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0s | okay |
---|---|
2s | i just had a bunch of candy which i |
3s | probably shouldn't have because now i'm |
5s | all like hyper and |
6s | but i couldn't help myself i got all |
8s | fired up in the dream |
11s | hi everyone my name is snoot i work at |
13s | coffee stain studios i'm a community |
15s | manager there and today i thought we'd |
17s | talk about the map and the radar towers |
19s | um specifically the changes that we're |
21s | making to the map and the radar towers |
23s | in update six so if you didn't know a |
26s | couple of weeks ago i posted a video |
28s | about pretty much all the changes that |
30s | are coming in update six if you haven't |
31s | seen that video yet sherbang there's the |
34s | card right over there uh you can check |
36s | it out if you want to and uh yeah in |
38s | that video i mentioned that there's a |
39s | bunch of changes coming to the map and |
41s | the radar towers that are kind of tied |
43s | into the exploration aspect of the game |
45s | so i thought today we'd talk about those |
47s | things and show them off because we've |
49s | spent a significant time |
51s | developing these changes and hopefully |
52s | you'll like them so |
54s | let's jump into the game shall we so |
56s | here we are in the lush grass fields i'm |
58s | out exploring uh |
60s | i'm far away from home and uh yeah let's |
64s | just bring up the map and see what it |
65s | looks like now sherbang so yeah it's a |
67s | lot bigger than before takes up a lot |
70s | more real estate on the screen um the |
73s | reason why it's not taking up like the |
74s | entire screen is because the game isn't |
77s | like paused when you have the the map |
78s | menu open this little game is still |
80s | running in the background we still kind |
81s | of want to show you that a little bit so |
83s | one key thing with the map too is that |
85s | we've changed how you unlock it so the |
87s | map is now unlocked in the onboarding |
88s | process instead of being part of like |
90s | the the |
91s | the research chain and the mam |
93s | so you will have access to the map a lot |
95s | earlier in the game so as you may notice |
97s | it's a bit different um we've got a |
99s | couple more elements here that i want to |
101s | bring up so first things i want to talk |
103s | about this we've got like a coordinate |
104s | system thingy here now so wherever the |
106s | mouse cursor is it will display like |
108s | where on the map that is in terms of |
110s | coordinates uh you can also navigate to |
112s | a specific set of |
113s | uh coordinates so if you want to go to |
115s | like the very center of the map you can |
117s | zero zero uh this is by the way where |
120s | all your vehicles will end up if the |
122s | game bugs out they tend to like just |
124s | teleport over there |
126s | we'll fix that bug eventually hopefully |
128s | but uh but yeah so this is pretty great |
130s | if you want like if you're if you're |
131s | playing with someone they're like hey |
132s | check out that coordinates like 191 |
135s | 1924 for instance like you can check out |
137s | something cool this is where i'm at or |
138s | something like that you can type it in |
140s | um so yeah very handy one major change |
143s | we've done to how you interact with the |
145s | map is that we've done away with beacons |
147s | uh the main reason for this is because |
149s | we felt that they were too clunky to use |
151s | and it's always awkward when you're like |
153s | you have to run up to the beacon to |
154s | configure it so when you're like far |
156s | away on the map and you have all the |
157s | beacons like placed you can't like |
159s | remove them easily individually you have |
161s | to like actually go to them physically |
163s | uh you can't change the names stuff like |
165s | that so we always felt that like it's |
167s | better to just interact with them on the |
169s | map |
170s | there are some cases where we feel like |
172s | beacons might still be useful so we kind |
175s | of see like if we actually do away with |
176s | them completely um |
179s | but |
180s | the this system is sort of designed to |
182s | like fill in |
184s | you know sort of the same functionality |
185s | as the beacons and more sort of so uh so |
188s | let's check it out what we replace the |
190s | begins with is this thing here new map |
192s | marker right so you can place this |
194s | wherever you want on the map and here |
195s | you'll get sort of the same kind of |
197s | functionality you had with the beacons |
198s | so you can name this to be like this is |
200s | the grass fields maybe new base question |
203s | mark planning |
205s | you can set an icon for this i'm quite |
207s | happy with |
208s | the house icon |
210s | you can set a color to it maybe this is |
212s | our pink base |
