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13s | [Music] |
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15s | hello everyone welcome welcome welcome |
18s | welcome sit back relax and chill with us |
22s | for an hour or so while we talk about |
25s | the game play a game a little bit and |
27s | explain to you some things that are |
28s | cooking around uh my name is name is |
30s | beta I'm the senior community manager |
32s | here you already know me and you already |
34s | know my colleague Martin you also know |
36s | him as fur on Discord and he's here to |
39s | answer some of your questions as well uh |
41s | because I told him he has |
43s | to and he had no choice uh but yeah we |
47s | are here uh We Gather some of your |
50s | questions that you put on the steam post |
52s | and we're going to Showcase you a little |
54s | bit of the in-game footage from the |
56s | alpha build everything is still work in |
57s | progress of course so take everything |
59s | with a little bit of you know grain of |
62s | salt and yeah anything to add nope |
66s | nothing at all so nice being here yeah |
69s | thank as you can for the invite yeah as |
71s | you can see he's really really excited |
74s | whenever I ask him to do anything he's |
76s | so happy to do it but yeah um I hope |
80s | you're all having a good evening and |
83s | grab a drink grab a snack and |
87s | then let's see what's going on on and |
91s | then first of all I can see a lot of you |
93s | in the chat right |
95s | now uh Hey Mala hey M uh Hey feudal |
100s | better for president what's up with that |
102s | guy I don't know he needs to be banned I |
104s | don't trust him I don't trust him I'm |
106s | more trust fudal with him saying that my |
108s | forehead is I mean oh no my head okay |
111s | never mind uh anyway so let's get back |
114s | right into it so our first question |
116s | right now is from the guy on Steam named |
119s | Hower |
121s | is there any more info on the sickness |
123s | broken bones water purification and any |
126s | other survival features |
129s | no okay okay okay perh there's a there's |
133s | a bit Yeah so uh regarding any survival |
137s | features like broken bones that's been a |
139s | big one uh they are still in plans uh |
142s | but they are uh planned for a time |
146s | that's not now so yeah that that's going |
149s | to be in the game a b later I guess but |
152s | uh like water |
154s | purification uh and just general |
157s | illnesses and any upgrades to the |
160s | metabolism uh we're still planning to do |
163s | and add a lot of them of course that's |
166s | uh kind of what we want for the game and |
168s | that's why we made the metabolism the |
171s | way it is right so yeah we reip all |
175s | right soon soon so next up we have ZFS |
179s | Martin can we forget about the tactics |
182s | skill |
183s | forever uh well it's certainly not going |
187s | to be that soon that one is uh out of |
191s | our sides for now but uh it's not a hard |
195s | no so one day |
197s | perhaps all right uh fod foder I guess |
205s | hello is there any more plans for |
207s | expanding admin tools if so can you give |
210s | us some details about them yeah sure |
214s | so with Bas basically every feature we |
217s | add in we try to add as much uh admin |
221s | settings as we can and uh one of the |
225s | bigger ones that is not that imminent |
228s | but uh we have high hopes for it uh is |
232s | the ability for several admins to make |
235s | some tiny little quests on their own |
239s | that's uh still work in progress and in |
242s | the in the concept phase uh but we are |
246s | tossing the idea around because we think |
249s | it would be very |
250s | cool uh so yeah that's that I think |
253s | everyone would be pretty happy with that |
255s | one and it's going to be a big one all |
257s | right before we uh go into next question |
261s | uh first of all behind the scenes as |
263s | always is our one and only kicks who |
267s | needs to switch around our names uh |
273s | but anyway and stay like that for now |
275s | yeah okay so and next up we want to say |
277s | hello to raikit who is currently |
279s | leeching off our content hi raikit all |
282s | right next up we have Vladimir is there |
285s | a chance we get 1.0 this year and I can |
288s | answer you this one Vladimir as we |
290s | already said in our Dev Vlog um around |
295s | August or something like that uh full |
298s | release we are playing it on Q2 2025 to |
303s | make sure that the quality of 1.0 is |
306s | meeting uh both your guys' expectations |
308s | and ours as well uh next down next up we |
313s | have zuro will the mechanic of BCU being |
317s | able this is not me messing up English |
321s | but this is what it's written to |
323s | resurrect the players corpse into a |
325s | puppet after death be included in 1.0 |
328s | it's something that was seen in the long |
330s | trailer in 2018 and seems to me to be a |
332s | pretty core part of how scum works yeah |
335s | that's a really good question actually |
338s | uh that's something uh from the past |
341s | videos that uh we really want to add but |
345s | the technical difficulties around it are |
348s | currently a bit too much for us so uh |
351s | whenever uh we have the capabilities to |
354s | add that in uh we're going to do our |
357s | best uh but for now it |
360s | uh is just not a possibility I'm afraid |
364s | yeah the technical side of it is a |
366s | hassle let's just say it like that all |
370s | right and up next uh we have question I |
373s | which I guess as soon as you guys saw |
375s | that Martin is going to be on stream is |
377s | the one that you're mostly excited about |
379s | I wanted to ask more and this one is |
382s | from uh northmark 91 how complex will |
385s | the quests be yeah so let's prepare for |
390s | this one kicks get us in game |
393s | yeah so the quests |
398s | um the quests will be soft launched at |
401s | first so something like the drop ship uh |
406s | we kind of liked how the drop ship went |
409s | because we got so much feedback from it |
411s | from you guys that uh we think it's the |
415s | way to go for the |
416s | quests uh as you may know uh we didn't |
420s | have anything like it in the game so far |
422s | so it was a challenge for us as well and |
427s | we're going to work up on the complexity |
429s | right so we're going to start by |
432s | building a framework for ourselves to be |
434s | able to you know make the quest |
437s | quality and with some future updates |
440s | they're going to receive uh constant |
443s | upgrading but for now so like the first |
446s | iteration that everyone will get uh with |
450s | a certain |
452s | update uh is going to be the |
455s | following uh four of the Traders will |
458s | have |
459s | quests uh the quests will not be uh |
463s | direct story quests so we are not for |
466s | now in the soft launch implementing uh |
469s | any like story type |
472s | quests um they're going to be |
474s | Progressive so you will be able to uh |
477s | get to some more difficult quests |
481s | uh and there's going to be a few ways of |
484s | getting acquiring the quests and |
486s | finishing them uh some of that has been |
