want to talk about is just |
30s | some of the things that we've seen and |
31s | also provide some troubleshooting tips |
33s | for like yes we are looking at like the |
35s | things that you've reported when we're |
36s | investigating certain things but also |
38s | there's some things that you can try as |
39s | well and then in doing those things |
41s | you'll actually be helping us as well so |
43s | it's a symbiotic relationship here we're |
45s | working together team okay so hopefully |
48s | that'll be helpful and also at the end |
49s | of the video I'm going to be talking |
50s | about the updated Hardware requirements |
52s | we talked about that back in the Unreal |
54s | Engine 5 video a few weeks back |
56s | um it's the same but we're going to |
58s | expand on a little bit more so hopefully |
60s | that the requirement let's make a little |
61s | bit more sense or more meaningful and |
63s | set expectations correctly okay so if |
65s | you're interested in that stay to the |
66s | end of the video and we'll talk about |
67s | that then but quickly two things first |
69s | thing Wiki all right we got a new Wiki |
72s | satisfactory.wiki.gg so the people |
74s | who've been contributing to our Wiki and |
75s | making it as amazing as it was before |
77s | wants to move to a different platform |
79s | and we're just supporting them and doing |
80s | that okay so if you want all your Wiki |
82s | stuff and new update information and |
84s | things like that go to |
86s | satisfactory.wiki.gg and check out the |
88s | new Wiki hopefully you like it second |
90s | thing back up your saves okay moving on |
92s | so first things first you might be |
93s | wondering maybe you're new here you're |
94s | like what the hell is experimental okay |
95s | what is experimental Branch the |
97s | experimental branch is our pre-release |
99s | branch and that's why we release any of |
101s | our major changes or even not so major |
102s | changes first so that people who uh you |
105s | know are dare to fly close to the Sun uh |
108s | can can play the features early and test |
110s | things out give us feedback we can fix |
112s | things stabilize things and then we move |
114s | things over to the Early Access branch |
115s | and now everyone uh who owns |
117s | satisfactory has access to the |
119s | experimental Branch whether you're on |
120s | Epic or run Steam in Epic it's |
122s | accessible by simply just going to your |
124s | library and you'll have two versions of |
126s | satisfactory one will be satisfactory |
127s | Early Access and one will be |
129s | satisfactory experimental install and |
131s | play the experimental version and you're |
132s | on experimental on Steam you need to |
134s | find satisfactory in your library right |
136s | click on it go to properties go to betas |
138s | and then there'll be a drop down box and |
139s | from the drop down box you'll be able to |
140s | choose experimental and that's how you |
142s | opt into experimental switch it back to |
144s | the empty line to go back to the normal |
146s | version satisfactory but most |
148s | importantly is that you should back up |
149s | your saves because saves are not |
150s | compatible from like a newer version of |
152s | the game going back so if you run into |
153s | any issues and you want to revert back |
155s | you may not be able to load your saves |
157s | in the old version right in the Early |
158s | Access version of the game not only that |
161s | but sometimes Cloud saves do strange |
162s | things that no one can ever predict so |
164s | back up your saves whenever you mess |
165s | around with this stuff in the |
166s | description below there'll be a path to |
167s | where the save files are okay but |
169s | experimental as it says on the tin is |
171s | indeed experimental you know and |
173s | oftentimes there are some growing pains |
174s | when it comes to playing on the |
176s | experimental branch and this is no |
179s | different this week right there |
180s | absolutely been some issues that people |
182s | have run into and that they have |
185s | reported on our QA site QA site is |
186s | questions not satisfactory income.com |
188s | and you can let us know any bugs or |
191s | feedback that you have you can you can |
192s | put it there and just bear in mind that |
194s | like I'm actually recording this on |
195s | Thursday so you're watching this on |
196s | Friday this is recorded a day early and |
198s | whilst the team is constantly checking |
