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TheGamepires
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2s | [Music] |
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19s | [Music] |
22s | and we're back so it's time for another |
24s | behind the scenes video this time around |
27s | we're talking to one of our artists |
28s | hello good sir hello why don't you |
31s | introduce yourself and tell us what is |
32s | your position here I am Mar and I'm a |
35s | character artist here at game pars and |
37s | how long have you been at at game pars |
39s | uh I've been here for over 3 years now |
42s | oh yeah we basically came up at the same |
44s | time right yeah oh yeah oh yeah that's |
45s | cool so uh can you tell us what other |
48s | the features have you worked on before |
50s | uh so uh in these three years I've been |
53s | working mostly on the clothes that the |
54s | characters would wear mhm um I the |
57s | challenge was also making all the |
59s | clothes fit all |
61s | body shapes that we allow in the game so |
63s | uh for an example can you show us |
65s | something yeah this is just one example |
68s | so every piece of clothes is made like |
71s | this on a basic body model and then it |
73s | has to be mored and work as fat |
79s | muscle and skin and also a lot of other |
82s | morphs that allow having the bulletproof |
86s | vest put over the jacket and having the |
87s | jacket be pushed in by the vest and and |
90s | all the other combinations with the head |
93s | gear and uh boots and shoes which is |
96s | very important for everything to work |
98s | together and there's like millions of |
100s | combinations so yeah that sounds like a |
101s | lot yeah okay thanks okay Martin so why |
106s | don't you tell us uh what is the process |
108s | that involves a concept becoming a fully |
110s | fleshed out character model all right so |
113s | for instance uh we start off if we have |
115s | a basic bie of clothes like a military |
118s | uh shirts we start out with getting some |
122s | references from the internet something |
123s | we like that could work in the game M |
126s | after that we go into Marvelous Designer |
130s | this is a program for making first 2D |
134s | patterns of clothes like in real life |
136s | and then having these two patterns uh |
138s | simulate and with physics on our |
141s | character body model so we have a |
143s | perfect fit M after that when we have |
146s | the main creases and shapes we go into |
150s | to |
152s | zbrush here we had all these nice |
154s | details all the connections with the |
156s | creases between the the pockets and the |
159s | shirt uh after that we bake this on the |
162s | low poly and have |
165s | it all put into |
168s | substance which uh substance painter |
171s | which has uh uh all textures are made in |
175s | substance painter and after that we go |
178s | into the editor and then here we can |
181s | still have variations of colors that we |
183s | put in through our materials and shaders |
186s | in Unreal Engine uh so from one texture |
189s | set that you saw in substance printer we |
192s | can make three variants for the in game |
194s | players to use that's fantastic man and |
197s | uh Martin can you show us what you're |
198s | working on right now yeah |
200s | sure now I'm working on the trash gilis |
204s | suit uh we're testing out this would be |
207s | a prototype that we would test out in uh |
210s | ious environments in the game like |
212s | junkyard cities anywhere there's trash |
214s | laying around and then we'll see how |
216s | much it fits in how much uh it could be |
219s | used as camouflage in these kind of |
220s | environments so after I make the |
223s | Prototype it'll be some testing on it of |
226s | course as it should be as |
228s | always and uh it's made mostly out of |
232s | parts that can be found found around the |
235s | island like uh the trash the bottles |
237s | this is all assets that we have lying |
239s | around acoss the island so this should |
242s | make fit in better also the cardboards |
244s | are accustom made but they're using |
246s | textures of already existing uh cards in |
249s | the game so cardboard boxes also so it |
253s | should fit in now we'll see when we |
255s | start testing so it's like a lowcost |
257s | camouflage suit right yeah yeah this |
259s | like uh make it yourself I mean you know |
262s | what to say one man's TR is another |
264s | man's treasure exactly thanks |
267s | man we got another one for you |
270s | oh looks like the gang is all here hey |
273s | guys hello there good sir hey uh why |
277s | don't you introduce yourself and tell us |
279s | what is your position here uh my name is |
281s | Nicola uh I'm programmer here at gire |
284s | and and how long have have you been at |
286s | game Parts uh for about 2 years now two |
289s | years all right and uh what are some of |
291s | the features that you worked on in the |
293s | past uh survival tips uh BCU lock |
298s | recently I worked on Base building |
300s | painting uh Squad |
303s | probation uh payt for gas on gas |
306s | stations oh that was you yes oh that was |
310s | you |
311s | okay okay Nicola and uh what are you |
314s | working on right now so currently I've |
316s | been working on headlamp and uh armband |
321s | that's going to go live in the next |
323s | update all right and I can show it to |
326s | you yes okay I would like you to show us |
329s | yeah so because the headlamp is battery |
331s | powered of course we need batteries and |
333s | we can turn it on right |
335s | nowo we can equip it it's the first item |
338s | that can be equipped so we need need to |
341s | do some refactoring for that and yeah as |
344s | basic as it gets you have the headlamp |
346s | and it's on your head and it's a lamp |
349s | yeah but that's useful you know yeah |
351s | yeah all right all right all right all |
353s | right and what can you tell us about the |
355s | armband uh well I can show it to you uh |
358s | so you have have the armband item on the |
361s | floor right now mhm and the Prisoner is |
364s | in the squad cheerful hyenas and he can |
367s | equip the Armen um when he equips it |
370s | nothing happens until he refreshes it |
373s | mhm uh when he refreshes the squad |
375s | emblem you can see the emblem of the |
377s | squad on his arm okay that's cool yeah |
380s | and the other prisoner can come in and |
383s | kill |
385s | him um |
387s | and claim kill |
395s | he has to respond so he can loot his |
399s | inventory uh let see searching |
403s | now and he will drop the |
405s | armb uh and the armband will have the |
409s | previous logo with the prisoner mhm on |
412s | it so we can see the green |
416s | logo uh but if you don't like the |
419s | previous logo you can use the previous |
421s | logo if you want for instance infiltrate |
423s | the other squad or something like that |
425s | okay that's cool if you want use your |
427s | own logo like this prisoner has um you |
432s | can just refresh the armband and you |
434s | will get your own logo right here and if |
437s | you leave the |
439s | squad uh you will also have to refresh |
441s | it so it |
443s | clears so that's pretty cool |
446s | yeah thanks a lot niola no problem h |
453s | [Music] |