488s | shown in the like in the de Blog videos |
492s | so that's going to be cool and yeah the |
494s | like the types of quests are going to |
496s | range from your basic fetch type quests |
500s | to killing missions sweeping NPCs to |
504s | some more interactive ones so once we |
507s | get that done we're going to collect the |
509s | feedback see where we need to |
511s | improve uh and what needs to be changed |
514s | and then we're going to add the quests |
517s | to other Traders as well uh and we'll |
521s | see where the future goes uh of course |
523s | one day uh that whole system is going to |
527s | bring us to something more of a story |
530s | like theme but uh not anytime soon |
534s | because as I said it's been a challenge |
537s | to build that system up from the |
539s | beginning so we need to be sure we have |
542s | the framework the foundation right |
544s | before we continue to the extreme Quest |
548s | stuff all right and is there something |
550s | in game in alpha build that we have |
552s | right now that you want to show guys |
553s | yeah we have some stuff so uh as you |
557s | could have seen in the in the devlog |
559s | videos there's going to be three ways of |
561s | acquiring quests one of them are notice |
564s | boards that are going to be placed in |
566s | every uh slightly bigger town |
571s | um everyone will be able to see the same |
574s | quests there and of course if you don't |
578s | have anything unlocked some of them will |
580s | be unavailable to |
582s | you um and yeah the the quests will be |
586s | based around Outpost so the Traders are |
589s | going to be the quest givers for now and |
592s | depending on uh which Outpost is the |
596s | closest to the notice board you find uh |
600s | that's going to be your focal point for |
602s | finishing quests uh although some quests |
605s | are going to be autocom completed if you |
608s | have a mobile phone other quests like w |
612s | quests uh you will need to you know |
614s | return the item to the trader so you're |
617s | going to have to find your |
620s | ground and each Quest will have some |
623s | information for you so you should be |
625s | able to see everything of course uh the |
629s | like the art and everything is still VIP |
631s | you can see the blank papers right here |
634s | they are not actually |
635s | blank so when you interact with it |
639s | better it doesn't work because I told |
641s | you it's an alpha build right because |
643s | yeah the server setting is off yeah so |
646s | in editor currently it's working and all |
649s | that this is the alpha build that we got |
650s | today so a lot of the stuff that we are |
652s | talking about today might might be able |
654s | to be shown in the build right now uh |
657s | but for an example you can see an examp |
659s | example of uh notice board and where |
662s | abouts you can find them it doesn't mean |
664s | it's still going to be here uh this is |
666s | just a like testing case of where we're |
669s | going to place them y uh but this is |
672s | what |
672s | they're approximately going to look like |
675s | and so you know what to look for once it |
677s | finally drops yeah so there's going to |
679s | be like about six six quests on the |
682s | board and as people uh take the quests |
685s | they're going to have some refresh |
687s | timers uh so potentially from you know |
690s | the even PVP standpoint if you uh get to |
694s | a town and see an empty Quest board you |
697s | probably know someone has been there or |
700s | is living close even so that's also |
703s | something to consider for everyone uh |
706s | but yeah for every other problem you may |
709s | see now we blame kicks because I mean |
712s | it's the only logical thing to do yeah |
714s | absolutely so whatever something happens |
718s | that it's not supposed to happen the |
720s | person you can harass is kicks uh |
722s | fortunately he streams a lot so you can |
724s | actually harass him live as well so you |
726s | get a live reaction of uh him hating his |
731s | life um anything else you want to cover |
734s | right now well I think we have more |
735s | quest questions coming along so we'll |
738s | get to it all right |
740s | so next up we have Martin |
745s | accurate nice |
746s | name I'm interested which questions will |
749s | be asked and answered but I likely will |
751s | not be able to watch or join later on I |
753s | hope the stream will be free open to |
754s | rewatch later or will it be locked for |
757s | viewing uh viewing it after it is |
760s | finished so yes we are going to be |
762s | saving the VOD and we are going to be |
763s | reuploading the VOD later on uh to get |
768s | you guys who are not able to watch uh |
770s | right now to be able to watch it later |
773s | and for people uh like uh raikit feudal |
777s | and other people that like to analyze |
778s | every single detail that has been said |
781s | uh you're going to have material don't |
784s | worry all right uh next up Jack Brooks |
789s | new snow textures will there be |
791s | Footprints would make hunting animals |
793s | and other prisoners much more |
794s | interesting and |
796s | immersive um most likely not not |
800s | confirmed not but the issue is the |
804s | limitations that we have with the Unreal |
805s | Engine right now and the size of the |
807s | game so adding fo Footprints and players |
810s | leaving frints and then synchronizing it |
812s | all over the server and make sure |
814s | everything is uh you know nice and |
818s | proper uh might take too much resources |
822s | uh from the people that are already |
824s | tested with finishing all the other core |
826s | elements and major elements of the game |
829s | so don't count on it but it's not 100% |
834s | no uh next up we have face waster uh |
838s | looking forward to playing the new |
839s | features we're looking forward for you |
841s | to play them as |
842s | well uh next up we have sticks |
847s | 2909 thank you for the update and for |
849s | your work guys thank you for enjoying |
852s | it and Akamai we all know Akamai we all |
855s | love |
857s | aamai how many cups of coffee does |
859s | Martin drink per day first of all it's |
862s | not cups it's gallons yeah and it really |
864s | depends if I talk to aamay that day or |
867s | not but like if not then like it's two I |
871s | guess and if yes then I don't even know |
875s | man it's hard life with that guy all |
878s | right and then the second question what |
880s | does Martin use to disinfect the room |
882s | after an update upset stomach oh why |
886s | would I do |
890s | that all right uh next up is uh KJ KJ a |
896s | and this one is a bit longer one so bear |
898s | with us here |
901s | uh I love the slow walking zombie |
905s | animation I wish there was a puppet |
907s | cannot run or slow puppet server option |
909s | it would fit perfect to the section |
912s | where puppets cannot open doors or |
914s | puppets cannot jump through |
916s | Windows please think about to add a slow |
919s | puppet's options okay we understood that |
923s | love the animation that would give like |
926s | The Walking Dead wipes zombies or |
928s | puppets or looking way more aesthetic |