200s | the QA site and we're checking socials |
202s | and things like that as well to get an |
203s | understanding of like what kind of |
205s | experience people are having with update |
206s | 8. um anything could have changed |
208s | between |
209s | yesterday which is today for me Thursday |
211s | and Friday okay so I'm you know |
213s | everything I'm talking about here is |
215s | relevant to Thursday all right so let's |
217s | talk about some of the bugs that you |
218s | guys have reported uh |
219s | train tracks uh are rotated train tracks |
222s | that have been built with blueprints |
223s | that have just rotated for some random |
225s | reason |
225s | um this is a purely graphical bug they |
227s | actually continue to function normally |
229s | and uh I don't think this has been |
231s | patched in yet but the team will fix it |
233s | another bug that people have been |
234s | talking about have been uh the inability |
236s | to slide underneath belts specifically |
238s | Mark three four and five belts this has |
240s | actually been we put a patch out last |
242s | night actually and I believe this was |
244s | fixed in that patch so anyone playing as |
246s | of today Thursday the patch went out |
248s | Wednesday night |
249s | um this should not be a problem anymore |
251s | we also had people reporting missing |
252s | water graphically the water was missing |
254s | you can still swim but you couldn't see |
255s | the water that has also been fixed and |
257s | patched with last night's fix apparently |
259s | uh allegedly let us know uh also some |
262s | Collision issues in the southern Forest |
264s | I think with trees they had like massive |
266s | Collision boxes on them uh I believe |
267s | that has also been patched as well |
269s | another issue people have been reporting |
270s | have been let fart rocks after you |
272s | destroy them their gas clouds remain |
274s | it's like well what's the point of |
275s | destroying them then uh well this bug uh |
277s | doesn't happen for all the fart rocks it |
279s | happens to some of them and also that |
281s | gas cloud is just a visual bug so the |
283s | gas is visually there but you can walk |
285s | through it safely and uh functionally |
287s | within the game it's not there but we'll |
289s | be looking into it and there are |
290s | absolutely more things too I just want |
291s | to let you guys know that we are |
292s | checking the the website and the QA site |
295s | and uh people are working really hard to |
297s | fix what they can and um and then as |
299s | I've mentioned earlier before as well uh |
301s | we're gonna be patching over the next |
302s | couple weeks as we can but then we have |
304s | a vacation period so there'll be a |
306s | period where there'll be like no patches |
307s | for a while but then after that we'll |
309s | continue patching again so if you see |
311s | that nothing's been done for a few weeks |
314s | even though there are bugs in the game |
315s | it's just because it's the vacation |
316s | period and we will be picking it up |
318s | again immediately afterwards okay keep |
320s | your bug reports coming in and we'll go |
322s | we'll go through it afterwards okay now |
324s | there are two other issues that I |
325s | actually want to focus on Focus this |
326s | video on today because I think it's I |
329s | can do the most to help people in this |
330s | video when it comes to these two issues |
332s | here and those are poor FPS or |
334s | stuttering um constant stuttering when |
336s | playing the game and then also a |
338s | graphics card related crash and the one |
340s | that I'm talking about specifically is a |
342s | d3dutil.cpp |
345s | um |
346s | currentcube.device get device get device |
348s | removed reason uh that is in the error |
350s | message that if you get this crash |
352s | you'll get the crash reporter and you'll |
353s | see that |
354s | um so first of all let's talk about the |
356s | graphics card real quick uh first of all |
357s | from what we can see from our |
359s | information uh |
360s | um in in the back end from the crash |
362s | reports that you guys send in uh is that |
364s | this this crash tends to only affect or |
368s | seems to mostly affect uh higher end |
370s | cards we're talking a lot of 30 70s 30 |
373s | 80s uh 38 tis 3080 on laptops 30 90 tis |
377s | and RX 6700s and the tricky thing with |
380s | this is |
381s | uh this is something that we can't |
383s | really do too much about at the moment |
