Satisfactory

Satisfactory Dev Tracker




30 Jul

Comment

"Fixed issue with Korean font"

...i did not. it seems.


29 Jul

Post

Hi Pioneers!

Just a few additional fixes are coming to Experimental in this version before we push the changes live on Early Access. We added a few more languages (Greek, Finnish and Dutch) as well as an option to toggle the different culling system we were trying since last Friday. It should improve performance for most setups, but might result in a slight decrease for some people. If you noticed a decrease in performance, try and turn the Hierarchical Z-Buffer Occlusion off in the video options (it will require a restart of the game).

After this update, we will be fixing the last issues and push it to Early Access. Let us know if anything breaks!

BUG FIXES

  • Fixed issues with the Korean font
  • Fixed incorrect tiling on the Willow Tree
  • Train Platform dismantle now refunds the correct cost

UI

  • Minor layout updates on Map Filters
  • Added a sma...
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26 Jul

Post

Hi Pioneers!

Here we go, another update with some optimisation tests, crash and bug fixes and updated translations. For this build we will need some more testing, so we are putting it on Experimental over the weekend. As usual, be careful when you try it out and back up your save files. Next week we’ll be spending some time fixing up whatever issues arise and will push it to Early Access as soon as those are dealt with.

Let us know what breaks and hope you have fun with the update! <3

BUG FIXES

  • Research time in the MAM should display correctly again
  • Researched resource mesh should be displayed in the MAM again
  • Fixed players respawning under the world after rebuilding the Hub
  • Right-clicking in Build Mode or the Build Menu will close it again
  • Earlier we broke the placement of factory legs, so we fixed that legs of newly built buildings will not break when reloading and conseq...
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25 Jul

Comment

wait what


22 Jul

Post

Hi Pioneers!

Second time's the charm, right? Today we are pushing all the changes that we rolled back last week, plus fixes for critical bugs and some additional small changes. Biggest changes are still that players will be unable to play together on different versions of the game and the overhaul of the Red Jungle. Biggest new change is the addition of some basic filtering options for the Map and Compass, which can both be accessed via the Map.

Hope you enjoy the patch!

BUG FIXES

  • Finished researches in the M.A.M. should show up on the bottom of the list now
  • Fixed the “Insert Schematic Name Here” bug
  • Added a version check on joining invites and ensured that network connections with different game versions generally fail and give an error message
  • Fixed typos in the Nuclear Waste trash message
  • Destructible boulders should no longer reappear (that took us a while to find)
  • ...
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18 Jul

Comment

Originally posted by Haigen64

Hey all, apparently this is currently kinda borked so please give the devs some time to fix!

Thanks :D

See reply for more info!

Yep. We rolled back to the previous version for now and will put another update up once we can fix those issues. That might not happen before this weekend.

Post

EDIT:

We rolled back to the previous version (Build 102023) since this patch introduced some issues. We will update again once those are fixed, but that sadly means you might have to wait for the content in this patch until next week.

Hi Pioneers!

Here we go with another little patch while we are on summer downtime. Most notable change in this one is that players should now be entirely unable to join each other with different versions of the game. There will be an error message notifying you on what has gone wrong.

We also overhauled the Red Jungle, which can cause some problems if people have built a bunch of stuff in that area. But it looks better now, so that’s great, right?

Gafgar, one of our programmers, also wrote a blog post on our latest network optimisations. If you want to know a little bit more about the work that goes into those aspects of the game, you can check it out here:

...

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16 Jul

Comment

Originally posted by PlanetaryGenocide

Probably really helps unf**k weird edge case bugs too

Oh yeah. It's easiest to deal with bugs when you have actual footage of them. It's great!

Comment

Originally posted by JereTR

May I ask what the initial response your team had to his cocoon?

"But.... Why?"

That's most accurate I think. Everyone who does a lot for optimisation shrieked in terror. Otherwise lots of laughs.

Comment

Originally posted by magna-terra

This man is breaking the game and probably infuriates the developers

Its glorious

We're not really infuriated by it. To be honest, it's absolutely hilarious xD


09 Jul

Post

Hi Pioneers!

Again, a little patch to address some issues. Before this patch, players with different versions of the game were able to join each other, which caused some issues including crashes. If you can’t join your friends anymore, make sure you are on the same version. You can do that by checking the build number in the bottom right.

Also included are some minor fixes, some optimisation and the accumulative decrease of performance when using Trains should be fixed!

BUG FIXES

  • Clients can now interact with the vehicle fuel and inventory again
  • Fixed a crash that could occur when building a Train Platform/Station in between two other Platforms/Stations to connect them
  • Players with different versions of the game can’t join each other anymore (this was unintended and caused issues)

OPTIMISATION

  • Removed some debugging checks from Conveyor Belt ne...
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06 Jul


02 Jul


25 Jun

Post

Hi Pioneers!

Surprise! We have added Trains to Experimental. Now beware, they are definitely still work in progress both visually and functionally. Nonetheless, we’d like you to try them out, give us feedback and see if they break. Specifically multiplayer is still a problem, so don’t expect them to work for clients in multiplayer sessions.

As usual, a reminder that Experimental is prone to be unstable. If you want to be on the safe side when playing it, it is advised to back up your saves.

Hope you all have some fun with the Trains! <3

NEW CONTENT

  • Trains (still work in progress)
    • Trains are unlockable in Tier 6. Now go and set up your next level long range resource transportation!
  • Icons for a bunch of the Tier 7 resources (still work in progress)
  • Added the mesh for the Silica

BUG FIXES

  • Fixed a cave in the Swamp so ...
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20 Jun

Post

Hey Pioneers!

Here are some fixes to the Experimental that should make it more stable! Now we also have the ADA voice lines in for Tier 7, we made some of the Conveyor Belts faster and items that you drag in the inventory are being anchored to the top left corner again instead of the middle.

We’re heading into an early weekend for Midsommar here in Sweden, so more updates will come next week. Let’s see if we fixed more bugs with this patch than we introduced. :D

Have a wonderful weekend and keep the bug reports and feedback coming! It helps a great deal. <3

NEW CONTENT

  • Added voice over and ADA lines for Tier 7
  • Added the mesh for the Heat Sink & Radio Control Unit

BALANCING

  • Changed several Conveyor Belt speeds:
    • Mk.4 450 to 480 items per minute
    • Mk.5 660 to 780 items per minute

QUALITY OF LIFE...

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17 Jun

Comment

Originally posted by DannySupernova

You know how kids sometimes get really excited at Disney world, and the cry because it's so magical? Yeah that's basically Jace. There's magic happening all over CSS, and he can't hold back those tears.

...yeah that was it. xD

Comment

Originally posted by XDFraXD

1 choo and a half and we're even. deal?

fine but dont tell anyone or else im gonna get swarmed

Comment

Originally posted by Rook0x51

I have exactly 1 YouTube channel notification on. And it's for absolute gold like this. The little details in even this video are amazing, I hope people watch a few times and catch all the little things.

Keep up the great work over there you beautiful bastards!

glad you're enjoying it! and i also hope folks catch the small things - im glad you do! <3

Comment

Originally posted by Hapcoool

issue: i see myself standing, and i have no idea how to "remove" this second me

IRL or in game?


14 Jun

Comment

Originally posted by RogePete

A short question: does that mean that trains even won't come, when this is going to the stable branche?

I have to change my logistic plans (with bauxite) completely without trains, so it would be good to know.

Trains are still coming with the June update! They are just not on Experimental yet :)