930s | when they are not running and jumping |
932s | around like clowns the slow animation is |
935s | great I know the open world would be |
937s | easier but there are still drop ship |
938s | smack suiciders and maybe NPC enemies in |
941s | the I guess future slow puppets would so |
945s | good only in server options you can turn |
947s | on thank you keep up the nice |
950s | work yeah well thanks |
953s | yeah uh so only walking zombies possible |
957s | or |
958s | not uh yeah I mean why not |
961s | but it's it's difficult with things like |
965s | that because they uh tie into other |
968s | things like prisoner speed that's also |
972s | why we sometimes get questions if we |
974s | going to make prisoners even faster or |
976s | something but then again it's correlated |
979s | to NPC speed as well because from some |
981s | of them you need to be able to run away |
984s | from the |
984s | others not so much so I mean as a server |
989s | setting a lot of things are possible but |
992s | yeah I'm not going to confirm or deny |
994s | that all right well I see a comment here |
996s | software developers is using paper I'm a |
998s | community manager I'm not a software |
1000s | developer so I need my paper all right |
1001s | then you back the hell off all right |
1004s | next up we have the ISU been eagerly |
1007s | anticipating the quest update as someone |
1009s | who plays single player primarily and |
1011s | eventually reaches a plot Plateau with |
1014s | progression once I got a decent gun |
1015s | collection and food lder built up it'll |
1018s | be nice to run par for the merchants |
1021s | will we be getting new voice lines when |
1023s | the quest update releases yeah yeah for |
1026s | sure so uh each Trader that will'll |
1029s | initially have and later on uh quests uh |
1033s | we're going to uh get some new voice |
1035s | lines for them for you know the usual |
1037s | stuff when um they accept the quest when |
1040s | you finish the quest when you do |
1043s | something bad when you do something good |
1045s | whatever but yeah uh they will have new |
1047s | voice lines for sure |
1049s | all right and next up we have uh Zimbra |
1054s | plus something written in Korean and I'm |
1056s | sorry I can't read Korean uh guys should |
1060s | I install the game or wait still though |
1062s | uh install the game now like right now |
1065s | this second do it install it |
1070s | now |
1073s | immediately cool monkey games VR air |
1076s | balloons when please |
1080s | yeah |
1081s | soon don't don't don't even say |
1084s | it's they will take it serious and then |
1087s | in two days I'm going to be responding |
1088s | to like 50 questions like oh you |
1090s | promised air balloons no we haven't |
1092s | promised air balloons we haven't |
1093s | mentioned air balloons that's going to |
1095s | be your problem not mine next question |
1098s | Samantha |
1099s | Raven uh they're tired but they look |
1103s | like they're having so much fun making |
1105s | this game the animation Department looks |
1107s | like it's a lot of fun but complicated |
1108s | at the same same time keep up the |
1110s | amazing to amazing work gire team uh |
1114s | thank you samanta |
1116s | yep all right next up we have sir alard |
1119s | the |
1120s | six not the previous five but the six |
1124s | number six will there be any motorcycles |
1127s | other than the sports and dirt something |
1129s | like a chopper or |
1131s | Harley-Davidson I mean yes there has |
1134s | been before and it's going to make a |
1136s | return return really soon yep we call it |
1139s | the cruiser but basically the same thing |
1141s | yeah so every vehicle we had back then |
1144s | we going to have back now |
1148s | yeah uh next up we have Jim the coffee |
1151s | guy Dev stream heck yeah I better see |
1155s | you there in chat Jim the coffee guy cuz |
1157s | if you're that excited with four |
1160s | exclamation marks and five question |
1163s | marks you better be here all |
1166s | right uh next up we have wild style |
1170s | killer will there be an animation pass |
1172s | for example to match up the head bobbing |
1174s | and arm movements in the first person |
1176s | while moving currently it feels very |
1179s | cartoony when holding a knife melee |
1180s | firearm in first person and run running |
1183s | full Sprint like the arms and feet |
1185s | movements don't match up the character |
1187s | feels floaty almost and the zero gravity |
1189s | jumping will this change uh I can answer |
1193s | you this uh yes uh animators are making |
1196s | a pass on all of the animations and |
1198s | seeing what needs to be up updated uh |
1200s | and how they're going to best approach |
1203s | it and all that how and when it's really |
1206s | too early to tell but work is being done |
1211s | on that front as |
1212s | well uh sha sh sh sh |
1219s | sh got it y third times a chart I like |
1222s | the video fun to see the mockup being |
1224s | done looking forward to the stream I |
1226s | better see you here as well even though |
1227s | I butchered your name I I better see you |
1229s | in chat as well sorry about the name |
1231s | though uh zanic |
1234s | 1993 Mac 10 hell |
1237s | yeah my questions will the game support |
1242s | modding uh will you add server said uh |
1247s | okay so first off let's answer that |
1250s | definitely not before |
1253s | 1.0 uh currently we are focusing all of |
1257s | our efforts on finishing the features |
1259s | making sure that it's ready for uh |
1263s | 1.0 after that we can revisit and see |
1267s | but do not expect it earlier okay kicks |
1269s | what is |
1271s | it never mind all right what I'm showing |
1274s | my profile too much no okay cool all |
1278s | right cool uh will you add sever cuz my |
1281s | chat is here and then my camera all |
1283s | right never mind we are a professional |
1285s | company second one will you add server |
1287s | setting to make zombies walk slj and we |
1290s | answer that in the previous one as |
1292s | well |
1294s | Pythagoras as soon as I hear that name |
1297s | my flashbacks flashbacks to high school |
1300s | and Primary School like I really want to |
1303s | skip your question now with the name |
1304s | with pagor but I'm going to be nice |
1306s | today will the skill system be reworked |
1309s | to actually use the plenty of unused |
1311s | bars or will some of those go unused in |
1313s | the full release skills like programming |
1316s | animal handling Etc yes so |
1319s | uh as you may remember we had a lot of |
1321s | those disabled in the character |
1325s | creation uh we have plans for some of |
1327s | them but they are meant to go hand inand |
1330s | with other features so like we won't add |
1334s | any skills just to have more skills |
1337s | because the like the balancing per |
1338s | attribute and everything gets really |
1341s | complicated then uh so yeah like |
1344s | features like animal handlings and |
1347s | further electronic stuff stuff that |
1349s | would require hacking programming |
1352s | whatever uh are in the future how |
1356s | far nobody knows but uh yeah those |
1360s | skills you've seen |
1363s | previously uh are still in contention |
1365s | just not in the immediate future all |