385s | maybe driver updates in the future will |
387s | help maybe there's more things we can do |
389s | that and we're investigating the team |
392s | does have some ideas of some things but |
393s | for the moment I don't think there's |
395s | anything we can do immediately uh to |
398s | solve this issue and it is happening |
399s | happening fairly common to people who |
401s | have these cards unfortunately however |
403s | there are some things that you can do |
405s | and so I'm going to let you guys know so |
406s | you can do what you can and |
408s | hopefully it helps if it doesn't help |
410s | let us know in the QA site uh the first |
411s | thing is update your drivers we're using |
413s | general Engine 5 now this is like |
414s | Cutting Edge stuff so it's really |
416s | important that whatever graphics card |
418s | that you're using you are running the |
419s | most up-to-date Drive is that you can |
420s | get |
422s | um it's very important and it makes a |
423s | really really big difference and that is |
425s | the first step if you're having these |
426s | issues check your drivers make sure |
428s | they're up to date another thing you can |
429s | do is if you're using an Nvidia card you |
432s | can try switching to the studio ready |
433s | drivers instead of the game ready |
436s | drivers and we've actually seen that the |
438s | studio ready drivers for whatever reason |
440s | seem to not have this crash |
443s | uh or as often so you could try that as |
445s | well if you try it and you still get it |
447s | let us know on the QA side we would love |
449s | that information well we would prefer |
451s | you let us know that it works but if it |
453s | doesn't work please let us know so we |
454s | can so we know another thing you can try |
456s | and do is switch to the Vulcan Graphics |
457s | API so by default the game runs on the |
460s | DirectX 12 Graphics API but we also |
462s | support Vulcan so you can try and switch |
463s | to that but please note that if you |
465s | switch graphics apis and the game |
467s | crashes and then the game no longer |
470s | starts up because it tries to load the |
472s | graphics API that it can't support and |
473s | it keeps crashing there are solutions |
475s | for this and the two solutions are that |
477s | you find your game user settings dot ini |
480s | file and you delete it I'll put a |
482s | location for that file in the |
483s | description below and when you do that |
485s | the next time you start the game the |
486s | game will restart with default game user |
489s | settings basically including reverting |
492s | back to DirectX 12 and then you should |
494s | be able to start the game up another way |
495s | you can do this is you can actually |
496s | Force Graphics apis using launch |
498s | commands it's dash dx12 for DirectX 12. |
501s | it's Dash Vulcan for Vulcan and dash uh |
504s | dx11 for DirectX 11 uh but we're |
506s | deprecating dartx 11. it is technically |
508s | supported I'll talk about that a little |
510s | bit later and if you don't know how to |
511s | use launch commands more information |
512s | down below how to do that another thing |
514s | that we've noticed with this crash is |
515s | that uh sometimes if you have a stock |
517s | overclocked uh GPU uh then actually |
520s | disabling the stock overclocking can |
522s | help as well so if you have that |
524s | consider trying that uh and seeing if it |
526s | helps and if it does or doesn't let us |
528s | know the next major thing I wanted to |
529s | talk about is the low FPS that some |
531s | people are getting as well as the |
532s | constant stuttering that some people are |
533s | getting in the game and it is clear |
535s | based on the feedback that we've gotten |
536s | from people that there are some people |
538s | out there who are getting a lot of |
540s | negative effects when it comes to their |
542s | performance with update 8 compared to |
544s | update seven |
545s | um so what I want to do is I want to |
546s | talk a little bit about various video |
548s | settings and some solutions that you |
549s | might be able to do to mitigate some of |
552s | these issues and one so that you're more |
554s | aware of what options you have and what |
556s | you can tweak so that you can hopefully |
558s | get the performance that you want but |
560s | also number two is so that when you guys |
562s | let us know that you're having having |
563s | FPS issues it'd be great super good if |