213s | hell yeah |
215s | um you can also customize whether or not |
217s | this should be a small or a large marker |
219s | on the map we'll set it to large |
221s | there's also a couple of customization |
222s | options here for how it will behave in |
224s | the compass so you can set it to like |
227s | never show up in the compass you can |
228s | have it to show up only when you're |
230s | close to it in the compass you can also |
232s | set it to be you know always pretty much |
235s | showing up um and yeah apply that stuff |
238s | and then we'll show up and as you may |
239s | notice here it's showing up at the |
240s | compass and customize it so that it's |
243s | off |
244s | um and then it's gone |
246s | you can also do this like for |
248s | you know like every |
249s | uh |
250s | marker that you place in the compass and |
252s | like tie them all in we'll get to that |
254s | in a bit next up you may notice like all |
255s | these like little icons and symbols down |
257s | here so what these are are what we refer |
260s | to as stamps so the stamps are kind of |
262s | used for when you're out exploring on |
264s | the map and you kind of want to leave |
264s | like a little pin on the map you can |
267s | place these little markers here so for |
268s | instance if if you want like oh here's |
271s | it's kind of obvious i guess but you |
272s | know here's water you know or maybe you |
274s | run into like some some something |
277s | hazardous and mark that out so like oh |
279s | remember that |
280s | up on this arch dangerous right |
282s | so you can place these stamps all over |
284s | the map but another really cool thing |
286s | with this is you can also do this in |
288s | real time and like as you're running |
290s | around so remember how |
292s | if you hold alt and you left click you |
294s | ping in the environment which by the way |
296s | also show up on the map for other |
297s | players uh what you can also do now is |
300s | if you hold alt and right click |
302s | your you can place these stamps like in |
304s | the environment um so for you here |
307s | for instance a markup is a bear bush the |
310s | stamp is placed |
311s | and it will show up on the map here |
313s | showcase like here here's the belly bush |
315s | um |
315s | and if you hold alt these stamps will |
318s | like show up as you get close to them so |
320s | they will be here in the environment so |
321s | you know after you're roaming around you |
323s | might see like a resource you want to |
325s | use you can mark that'll be like oh |
326s | here's a cool resource or maybe you see |
328s | like a barrel bush you want to remember |
329s | like so you can mark that out or if you |
331s | run into like a cave that you |
334s | want to explore at some point but you |
335s | don't want to do it right now |
338s | you can also leave a little mark here to |
339s | say like oh here's a cave entrance and |
342s | you know all these things will show up |
344s | in the environment as you're running |
344s | around but they will also show up on the |
346s | map |
348s | for you to take notice of the markers |
350s | that you place will scale with the map |
353s | but the stamps won't so they're more for |
355s | like actually like making notes of you |
357s | know the environment and the map and |
359s | like you know leave like little bread |
360s | crumbs for yourself so one cool thing as |
362s | well with the stamps and as well with |
365s | the markers actually is if you place a |
367s | stamp |
368s | you may notice this like highlight |
369s | marker and this is something that shows |
371s | up on the the regular markers as well so |
373s | what this does is if you click select a |
375s | highlighter marker it will show up on |
377s | the map and it will also be highlighted |
379s | in like the actual environment so this |
381s | is great if you know if you play like |
383s | breath of the wild or you know eldon |
384s | ring or anything like that it's pretty |
385s | similar to that concept where you know |
387s | we'll show you sort of a beacon in the |
388s | world makes it a bit easier for you to |
390s | like explore and like figure out where |
392s | to go so you know if you're out |
393s | exploring and you're like oh cool what's |
394s | on this ridge you can be like mark this |
397s | you know |
398s | and highlight it and then as you're |
399s | running around the environment you can |
400s | see like oh cool look over there the |
402s | beacons are lit condor calls for eight |
408s | you know it makes it a bit easier for |
409s | you exploring like having an actual like |
411s | you know marker in the environment to |
413s | sort of aim towards another key thing to |
415s | take note of is that the stamps uh won't |
418s | show up on the compass whereas the the |
421s | you know the regular markers will |
423s | however if you highlight a stamp you |
