2 months
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TheGamepires
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2s | [Music] |
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16s | hey and we're back with another behind |
18s | the scenes video you might remember |
20s | cheesecake chees King from our last |
22s | batch of videos hey cheese hello how are |
26s | you man uh I've been better I see |
30s | suppose it's uh it's quite busy around |
32s | here quite busy around here indeed yeah |
34s | uh we're officially at crunch time right |
36s | now so uh the guys are burning on both |
39s | ends but uh let me ask you uh could you |
42s | tell us a little bit about uh the |
44s | responsibilities of the QA Department uh |
47s | yeah so we are basically the last line |
49s | of defense so we test everything that's |
52s | supposed to go out we also are in charge |
55s | of antichat uh cuz we don't have a |
59s | separate department for that and we're |
60s | also doing Community Management uh |
63s | server providers basically everything |
65s | that's that you see on the outside i' |
67s | say well that sure sounds like a lot |
69s | yeah um |
72s | maybe and uh what are you guys up to now |
75s | uh so we currently testing quests and |
78s | turrets and everything that's supposed |
79s | to be coming to this patch mhm um we're |
82s | also getting ready for the play day so |
84s | on the weekend the whole company is |
86s | going to be playing the everything |
87s | that's coming out in the PCH M the best |
90s | way to test stability and um live |
92s | environments so to say um and yeah |
97s | that's basically just testing everything |
98s | for the patch taking care of the |
100s | community antichat everything day today |
103s | plus the testing and that's about it |
105s | yeah and uh and what are some of the |
107s | features that you guys are testing out |
109s | uh quests turrets the we also got |
112s | Cruiser the the new motorcycle that's |
114s | coming out M uh we have implementation |
118s | for two wheel vehicle push now so you |
121s | will might be able to install engines as |
123s | well |
124s | mhm um and everything else that's coming |
127s | in the patch I don't want to give away |
129s | too much yeah yeah that's totally fine |
131s | and let me ask you how do you decide uh |
133s | which tester is uh is the right tester |
135s | for a specific feature um I I guess it's |
139s | it's um it's like that in every company |
142s | so you come here you basically have to |
144s | learn on all the fundamentals to start |
146s | and then over time you just get better |
149s | some things and then |
150s | we have people that are better at |
152s | testing certain things and we usually |
155s | separate the work to do the exact same |
158s | tests every time um so for example we |
161s | have a weer over there hey |
164s | we so we is a weapon enthusiasts and he |
168s | also has around 10K hours in scum and uh |
172s | he's our guy for testing weapons we have |
174s | the brother who is currently not here |
177s | brother is our anti- specialist our flit |
180s | specialist and uh yeah that's about how |
184s | we do it so over time you just profile |
186s | to be better at testing something and |
188s | you just get the same thing to test over |
190s | and over again yeah that makes sense |
192s | yeah okay thanks a lot man and uh and |
195s | good luck yeah see yeah and we got |
198s | another one for you I'm sure you guys |
200s | remember all Stella from our last batch |
202s | of videos and the map studio and so on |
205s | and so on how are you Stella hi good |
208s | okay and uh can you tell us a little bit |
210s | about some of the features that you |
211s | worked on in the past uh yeah I worked |
214s | on the d DLC uh did half of those |
217s | animations and most of the preparation |
220s | for you know bringing the dancers |
222s | organizing the shooting times everything |
224s | like that uh the death blog was my baby |
228s | I worked on that yeah that was a fun |
231s | challenge uh vehicle skins DLC that |
234s | trailer is mine quad trailer and I don't |
237s | know some facial work like for trailers |
240s | design work for the trailers for example |
243s | I did the facial closes for the photo |
246s | mode and here I can show you even some |
249s | of those things like how it works we |
251s | have these morphs and each of them |
254s | targets a certain area of the face and |
256s | then we can create a |
259s | pose so you know we can create a |
262s | finished pose using in each individual |
265s | morph so we have Clint pose for an |
268s | example something like that or you can |
270s | just control each eye and things like |
274s | that it's it's weird anything get funny |
278s | but yeah yeah that is so cool |
280s | actually so about the facial animations |
282s | there's another process that we use to |
284s | create them we have a phone with which |
287s | we can shoot our face you know with a |
289s | selfie camera and then we use that |
290s | footage to import it into an real engine |
293s | and with certain plugins we can you know |
295s | basically use it on met human characters |
298s | and then when when we do that you can |
299s | transport into mile and then we get |
302s | after we do some tweaking a finished |
304s | product like this which is basically a |
307s | really lovely facial animation oh that's |
310s | so nice yeah but before it looks |
314s | something like this this is the Louis |
316s | Monada from the DLC and you know we have |
319s | a control rig like this each of them as |
321s | I showed you before controls certain |
323s | parts of the face and then we just tweak |
326s | the animation and when it's ready it |
328s | goes into the trailer mark materials |
331s | whatever it's very versatile like you |
334s | can use his head on many different |
335s | bodies but you know this is Kane the |
337s | character from her trailers he's missing |
339s | a beard because when we work like that |
341s | they're all bald so it gets kind of |
343s | funny a lot of eggs in your trailer that |
345s | makes sense like yours like mine yeah |
348s | thanks for that Stella By the way |
351s | so yeah that's about it let me ask you |
356s | how long have you been here at game pars |
357s | a year and a half just a year and a half |
360s | yeah it sure feels like longer right |
362s | thank you same all right that's good to |
364s | hear uh that will be all thanks a lot |
367s | Stella till next time bye bye |