567s | you can include information about like |
568s | what settings you have now maybe if you |
571s | can test again on Update 7 on the Early |
573s | Access Branch tell us like what settings |
575s | did you use there what settings did you |
577s | use in update 8 what different you know |
579s | are there any differences between those |
580s | settings and how that affects your your |
582s | FPS and the reason why this information |
584s | is super super |
585s | um useful for us is that like some |
588s | people are saying that they get less FPS |
590s | but we're not sure if your settings are |
592s | actually the same and this is made more |
595s | confusing because uh some people say |
597s | well I played on Ultra on Update 7 and |
600s | I'm playing on Ultra on update 8 and I'm |
601s | getting half the FPS right so it's the |
604s | same settings but it's not actually the |
605s | same settings because in update 8 there |
607s | are new video settings and Technologies |
609s | in and actually when you use ultra the |
612s | ultra quality preset that automatically |
614s | turns on TSR which is an anti-aliasing |
616s | technology |
618s | um which is like a noteworthy load on |
620s | your on your hardware and so if you have |
622s | TSR on on on update 8 and not on Update |
624s | 7 they're not Apples to Apples |
626s | comparisons so this makes it really |
628s | tricky for us to understand okay wait |
629s | people are getting less FPS but is it |
632s | because of everything or is it because |
634s | of some differences in their settings so |
636s | if you guys could please check really |
638s | closely what settings you use when you |
639s | give us this feedback it will help us |
641s | tremendously not only that we also have |
643s | the global illumination or Lumen as it's |
645s | called option in the game as well and |
648s | this is something that we know that some |
649s | people have turned on and got less |
650s | performance and are like hey what's |
652s | going on what's going on no performance |
654s | with that Lumen but the thing is with |
656s | Lumen is this is actually a setting that |
658s | we have said multiple times before that |
660s | we are not officially supporting we're |
661s | having it in the game so people can just |
663s | turn it on and play around with it maybe |
665s | take some screenshots or if it works for |
667s | you then you can play with it right but |
669s | we're not gonna We're Not Gonna optimize |
671s | for it and we're not gonna tune our |
672s | Lighting in the game uh for it basically |
675s | this is something that we're not |
676s | committing to but we just want to leave |
677s | it in the game so that you guys can just |
679s | play around with it having said that |
680s | though this information is not clear in |
682s | the game or wasn't in the game clear in |
685s | the game as of recording this video but |
688s | I believe that this will be updated a |
689s | little bit so that it's more clear that |
692s | um |
693s | that it's you know an experimental thing |
694s | or that we're not committing to it or |
696s | you're going to get low performance |
697s | basically uh another thing that we've |
699s | done is we've stripped out the Cinematic |
700s | quality setting for uh Global |
702s | illumination as well and the reason for |
704s | this is essentially that the quality |
706s | game from the highest setting previously |
708s | to cinematic is actually negligible but |
711s | the |
712s | um the load on the the hardware is |
715s | tremendous and for some people it's so |
718s | tremendous that it's like the menu slows |
720s | down so much that it's hard to turn off |
722s | and we think that that's just not good |
725s | for anyone we're just gonna get rid of |
727s | it for now okay okay so let's talk about |
728s | specific issues and specific |
730s | troubleshooting things you can do I'm I |
732s | may be repeating some things that I've |
733s | said before but I I want this all in one |
736s | one chunk if we can Okay so let's just |
738s | go over the troubleshooting things just |
739s | things you can try a little checklist if |
741s | you will okay if you're having issues |
742s | run through this part of the video okay |
744s | the first thing update your graphics |
746s | drivers make sure that is up to date |
748s | it's really important okay second thing |
750s | make sure you verify your game files |
752s | okay and you can do this on Epic or on |
754s | Steam and this basically is a process |