425s | know it will show up in the compass uh |
427s | as you're running towards it in in all |
429s | haste um but that's the only occasion |
432s | when the stamps will show up in the |
433s | compass otherwise they're they're |
434s | supposed to be more so like pins on the |
436s | map and like you know actual |
438s | environmental marks and you may also |
440s | have noticed that there's this number |
441s | down here available markers and stamps |
443s | 11 out of 100. um |
445s | this number isn't like set in stone or |
447s | anything like that so don't read too |
448s | much into this like maybe this is a good |
450s | number maybe this is way too too few um |
454s | we'll sort of see as time goes up here |
456s | in the corner you've got the show menu |
458s | so here's the new menu uh that we have |
460s | for the map and this is pretty similar |
462s | to our was before but a couple of new |
464s | additions here as well so we've got the |
466s | same kind of deal with where we order |
468s | things so you can |
469s | select you know kind of like what you |
471s | want to show on the map or not you know |
473s | you can select to hide |
475s | like all the vehicles if you want you |
477s | can hide all the radar towers and like |
479s | all the other aspects of the game you |
480s | can also select here uh which part |
482s | should be in the compass or not so if |
483s | you want the vehicles to show up on the |
485s | map but not in the compass you know |
486s | that's the setting you can have here so |
488s | now the vehicle is gone and then |
490s | now it's back and he just knows it's |
492s | like if you want to like have all the |
494s | stamps visible or not so if you want to |
495s | hide all the stamps um you're able to do |
498s | it here as well you now also have the |
500s | options like search for stuff so you |
501s | want to search for the grass fields or |
503s | like the hub |
504s | you know you can search them here and |
506s | they will pop up in the menu all right |
508s | so next i want to talk about our radar |
509s | towers so let me place a radar tower |
511s | here |
512s | there we go so the radar towers function |
514s | a little bit differently now now so the |
516s | way that radar towers used to work is |
518s | that when you place a radar tower you |
519s | would sort of like unveil a portion of |
522s | the map and they still function the same |
523s | way so within a certain radius it will |
525s | like |
526s | get rid of like the the fog of war sort |
528s | of uh but one thing we've added to the |
530s | radar towers are that if you hover over |
532s | them you will now see that radius but |
534s | you will also see sort of what's in that |
536s | radius |
537s | so it will tell you sort of how many |
538s | slugs they're in this radius that will |
540s | tell you how many uh of the other |
542s | collectibles there are uh which by the |
544s | way if you didn't know this the |
546s | summersloop and the mercersphere they're |
547s | both kind of like place order items that |
549s | we have in the game they are tied into |
551s | the story of satisfactory um that's |
553s | coming in 1.0 and they're in the game |
556s | mostly now because we need to place them |
558s | as placeholders so we know that where |
559s | they are how many they are etc etc so |
561s | you know there won't be like a huge |
564s | subset of items just added uh we may |
566s | tweak these further in line so like i |
567s | don't think it's actually worth |
568s | collecting these at this point but one |
570s | thing that is important for you guys are |
572s | the hard drives so here you can see that |
573s | there's five hard drives within this |
575s | area you can also get a sense of like |
576s | what kind of like fauna are in there |
578s | kind of floor exists here uh et cetera |
580s | et cetera and similar to like as before |
583s | you can also customize these so you can |
585s | name this like the grass fields |
587s | radar tower |
589s | as of recording this you have to like |
590s | actually go to the the radar tire to |
592s | name it i think we have plans to sort of |
594s | improve on this aspect as well later |
595s | than the line where you can actually |
597s | rename stuff on the map here but right |
599s | now this isn't here in this current |
601s | build one key thing with the radar tower |
603s | 2 is that they now also reveal all the |
605s | resources within that area within that |
608s | radius of the radar tower um and this is |
611s | great because now you can get a better |
613s | sense of like what is in here like what |
615s | is here instead of just using the the |
618s | scanner so yeah i will show you all the |
619s | resources that are here it'll also show |
621s | the purity if you hover over them uh it |
623s | will also show you if you've claimed the |
624s | monastery over here for instance i've |