1369s | right y GG Allen 45 I would love to know |
1373s | if the plans for losing teeth and |
1375s | advanced unarmed combat are planed to be |
1377s | implemented as stated early in the |
1380s | development or if current design |
1382s | decisions have shifted fortunately we |
1385s | have a game designer yeah so design |
1388s | design decisions H what a |
1391s | question um yeah so we have like a |
1396s | shortterm plan uh they are not in the |
1399s | short-term plan but in the long-term |
1402s | plan who knows uh we kind of want to get |
1405s | you know the the stuff we really need to |
1408s | get for until 1.0 and from there we'll |
1413s | kind of see uh where the game will be |
1416s | and where the community will be as |
1419s | always we listen to you guys perhaps |
1421s | even a bit too much at times but yeah |
1424s | we'll see about that I mean judging by |
1425s | the comments I read we don't listen to |
1427s | them at all but yeah but that's why |
1429s | that's why we had Lis Monada in the |
1431s | chats he he's going to show oh yeah all |
1434s | right cool so whatever somebody says |
1437s | that we don't listen we just send them |
1438s | over his way yeah yep that's for sure we |
1441s | good Louis you all right with that plan |
1444s | I hope you are cuz that's what we're |
1445s | doing right now all right next question |
1447s | R shark 111 117 which all right what |
1453s | about dual weapons was that ever |
1455s | considered it would be cool to shoot |
1457s | like a cowboy with my dual 357 serpents |
1460s | from the |
1461s | hip zero |
1463s | accuracy yes so that would be one of the |
1466s | coolest things we could do so we won't |
1470s | do it I disagree I disagree I hate W |
1472s | building you hate it it's unpractical |
1475s | and like zero accurate as long as you're |
1476s | like asking this you're just basically |
1478s | asking for an excuse so you can like |
1480s | explain to your friends why you have |
1481s | zero accuracy oh no guys I was dual |
1484s | building we all know you can't hit [ __ ] |
1486s | so we won't do it just because of that |
1488s | yeah yeah but no it's so |
1491s | technically uh it's really really |
1494s | complicated to |
1496s | support basically all of the animations |
1498s | we already have but for the other hand |
1500s | so how would you how would you reload |
1502s | those how you have you have one revolver |
1504s | you have the other revolver you run out |
1506s | of bullets oh what am I going to do now |
1508s | well you just hide them like from the |
1510s | screen we're not doing that and they |
1512s | magically K kicks actually comes then he |
1515s | runs up and he he reloads it behind the |
1518s | scenes yeah all right or the third arm |
1522s | appears yeah that's also a good one yeah |
1525s | yeah uh yeah watch Thomas love saying |
1528s | that we're going to do it now because I |
1529s | said we won't uh next up eight Wonder |
1532s | baton eight Mr Martin Mr Martin Mr oh |
1536s | thank you sophisticated sophisticated |
1538s | are there any plans to implement a |
1540s | companion NPC I don't care if it is a |
1542s | wolf as a companion instead of a human a |
1546s | little bit furry but it would be great |
1548s | if the Companion Wolf attacked the |
1550s | puppet it would make the single player |
1552s | mode more |
1554s | interesting so as I've mentioned about |
1556s | the animal handling skill |
1559s | uh |
1561s | companions were kind of planned but it's |
1565s | it's like it was in the concept and it |
1568s | still is what that would mean in scum uh |
1571s | since of course we have both PVP and PV |
1575s | and everything in between with the |
1577s | private servers so we still are not sure |
1581s | how would that look how would we do it |
1584s | from the performance |
1586s | side uh but yeah like should go along |
1589s | with the anim animal handling |
1592s | stuff uh we did not scrape it off the |
1594s | board but yeah we'll I guess see about |
1598s | that one it's not going to be anytime |
1600s | soon I can confirm that one all right |
1603s | next question is by the guy called |
1605s | Romania |
1607s | Hunter what what about to put back the |
1611s | tatos I guess tattoos but it says TS TS |
1616s | TS potatoes no t |
1619s | ters ters stick them mesh them put them |
1622s | in the |
1622s | stool okay so about the tattoos yeah so |
1625s | they are planed to make a return there |
1627s | is a issue where it's really not that |
1630s | simple especially when you consider the |
1632s | complexity of our characters so as you |
1635s | all know that how much you eat and what |
1638s | you eat uh it depends on your body |
1640s | weight and your |
1641s | bodybuild and then you have something |
1644s | called UV mapping and then you have to |
1645s | have adjustable UV mapping and then |
1647s | those tattoos have have to adjust to |
1650s | those body changes as well so it is |
1653s | really something complicated to do we |
1655s | are planning to do it but since we are |
1659s | on a time schedule right now towards 1.0 |
1662s | priorities are all of the core features |
1664s | and then we can do the Cosmetic uh thing |
1668s | like that listen to him and he says he's |
1671s | only a community manager like yeah well |
1673s | I stick my big ass nose where it doesn't |
1675s | belong a lot of the time so I can answer |
1676s | some questions myself you know |
1679s | next next question is noer |
1682s | R is there any plan on reworking the |
1685s | melee combat if I should say something |
1687s | that I really don't like it would be |
1689s | that don't get me wrong I love this game |
1692s | but sometimes set combat can be reducing |
1695s | haha and while we said that alarm went |
1697s | off in the office but immediately |
1699s | stopped so if you see us cut off in the |
1701s | meantime uh if you're running watch the |
1705s | news Sor right so is there any plan of |
1708s | reworking the Mele combat yeah yeah |
1710s | there are some plans um melee combat is |
1714s | well quite basic right now uh where we |
1718s | end up with that it remains to be seen |
1721s | it's again mainly due to the animation |
1724s | technicalities so having a melee rework |
1727s | isn't only like I don't know a uh design |
1731s | and programming challenge we also have |
1734s | to beware the animations because it |
1738s | could get hectic real real fast and MH |
1741s | we don't want anymore any more |
1744s | hectic so yeah all right next question |
1748s | is from 358 216 |
1752s | 3480 I'm sure this is what your birth at |
1755s | given name a real account yeah uh is it |
1758s | possible not to delete the archive |
1760s | deleting a standalone save every time |
1762s | will cost you a lot of players I hope |
1764s | the developer will let me save a |
1765s | standalone save so I'm guessing the he |
1768s | talking single player single player |
1769s | probably yeah so unfortunately whenever |
1771s | we wipe it means there are some huge |
1773s | changes to either the database or the |
1775s | core element or something like or |
1778s | physics or uh something that if we leave |
1781s | all assets in it will completely break |
1785s | the game and there are no other ways |
1789s | around it so in order to have progress |