755s | that makes sure that the files that were |
756s | downloaded are indeed correct and |
758s | there's no corrupt files or anything |
759s | like that on Epic you just find the game |
761s | in your in your library there's three |
762s | dots underneath the banner or the |
764s | whatever the uh icon of the game and |
767s | then you can choose verify and on Steam |
769s | you can right click on the game in your |
770s | library go to properties go to local |
772s | files and then click verify Integrity of |
774s | game files so make sure you verify your |
775s | your game files the next thing if you're |
777s | getting low FPS |
779s | um is to disable TSR anti-aliasing and |
782s | use FXAA or TAA instead so pre |
785s | previously in Update 7 we only used TAA |
787s | in Update 7 but now we've added FXAA |
790s | which is a more efficient anti-aliasing |
792s | and TSR which is uh I mean it is and it |
796s | isn't it's a double-edged sword okay so |
797s | for some people it's it's gonna it's |
799s | gonna tank your your your stuff your |
801s | your FPS but for other people it |
802s | actually may be beneficial okay so if |
805s | you're um having low FPS and you're on |
807s | TSR anti-alicing try and turn it off try |
809s | to switch to the other ones and see if |
810s | you get anything better especially |
812s | especially if you're finding yourself |
813s | getting stuck at 2fps and the game does |
816s | not recover until you restart the game |
818s | this is usually from a vram you're |
821s | running out of vram and then like the |
822s | game right now |
824s | cannot recover from that for whatever |
826s | reason something we can look into |
828s | um but if that's happening if you're |
830s | running out of vram and you can check if |
831s | you're running out of vram by checking |
832s | your task manager and checking your GPU |
835s | um then I would highly recommend making |
837s | sure that TSR and Global elimination are |
839s | off just to make sure that like you're |
841s | giving yourself your your GPU as much |
843s | vram to work with as possible another |
845s | thing you can do to make sure that you |
846s | give your GPU as much vrm as possible is |
848s | to check to see if you have any other |
850s | applications open that might be taking |
851s | some vram because Unreal Engine 5 is so |
854s | vram sort of like heavy and really sort |
856s | of requires it any sort of like extra |
858s | amount that you can free up while |
859s | playing satisfactory will go a long way |
861s | for you but of course we're going to be |
862s | looking into what we can do as well to |
864s | optimize that and make that better as |
866s | well but there's there's some stuff you |
867s | can do too next thing is that if you do |
869s | want to use TSR anti-aliasing try and |
871s | run it in performance mode which is a 60 |
873s | screen size so it it's just like an |
875s | upscaling thing right so if you set it |
877s | to 60 60 screen size this will be a more |
880s | performant version of it and that might |
882s | work a little better and then also So |
884s | currently at the time of recording or |
886s | this might have been updated actually we |
888s | previously had an insanity preset for |
890s | TSR which is essentially just the entire |
892s | thing and no upscaling |
894s | um and this is this really really |
895s | reduces performance we've changed I |
897s | think we've I think we've changed the |
898s | wording now |
900s | um so that it doesn't say Insanity |
901s | anymore because some people were |
902s | confused like does Insanity mean like |
904s | insane performance gains or is it insane |
906s | quality and low performance and we've |
908s | made that a little bit clearer now as |
910s | well so the next thing you do is you can |
911s | turn off Global illumination or Lumen |
913s | it's Global illumination uh in in the |
915s | video settings and this is off by |
917s | default but maybe you've turned it on |
918s | not only that there are quality settings |
920s | so you can try and just reduce the |
921s | quality and maybe that'll help or you |
923s | can just turn it off entirely to make |
925s | sure |
925s | um you know you're you're running as |
927s | lean as you can and then as I said |
929s | earlier it's important to note that |
930s | we're not officially supporting Lumen |
932s | okay we're just in the game for you to |
933s | play around with but we we will not |
935s | we're not committing to making it |
936s | performant and we're not committing to |
