about 6 hours
ago -
Perito
-
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Hello everyone. Another Monday, another update on how things are going on our side. Check it out ->


Our programmers are putting in a great amount of effort in a variety of things. This includes but is not limited to rain effects, some work one the armed NPC's and sentries, but most notable is the amount of bug fixing that is getting done.

The level design team has continued to exterminate as many bugs as they can. The death toll is rising and so are the corners of our mouths, as the demise of bugs simply puts a smile on our faces.

The animators are continuously polishing weapon animations and working on the tractor, while also focusing heavily on bug fixes
Hard surface is also working hard on fixing any bugs that surface.
Soft surface on the other hand was focused on multiple tasks, which are comprised of testing
2D has been making some improvements in the server browser and fixing some issues that arose with the tractors icon.

Our sound team (literally just one dude), has had "their" hands full with their work on DEENA's voiceovers and bug fixes.

Same old, same old. Testing features, animations, sniffing out bugs and marking them for death, hunting cheaters and engaging with you guys, of course.

The game design department has commenced their work on polishing codex entry and has also begun adding new entries into it, expanding the onboarding process even further.
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Let's move onto the next segment - your thoughts and prayers from last week:





___
And this wraps up this weeks transmission. For more SCUM content, make sure to keep an eye out on the following platforms:
Facebook[www.facebook.com]
X/Twitter[x.com]
Instagram[www.instagram.com]
-Perito


Our programmers are putting in a great amount of effort in a variety of things. This includes but is not limited to rain effects, some work one the armed NPC's and sentries, but most notable is the amount of bug fixing that is getting done.

The level design team has continued to exterminate as many bugs as they can. The death toll is rising and so are the corners of our mouths, as the demise of bugs simply puts a smile on our faces.

The animators are continuously polishing weapon animations and working on the tractor, while also focusing heavily on bug fixes
Hard surface is also working hard on fixing any bugs that surface.
Soft surface on the other hand was focused on multiple tasks, which are comprised of testing
2D has been making some improvements in the server browser and fixing some issues that arose with the tractors icon.

Our sound team (literally just one dude), has had "their" hands full with their work on DEENA's voiceovers and bug fixes.

Same old, same old. Testing features, animations, sniffing out bugs and marking them for death, hunting cheaters and engaging with you guys, of course.

The game design department has commenced their work on polishing codex entry and has also begun adding new entries into it, expanding the onboarding process even further.
___
Let's move onto the next segment - your thoughts and prayers from last week:

- The guns shouldn't be jamming at 100% in the first place and this is something we are already working on and it will be fixed with the full release of the game. Another thing that you should look out for is the condition the magazines and ammunition are in, since they also play a role in guns jamming.
Adding this as an optional feature in the server settings hasn't been planned for the full release of the game, but the idea does have some merit and we might consider it after the 1.0 release.

- We'd like to take this opportunity to shed some light on this sentiment, since it is a recurring one.
The concern you are having is exactly what we do not want to happen and the reason why we are putting so much effort into optimising the game as much as we can with the full release, so you guys get the most smooth and bug free experience in SCUM we can make.

- So this issue occurs mostly due to the two players having a gap in performance when it comes to their respective rigs and their respective streaming speeds. This issue should appear less frequently with further optimisation of the game, but what you can do for now is to let the player with the better setup take the wheel in order to avoid this occurrence.

- Sorry to disappoint you, but this will not be a feature in the 1.0 version of the game.
Base building however, will certainly be expanded on in the future and options like for example having a stone oven at your base might be something we will consider down the line.

- There is no information currently as post 1.0 plans are still in discussion crossing the t's and dotting the i's. Once we have that roadmap finalized, it will be shared do not worry.
___
And this wraps up this weeks transmission. For more SCUM content, make sure to keep an eye out on the following platforms:
Facebook[www.facebook.com]
X/Twitter[x.com]
Instagram[www.instagram.com]
-Perito