1791s | in the game and continue development a |
1793s | wipe is necessary and with that uh |
1796s | single player wipes are also necessary |
1800s | we don't like them as any more than you |
1803s | do even though like 80% of private |
1806s | servers wipe their servers all the time |
1809s | uh but yeah once we release Early Access |
1813s | you will see a lot less swipes uh as |
1817s | most of the if not all the uh core |
1820s | features are going to be in there with |
1822s | no changes needed to them I mean of |
1824s | course something might happen in the |
1826s | meantime but those are the right |
1829s | now next up we have |
1833s | SE |
1835s | hello can you us to add as many gun and |
1838s | B XX as we want in single player I |
1841s | understand the limit for uh multiplayer |
1843s | but single player should be up to the |
1844s | player also is there plans to display |
1847s | our gear and guns on a mannequin in the |
1850s | future that actually doesn't sound that |
1853s | bad for the for the limitations we're |
1857s | going to have to check it with our |
1858s | programmers I guess but I don't see why |
1861s | not but like who am I right senior game |
1865s | designer |
1867s | apparently how did that |
1870s | Happ all right uh crit crit game really |
1875s | needs a graphical and UI overhaul it's |
1876s | shockingly outdated yeah as you can see |
1879s | in a couple of our postings and uh uh |
1883s | Dev updates uh we are working on that as |
1885s | well so look forward to that |
1888s | and then we have 8 Wonder baton 8 again |
1893s | Mr Martin keeping it formal show us the |
1896s | current state of quest content do you |
1898s | want to show them the Curr well we |
1900s | showed the bit uh I think that the other |
1904s | bit are not working on this build okay |
1907s | so no uh we we we will show you but just |
1910s | keep in mind uh this is |
1912s | extremely uh early ACC like working |
1915s | progress and you will see why I'm saying |
1918s | this M uh so right now we have a |
1922s | smartphone oh saw some creation L there |
1926s | and we will get a mobile |
1932s | phone insert yeah I think you still |
1936s | don't need the battery all right because |
1938s | why would you and then and |
1941s | then come on Mr game designer how do you |
1944s | do this you don't you don't oh it |
1947s | doesn't completely yeah I think it's all |
1950s | right it's it's the server settings okay |
1952s | so we didn't all right so basically you |
1955s | can see that the smartphone is no longer |
1957s | broken at least so you will be able to |
1960s | uh get |
1963s | the quests on your smartphone and you |
1967s | can also track them in your Journal here |
1969s | as you can see we do have a little bit |
1971s | more so the quests will have as I |
1974s | mentioned tiers there's going to be |
1976s | three tiers of quests uh you you will be |
1978s | able to do everything through the |
1980s | journal tab uh so you will be able to |
1983s | see every quests Quest that you accept |
1987s | all of the details where you have to |
1989s | bring stuff uh what still needs to be |
1992s | completed what's going to be the reward |
1994s | for it uh and you're going to be able to |
1998s | abandon the quest from the journal Tab |
2000s | and everything but yeah as we currently |
2003s | cannot accept the quest uh we cannot see |
2007s | how is going to look in the journal but |
2010s | uh basically everything that the Traders |
2013s | will offer you from like information |
2016s | wise uh it's also going to be visible |
2019s | through the journal so you know like no |
2022s | fetting about missing information or |
2025s | anything like |
2026s | that all right so yeah uh in short no we |
2031s | cannot show you the current uh progress |
2033s | on Quest cuz it's not in this build yeah |
2036s | as I said no Community manager has to |
2039s | show |
2040s | something yeah that's what |
2043s | yeah soon to be junior uh or customer or |
2048s | customer yeah enjoying everything all |
2050s | right next question uh fishing Ranger |
2052s | enjoying everything scum is offering |
2054s | eagerly awaiting the quest system maybe |
2056s | getting a little impatient for it LOL |
2059s | looking forward to the drop ships |
2061s | getting more added to them my question |
2063s | is though can we expect more survival |
2066s | aspects being added soon things such as |
2069s | broken bones |
2070s | diseases uh the need to boil water |
2073s | negative effects due to weather |
2074s | conditions and other things along the |
2076s | line that somebody would need to fight |
2078s | to survive I would also like to see more |
2081s | added to farming I want to grow |
2083s | strawberries okay more cooking recipes |
2086s | and please please add some hunting and |
2088s | fishing traps and fish |
2090s | trophies okay so for the first part we |
2093s | already answered that yep and then uh |
2096s | more things to farm more cooking recipes |
2099s | and some maybe hunting and fishing traps |
2102s | yes so the like the farming stuff and |
2105s | adding adding more I don't know fruits |
2107s | vegetables whatever uh isn't really like |
2111s | a problem so we're going to add more |
2114s | things because the like the layout we |
2116s | set up for ourselves to you know add |
2119s | more content is pretty decent so we can |
2123s | do it on a fairly regular level once |
2126s | when we uh get everything else in shape |
2132s | so like for example fishing uh needs |
2135s | some more work and polish and love |
2138s | serious serious love and we're going to |
2141s | get to that I hope soon and you know |
2145s | when we do all all of that we're going |
2147s | to hopefully be able to add a lot more |
2150s | content in in the already existing |
2152s | features all right yep okay so next |
2156s | question is from Boomer 37 and he |
2159s | originally asked this uh question in |
2161s | German and I'm not reading German cuz |
2163s | I'm not letting you guys clip that and |
2165s | share it all over because I'm definitely |
2167s | going to butcher that so we did a little |
2169s | bit of a translation in English it might |
2171s | be wrong but we'll we'll answer it |
2176s | anyway it totally makes sense to add an |
2178s | animation that's supposed to show that |
2180s | you're dying but you can still tell the |
2181s | difference because if you die normally |
2184s | you just fall over in some random way |
2186s | without an animation you can see then |
2188s | through the animation that it's fake and |
2190s | no okay it's just an animation trick and |
2193s | I'm guessing this is U about the new |
2196s | animation that we added for the okay so |
2199s | the play dead one is more or less of an |
2203s | emote that you can use to |
2206s | like mess around and get into the uh |
2210s | Halloween spirits and all that you can |
2212s | actually still I guess at the end of the |
2215s | animation stay there and pretend you're |
2217s | dead uh as for making it actual that uh |
2221s | that |
2222s | itself |
2225s | um it would require you |
2228s | to uh be able to get into a knock |
2233s | knockout State Regal State and exit it |
2236s | on command but that is might that is not |