938s | tweaking the lighting of the game to |
940s | make sure everything looks good in Lumen |
942s | it's just there to have fun with if you |
943s | can run it the next thing you can do is |
944s | just switch the lower video presets in |
946s | general we have some like quality |
948s | presets for you know shadows and all |
950s | that kind of stuff and you can always |
952s | just try lower those you can also custom |
954s | tweak things and test stuff to see like |
956s | well maybe there's a specific thing that |
958s | if you turn that up you see a big hit |
960s | then you know it's like oh maybe it's |
961s | just the Shadows that are you know |
962s | screwing with me a little bit so you can |
964s | always you know tweak your video |
965s | settings as well not only that we've |
967s | added the foliage loading distance in |
969s | there as well so you've got a little bit |
970s | more tweakability here |
972s | um to try and find the the best |
973s | performance for you if you're running |
974s | into any d3d 12 crashes |
977s | um important things to try there is |
978s | update your graphics card drivers but |
980s | also you can try and consider running |
982s | Vulcan instead of DirectX 12 you can |
984s | either switch that in the video options |
985s | menu or you can force them using launch |
987s | commands which is dash dx12 for DirectX |
989s | 12 and dash Vulcan for Vulcan the launch |
991s | commands are also helpful to know in |
993s | case uh your game is crashing when |
995s | switching these apis and no longer opens |
998s | because you're on an unsupported one so |
999s | you can use these launch commands to get |
1001s | around that as an absolute Last Resort |
1002s | if nothing else has worked working |
1004s | you're still getting low performance you |
1005s | can also still try and use DirectX 11. |
1008s | now we're deprecating DirectX 11 you can |
1009s | no longer choose it from the video |
1011s | options menu but it is still technically |
1013s | supported and the way you can access |
1014s | DirectX 11 is by using the dash dx11 |
1018s | launch command okay so you can still do |
1020s | that and when using DirectX 11 it will |
1022s | hard dis disable things like nanite and |
1024s | Lumen |
1025s | um which you know those things sort of |
1027s | eat into your your vram however because |
1029s | we're not really you know we're sort of |
1031s | deprecating DirectX 11 we're not really |
1032s | supporting it completely anymore we |
1034s | can't really promise decent performance |
1036s | or quality in general but if you've |
1038s | tried everything else this is a decent |
1040s | Last Resort you can just try out and see |
1041s | if it helps you okay so those are the |
1043s | troubleshooting things that I wanted to |
1044s | talk about one other thing that some |
1045s | people may have spotted is that there's |
1046s | actually a run Hardware Benchmark |
1048s | feature in the video options menu and |
1051s | the purpose of this is that you can run |
1052s | a benchmark it'll check your your |
1054s | hardware and then it'll like set the |
1056s | settings to something that makes sense |
1057s | for your Hardware so that you should get |
1059s | good performance however right now as it |
1061s | is that is actually not done and doesn't |
1063s | really yield any sort of meaningful |
1065s | results right now but the goal is to |
1066s | have that actually functioning correctly |
1068s | so that you know if you're not really |
1069s | sure what you should do with your |
1070s | settings you'll be able to just run the |
1072s | Benchmark and you'll hopefully be |
1074s | getting some settings that make some |
1075s | sense for your hardware and so lastly |
1076s | what I want to talk about here today is |
1078s | going to be the updated Hardware |
1079s | requirements as I said earlier we've |
1081s | talked about this in previous videos |
1082s | before that we're changing the minimum |
1085s | spec Hardware requirements and the one |
1087s | thing that I want to talk about |
1088s | specifically is the GPU we are upping |
1091s | the GPU from the GTX 770 and what we |
1094s | said in the previous video was to the |
1095s | GTX 1650 now I think this set some |
1099s | incorrect expectations when we said this |
1102s | um and I think it's I think largely |
1104s | because first of all one it is a better |
1106s | GPU the new minimum so that's |
1109s | true and that's fair and so I can |
1111s | understand that if some people aren't |