626s | played a couple of iron roads |
627s | um |
628s | and a couple of quartz nodes apparently |
632s | so yeah i will show you like these uh |
633s | here in the list and you can also use |
635s | this list like kind of like if you're |
637s | looking specifically for copper r |
639s | you can use this to highlight them on |
640s | the map if you want to look specifically |
642s | for unclaimed copper ore you can do that |
644s | if you want to look for specific claimed |
646s | iron ore for instance here uh you can do |
648s | this as well they will highlight them um |
651s | so yeah this this i this like the whole |
653s | point of this is that you can get a |
654s | better understanding of what's in the |
656s | environment and a better sense of like |
658s | plotting out what you want to do in that |
660s | environment so you know if you see this |
662s | environment you get the radar tower up |
664s | you can you notice that like oh there's |
666s | two coal nodes here i can probably use |
667s | power but i probably need to rewrite you |
669s | know |
670s | conveyor belts going from this node to |
671s | the other one if when i use both you |
673s | know there's a bunch of iron ore here |
674s | but they're all like in pure maybe so |
676s | maybe i don't want to build there you |
678s | know this is |
680s | the whole sense of using the radar test |
681s | is really so you can get a better |
683s | understanding of like what's in here i |
684s | want to kind of point out too is that |
686s | the changes that were made to the map |
687s | here they're mostly bound to exploration |
689s | right there's there's not any changes to |
691s | like how |
692s | factory layouts or anything like that |
694s | can tie into the map we have some ideas |
697s | for that but we don't know if we'll like |
699s | how far we'll go with that or even if we |
701s | will go for that so |
702s | just so you guys know like the map |
704s | change that we're making for now they're |
706s | all like exclusively for exploration |
708s | purposes another little change we made |
710s | to the compass is when you do the scan |
712s | um |
713s | the way it used to work is like if |
715s | there's a bunch of nodes clutched |
716s | together uh they will kind of like |
719s | when we scan them they will all show up |
721s | as like one thing uh and that's great |
723s | when you're like far away because if you |
724s | if we always show like every single node |
726s | in the compass it gets really cluttered |
728s | really fast so one thing we've added is |
730s | that when you're far away from a node |
732s | for instance like the one i have here we |
733s | have a different icon on it so like when |
735s | a node is clustered uh it will show up |
737s | like this in the compass and if i come |
739s | closer to it |
743s | let me just |
745s | how you doing there mr beanie but as i |
747s | get closer to the cluster uh it will |
749s | sort of like expand and open up and now |
751s | we'll scan for every single node within |
753s | that cluster um |
755s | so |
756s | i think this is great because now it |
757s | gives you a better like sense of which |
760s | nodes that are in like your closed |
762s | vicinity so sometimes when you've been |
764s | like searching for a specific node it |
766s | might be hard to like find it especially |
768s | since |
769s | you know the compass has like clustered |
771s | them together but now you actually have |
773s | a sense of like where every single |
774s | individual node are making a little bit |
776s | easier to find every single one when |
778s | they are clustered like they are here so |
780s | there you have it those are the changes |
781s | that we're making to the map and the |
782s | radar towers we felt that it was |
784s | important to kind of make these changes |
786s | because we always felt that these |
787s | aspects didn't you know fulfill sort of |
790s | the role in the game especially the |
792s | radar towers so hopefully you guys are |
794s | stoked for the changes that we've made |
795s | here and hopefully you guys will find |
796s | this useful there's probably a couple of |
798s | occasions where we need to tweak some of |
799s | the user experience aspects of the |
801s | changes of our map and these things will |
803s | kind of come into place once we roll |
804s | this out on experimental you guys |
806s | actually get to try it out and uh you |
808s | know feedback and send us send us all |
810s | your lovely feedback on our question |
811s | site questions.satisfactorygame.com |
813s | uh once the the changes are in there so |
816s | so yeah that's gonna be it for me today |
818s | everybody hope you have a lovely day |
821s | and hopefully we'll see each other soon |
824s | all right take care everybody bye bye |
834s | did i mention that |
838s | that's probably fine all right cool bye |