2241s | something that we might technically be |
2242s | able to do right now |
2249s | see how I avoided that |
2251s | yeah great work buddy that's why I'm the |
2254s | community |
2256s | manager uh all right next question there |
2259s | m oh we still have to wait until the |
2262s | second quarter of |
2264s | 2025 yeah okay I still have enough time |
2267s | until then to make my character even |
2268s | stronger thank you very much for your |
2270s | work and stay healthy that ship has |
2272s | sailed I'm already looking forward to |
2275s | the new features that will be coming to |
2276s | the game and we are looking looking |
2278s | forward to you guys experiencing what we |
2280s | have planned for you guys all right next |
2284s | question from |
2286s | cosmic uh oh no that's not it all |
2292s | right uh even papers won't won't help me |
2296s | next question is from |
2297s | F250 |
2299s | man11 when are we going to get craftable |
2302s | ovens so we don't have to venture out |
2304s | with generators gas and in ingredients |
2307s | to bake |
2309s | uh good question it's uh somewhere in |
2313s | the you know to-do list M uh but it's |
2316s | not going to be it's not going to be in |
2318s | the next update but we're going to you |
2320s | know keep it there just for you because |
2323s | yeah I know all right I'm not sure if I |
2326s | can say this name on Twitch honestly so |
2329s | I'm going to skip skip the name yeah our |
2332s | quests coming this year uh yes the |
2335s | quests are coming this year as I said |
2338s | somewhere before uh they are they're |
2342s | going to be soft launched so we're still |
2345s | going to see in what |
2347s | capacity uh we're going to release them |
2351s | but uh yeah so just to repeat a bit uh |
2355s | four Traders are going to have the |
2358s | quests and they will have you know a |
2361s | fair amount but we going to upgrade then |
2365s | uh in the later update but yeah this |
2368s | this year seems like a good time for |
2369s | Quest why not why not yeah why not all |
2373s | right next question is from uh red |
2378s | Thunder okay will the drop ship still |
2381s | spawn in on players or will it roam the |
2383s | island please let it roam it's much |
2386s | cooler um so drop ships actually have a |
2390s | couple of you know ways of |
2393s | operating uh the roaming part is just |
2396s | one of those ways so you know it's not |
2398s | one or the other we can have multiple |
2401s | ways of them interacting with the |
2403s | players uh the encounters that the |
2407s | players have around the island uh seemed |
2411s | very cool for now the |
2413s | problems uh most of you were facing were |
2416s | the base attacks so that's where we have |
2421s | to do some work right MH because they're |
2424s | you know strong and we're going to add a |
2426s | lot more conditions and and everything U |
2430s | so we can kind of uh have more |
2434s | understanding of which base are going to |
2436s | get attacked and that you can get more |
2439s | understanding and prepare for the |
2442s | occasional battles versus the tech one |
2445s | entries and drop ships so yeah but we we |
2448s | are planning to keep multiple ways uh |
2451s | it's not just going to be uh one roaming |
2454s | drop ship or just the drop ship that you |
2457s | know attacks and uh destroys everything |
2460s | you own |
2462s | yeah all right and looks like we went |
2465s | through all of the questions that we got |
2466s | from Steam here well all of those that |
2469s | we wanted to answer anyway that's a lot |
2470s | of paper by the way we going to recycle |
2473s | yeah we're going to give KS give kicks |
2475s | he hasn't eaten anything all day so we |
2477s | got to give him |
2478s | something um all right so now we can |
2481s | take some questions from the chat as |
2483s | well and immediately the first questions |
2484s | that I see is from some guy called Dario |
2487s | k |
2488s | that uh guess first time chatter first |
2491s | time user speaking of conditions what |
2493s | kind of conditioner do you use for that |
2495s | glorious hair if you're asking me so uh |
2498s | basically what I use is spit uh hair |
2501s | blow dryer and then uh nothing at all |
2504s | and then I have perfectly conditioned |
2506s | hair I mean it's glorious glorious |
2509s | perfect for the camera as well oh yeah |
2511s | oh yeah yeah so you can see like not |
2513s | only that but it also makes the light |
2515s | bounce off and so that can get better |
2519s | lightning and look even more glorious on |
2521s | the camera yeah it's teamwork really |
2523s | yeah yeah Teamwork Makes a DreamWork all |
2527s | right uh will there be a movement fix to |
2531s | be more |
2532s | realistic there'll be a movement fix |
2535s | yeah so we are planning to do some work |
2538s | on General player movement there's been |
2541s | some stuff that has been bugging us for |
2543s | for years I guess now uh the physics of |
2546s | it is complicated it's really |
2549s | complicated so uh I'm not going to go |
2552s | into details uh what's been uh worked on |
2556s | some things are already being worked on |
2559s | but we're going to leave that for one of |
2561s | the development updates yeah yeah all |
2564s | right uh I can see one question here |
2566s | from old snake 07 uh one character for |
2569s | all server um definitely not it would |
2572s | lead to Too Much griefing and exploits |
2576s | that it wouldn't be possible uh give an |
2578s | example you're playing on an official |
2580s | server PVP server whatever and you are |
2583s | surrounded in a house and you're about |
2586s | to die it wouldn't be fair that you just |
2588s | okay I'm going to hop on another server |
2590s | run out of the house an empty server run |
2592s | out of the house get the hell away from |
2594s | everybody and then hop back on the |
2596s | original server it's just there's too |
2600s | many things that can go wrong with it |
2602s | and it's not really |
2605s | viable uh next up let's answer the C |
2609s | plane one I have seen that one repeat so |
2613s | as I've said uh all of the vehicles uh |
2616s | that were previously in the game are |
2618s | making a return uh at some point so for |
2622s | the C plane uh specifically we are still |
2626s | thinking about several options uh one of |
2630s | those are that the regular plane is |
2632s | going to be customizable and you can |
2635s | make it into a c plane the other one is |
2638s | that uh as they were before there are |
2641s | two separate uh Vehicles right so but |
2645s | yeah it's definitely uh coming back all |
2649s | right uh I see a question here which |
2651s | actually goes to a point that I wanted |
2653s | to give at the end of the stream from |
2655s | Moon mermaid will we receive some uh |
2658s | roleplay additions uh actually uh there |
2661s | is a high possibility for that cuz I've |
2663s | been talking with Aries and all that so |
2665s | I just want to make a request right now |
2667s | for all of you in our roleplay community |
2669s | and know that uh make sure you contact |
2671s | me on Discord uh you can find me in our |
2674s | official Discord under all announcements |
2676s | make sure you join the official Discord |