1112s | really happy with that minimum going up |
1113s | right uh having said that though the |
1116s | jump from like 770 to 1650 in version |
1118s | numbers sounds really really huge |
1120s | however the 1650 is not a super |
1122s | performant or high-end card uh and it's |
1124s | actually not that much better than the |
1126s | 770 and so what we want to do is um sort |
1129s | of like have some newly defined |
1131s | requirements here which should hopefully |
1133s | set the correct expectations and |
1135s | you can let us know if you are happy |
1137s | with those expectations or not but at |
1138s | least we're more correctly defining uh |
1141s | what it is you kind of need in order to |
1143s | run a satisfactory moving forward so the |
1145s | newly defined requirements are as |
1146s | follows uh NVIDIA GTX 1650 or GTX 1050 |
1150s | TI or AMD rx470 or RX 570 or some |
1155s | equivalent uh GPU with you know with |
1158s | with equivalent performance and vram I |
1160s | know it just rolls off the tongue so |
1162s | just to give a rough idea of what that |
1163s | means is according to some benchmarks |
1165s | that we found online and so you can do |
1167s | with that what you will but the 1650 is |
1169s | about 25 |
1171s | um better or more performant than the |
1173s | GTX 770 which is the pre-update 8 |
1176s | minimum requirement and the RX 470 is 16 |
1179s | better and the 1050 TI is actually 16 |
1182s | less performant but it has more vram and |
1186s | again as we've talked about in this |
1187s | video vrm is the thing that you need uh |
1190s | for the game at this point |
1193s | um so that's why the 1050 TI should |
1195s | probably also be okay and one thing to |
1197s | mention I think here is also like it was |
1199s | kind of tricky like well what is the |
1200s | minimum requirements supposed to be do |
1202s | you need like these Hardware or else the |
1204s | game doesn't run at all and that's not |
1206s | really sort of like what we might mean |
1208s | by minimum because we've seen people |
1209s | play with integrated cards before when |
1212s | like our minimum spec was a dedicated |
1214s | card |
1215s | um but the thing is their results vary |
1217s | wildly from not being able to play at |
1219s | all or you know abysmal FPS it's the |
1221s | same kind of thing here |
1222s | um what are minimum specifications sort |
1225s | of like aim for is the minimum required |
1228s | specifications to be able to play |
1229s | satisfactory like meaningfully whatever |
1231s | that means okay not like the bare |
1234s | minimum to get it to launch we think |
1235s | that's not really fair to to specify |
1237s | that as minimum okay so that's what that |
1239s | sort of means yeah and so the main thing |
1240s | that was lacking in our pre-update 8 |
1242s | requirements was the vram that was |
1243s | previously at two gigabytes and so |
1245s | that's like the major thing that we're |
1248s | upping the minimum specs for okay now |
1250s | having said that we do intend on |
1252s | optimize things moving forward so we're |
1253s | not like done working on that we do want |
1255s | to make it better we do want to like |
1257s | make the game use less vram so that's |
1259s | still a process that we're we're working |
1261s | on as well but um yeah anyway hopefully |
1263s | these new leads sort of like expanded |
1265s | upon uh Hardware requirements help help |
1269s | set expectations a little bit better for |
1270s | you so that's all that I wanted to talk |
1271s | about today thank you very much for |
1272s | watching and of course keep coming with |
1274s | the um bug post and feedback on the QA |
1276s | site questions on satisfactorygame.com |
1279s | keep letting us know what's going on the |
1281s | team is still reading and we're still |
1282s | patching and doing what we can okay |
1283s | thank you all so much for watching the |
1285s | video hope you found it helpful if you |
1287s | did leave a like and take care have a |
1289s | lovely weekend bye everyone |
1290s | [Music] |
1298s | had to pause for a second there because |
1300s | usually I'm like I'll see you next time |
1301s | but |
1304s | maybe I won't I think this might be my |
1306s | last Friday video so if you made it to |
1307s | the end here the post credits Marvel |
1309s | ending just want to say bye and thanks |
1311s | I'll miss you take care you're in good |
1314s | hands everything's gonna be fine take |
1315s | care bye okay abominos |
1320s | [Laughter] |