@Dave97960643 If you are talking about effects of the metabolism, attributes, skills on the performance that's already in the game. Actually Scum is the only game in the whole universe of games that has something like this implemented. It works, it's scalable, it's perfect.
@Dave97960643 If you are talking about punching bags, that's not. It might be though eventually. but my guess is that you are nagging about unarmed combat rework. To calm you down, it's on the list. Is that ok with you?
@CrustationGuy @KoKostinho @IssuesAreMe Movement is more less OK, actually is far better and more realistic than what other games have, especially how it’s linked with the metabolism and body condition. Again this is already science fiction for our competitors. Things you said regarding jumping will be fixed soon.
@CrustationGuy @KoKostinho @IssuesAreMe Also one thing you (and many others) should try to remember. Write it down somewhere. Programmer who does vehicles doesn’t do character movements, or animations, or fix issues with servers or anything else. He does ONLY vehicles. Why? Because vehicles are very complicated.
@danieloveraae Because the current car system doesn’t allow us these modifications, we need modular vehicles for that, and that’s why we decided to do one more iteration. Development is always about iterations until you get what works well. Especially if things are complicated