2677s | first because you won't be able to |
2678s | message me otherwise uh if my I'm bet on |
2682s | Discord and make sure you contact me and |
2684s | send me all of your suggestions and |
2686s | stuff that you want to see for uh the uh |
2689s | roleplay Community as well so got on |
2693s | that uh all right next c c kill |
2699s | back I was waiting for that one I mean |
2701s | if you ask some people it never left |
2704s | yeah I mean honestly the camouflage |
2707s | skill uh so we are planning |
2710s | to uh make the camo skill a bit more |
2714s | well I wouldn't say useful but clear in |
2717s | what does it mean because obviously when |
2721s | you say camouflage when you have two |
2723s | players just with the different set of |
2725s | clothes mhm that works like a camouflage |
2728s | as well so we are going to get to it and |
2733s | if I mean just in all honest if we see |
2736s | that it's not working we going to scrap |
2738s | it because uh the game needs to have |
2741s | like the skills needs to be pretty clear |
2744s | and camouflage is something that uh PVP |
2748s | players can abuse if done wrong and like |
2753s | if it's not going to be okay in any |
2755s | iteration we do we just is going to not |
2758s | include it but uh we'll get there yeah |
2761s | all right uh next up we have uh tarantal |
2765s | and 97 who is constantly spamming scope |
2767s | fix when scope fix when scope fix when |
2770s | scope fix when if you think this is |
2772s | annoying well yeah uh anyway uh scope |
2774s | fix when uh when when it's fixed yeah |
2778s | like I don't know when to tell you it's |
2780s | not like that we want to keep the bugs |
2782s | in whenever it's fixed and we ready to |
2784s | release that's when it's going to get |
2786s | fixed |
2789s | yeah will the cannons in the abandoned |
2792s | bunkers be activated that |
2795s | is that's a that's a that's a question |
2799s | that is a surprise that we're saving for |
2802s | later all right uh will there be an |
2806s | interactive |
2807s | mapping will there be an interactive |
2810s | mapping uh so we have again we we have a |
2814s | lot of plans it seems uh |
2817s | but we have some concepts for it and we |
2821s | would really like to do some first basic |
2824s | changes and then uh further upgrade it |
2828s | uh it is not in the near future mhm I |
2832s | can yeah say it's not going to be in the |
2834s | near future but we have a lot of |
2837s | feedback on that so yeah hopefully we |
2839s | get around to it all right uh next we |
2843s | have torsin uh the last modular vehicle |
2847s | when are they planned to be done we are |
2850s | planning to implement all of them uh up |
2853s | to and before |
2855s | 1.0 all right I see a lot of the custom |
2858s | quest questions so uh yes we are |
2863s | planning to add at some point the |
2867s | ability to for you guys to make some |
2871s | quests uh by yourself how is that going |
2874s | to look like and what possibilities will |
2877s | you you have uh that I still do not know |
2881s | it is still in the conceptual phase but |
2884s | we would really like to do that because |
2887s | uh we think you guys are able to do a |
2890s | lot of fun stuff you know and yeah but |
2893s | we'll see in what capacity are we going |
2896s | to be able to support it we have a lot |
2898s | of ideas for it uh and the programmers |
2902s | even said it should be okay so but we |
2905s | don't trust them as much so so we we're |
2908s | just going to have to see I see a |
2909s | questions from one no please add gym |
2912s | tools I don't know I think that the load |
2916s | on the server might be too |
2920s | heavy here he goes |
2923s | again yeah I mean can we just remove him |
2926s | from the screen kicks can we just you |
2928s | know split it here |
2933s | yeah a come on |
2938s | all right next |
2941s | question uh will window shutters be |
2944s | added for |
2946s | basis uh so at the last iteration we |
2950s | implemented uh some of the stuff but we |
2954s | have more plans for the windows |
2957s | specifically uh it's technically |
2960s | currently a bit |
2961s | complicated uh but we're going to do |
2964s | them at some capacity I still don't know |
2967s | if there's going to be stuff you know |
2969s | parts that uh move and you can open or |
2972s | close we have to really be careful |
2975s | because base rating could perhaps become |
2979s | just another thing if it's if it's easy |
2982s | if it's blocking damage if could you |
2984s | know there's aund things that could go |
2986s | wrong so as simple as it sounds uh we |
2990s | kind of have to be really careful about |
2992s | that |
2994s | one uh all right |
2999s | more |
3000s | questions when comes new |
3003s | updates soon |
3005s | comes like real soon and a hard fix |
3008s | maybe yeah we are planning a lot of the |
3011s | fixes as we said in the post uh there's |
3014s | a lot of people testing it right now and |
3016s | feed feedback flying from all over the |
3019s | sides uh we want to get it right and get |
3023s | all of that Fe feedback and then have |
3026s | all the settings set right so yeah you |
3030s | can look forward to those pretty |
3032s | soon uh Mala poop streamer mode I won't |
3036s | stop |
3038s | asking okay don't stop asking uh can we |
3042s | see the scar |
3043s | l should we show the Carl can we I movi |
3047s | matovski told me that I shouldn't show |
3049s | it that I need to save something so if |
3051s | matovski tells us that it's okay in chat |
3053s | yeah movi is here in chat it's really up |
3056s | to to matovski so spam matovski uh oh |
3059s | there you go sure all right let's get |
3062s | rid of this pH yeah I really hope that's |
3064s | in the build that that needs to that |
3067s | needs to be the |
3070s | build we of course of course |
3074s | I more creation letters I hate this |
3078s | key so uh as you could see on social |
3082s | media and |
3084s | uh Steam and everything like that uh we |
3087s | are we do have a new weapon coming soon |
3091s | it's the another Belgian variation |
3094s | another variation of the Belgian rifle |
3096s | Scar and instead of the DMR this is the |
3098s | scar l version chambered in 556 and I |
3103s | without any |
3105s | ammo |
3107s | uh and it is shorter it is a little bit |
3113s | lighter uh but it's still a scar so it |
3117s | looks like a scar it's going to be have |
3120s | a it's going to be a little bit more |
3122s | accurate a a little bit slower fire rate |
3126s | but it's still a beautiful weapon that I |
3131s | mean who doesn't like guns in this game |
3134s | so for those of you who don't know B is |
3137s | our local weapons expert he's really |
3140s | hyped about any weapon so yeah yeah so |
3144s | but it is cool yeah uh so so uh these |
3148s | were meant to be uh in service until |
3151s | they realize that it's you know we |
3154s | already have a 556 weapons why do we |
3156s | need another one uh but there is still |
3158s | in service in a lot of the armies around |
3159s | the world uh up to this day uh we |
3163s | decided to implement it in the in scum |
3166s | because I mean it's a scar l come on |
3169s | everybody likes the scar l the scar age |
3171s | the scar family just looks so good and |
3174s | as you can see okay 556 the animations |
3178s | for it are pretty good even though like |
3180s | we said it's still work in progress so |
3182s | uh the magazines right now need to be |
3184s | worked on and another thing that will be |
3187s | arriving pretty soon and still needs to |
3189s | be worked on on this car are |
3191s | malfunctions but as soon as those are |
3193s | done it's in the game and I guess yall |
3197s | want to see me fire it |
3200s | right there you go we got some full |
3202s | automatic |
3204s | action Port Port three is in the |
3207s | and a little bit |
3211s | of they they just respawn it's okay so |
3215s | everybody that's the |
3218s | score uh when SKS when it's ready my guy |
3221s | when it's ready we cannot either show |
3224s | you or implement it before it's |
3226s | ready |
3228s | uh I see Lou want a helicopter in the |
3231s | game Lou wants a helicopter in the game |
3234s | uh yeah well Louis |
3239s | listen that one's a bit more complicated |
3241s | you know yeah uh the the issue with the |
3244s | helicopter in the game right now is |
3246s | balance right so helicopter is at right |
3249s | now without any more Base building |
3252s | defense uh would just lead to a lot of |
3255s | stuff not being right so as soon as we |
3258s | have more uh Base building defense and |
3260s | stuff like that we can look into a |
3262s | vehicle like that but there are no plans |
3264s | or talks about it at this moment |
3267s | and of course the performance things you |
3270s | you know that we uh have just a tiny |
3274s | number of airplanes currently so like |
3277s | adding any more uh complicated Vehicles |
3280s | like that for example the helic uh would |
3284s | be a challenge as well but yeah I see a |
3287s | lot of you wants the helicopter somebody |
3288s | asked can we have |
3291s | mortars wait just I |
3293s | mean just just take the m2o just take |
3296s | the grenade launcher and just aim at the |
3297s | sky and pretend it's |
3300s | Mor go to a roleplay server I guess yeah |
3304s | play as a m uh when will the character |
3308s | start using both hands for example to |
3310s | hold a gun in one hand and for example a |
3312s | back or some type of shield in the other |
3315s | yeah i' we've kind of answered that one |
3318s | so the animations for the other hand are |
3321s | really complicated and the I mean the |
3324s | amount of work to enable the other hand |
3328s | is I mean we're not even talking months |
3331s | we're perhaps talking like a year or |
3334s | more so yeah I'm not uh not really sure |
3338s | about that one but uh perhap perhaps |
3341s | like in some capacity we'll see all |
3345s | right |
3349s | uh all right more questions more |
3353s | questions all right uh how about the DLC |
3357s | inventory so we can mix and match DLC |
3358s | items and custom DLC characters I'm |
3361s | guessing this is being able to have |
3365s | items from the character packs |
3368s | uh not on the character itself or you |
3371s | don't have to respawn every single time |
3374s | uh there are some talks about it there |
3377s | are some talks about it but I mean yeah |
3380s | everything regarding DLCs and I don't |
3383s | know possible new DLCs is still you know |
3386s | uh |
3387s | first of all not for you guys not for |
3389s | public not yet not yet we kind of just |
3393s | focused on the base game stuff for now |
3395s | but we'll see yeah um if if we ever plan |
3399s | to do something like that it would have |
3401s | to be done through the Traders |
3405s | mhm um but |
3407s | yeah um Auto sort from I am Dr Grant |
3414s | autosort is something that we are |
3416s | playing around with but it needs to wait |
3419s | for an inventory rework cuz the current |
3422s | current inventory system that we have |
3423s | right now simply would not be able to |
3426s | support it yeah and I mean we do have |
3429s | like two groups of people ones that are |
3432s | really for it and ones that are really |
3435s | against it so as better said we need to |
3439s | play around with it a bit to see uh how |
3442s | and where uh it will fit the game right |
3446s | MH because uh a lot of people like the |
3450s | let's call it Inventory management stuff |
3453s | you know when you have 20 chests in your |
3456s | base and you're you know uh having each |
3459s | chest for just one thing uh but yeah and |
3462s | then again you have the other type of |
3464s | people who just you know want to get rid |
3466s | of stuff so the out sort will be nice |
3468s | all right sorry so uh we do have one |
3471s | question that our uh now producer R |
3475s | answered so that was a question from |
3477s | dingo drip said can we get more than uh |
3481s | can we get more than more than one bird |
3484s | sound and he said uh we don't have the |
3487s | budget for it |
3490s | uh bird actor so |
3495s | expensive all right so uh faction Squad |
3498s | spray paint as their logo to Mark |
3500s | territories on |
3503s | walls still talking about it but we do |
3505s | have some similar news about it and it |
3508s | has been leaked a little bit uh soon you |
3511s | will be able to uh wear armbands and |
3515s | they will be they should be able to have |
3517s | their squad logos on them as well that's |
3519s | so not only that is that going to help |
3521s | you like customize your characters and |
3524s | make you a cool boy band with all the |
3526s | matching gear but it will also help that |
3529s | uh servers that do not want to see name |
3531s | plates on top of their a big topic uh of |
3534s | their squad mates on uh there's still |
3537s | going to be an option for the squad M to |
3539s | identify each other and make it even |
3541s | more uh immersive for those of you who |
3543s | want to and not only that but if you you |
3547s | know uh take someone else's armband yeah |
3551s | you will have the ability to leave their |
3554s | squad emblem on so amus yeah that that's |
3559s | it's going to be fun especially without |
3561s | the name placeat |
3564s | yeah all right |
3568s | uh Grizz bombs bring back the birds the |
3571s | birds are not real man yeah they are |
3573s | government operated drones that are here |
3575s | to SP drones really birds are not real |
3580s | man they're in the Walls by the way |
3586s | um all right okay simple |
3591s | question let's oh yeah we're almost out |
3595s | of time we are |
3597s | perhaps one more question one more |
3599s | question one more question all right |
3601s | give us a big ass question that for like |
3603s | can |
3605s | answer yeah we we're going to you know |
3607s | just pick one out B is going to pick one |
3609s | out to here see uh uh convict 999 I got |
3614s | your name uh cuse is when so they are |
3617s | planned I can't tell you when but uh |
3620s | cuse |
3621s | and uh server browser update to the |
3624s | server browser with the filters and all |
3626s | that is planned we are talking about it |
3628s | uh when |
3630s | exactly remains to be seen it seems like |
3632s | an easy thing to implement but it's a |
3637s | lot of server clients communication so |
3640s | the networking part of it and combined |
3643s | with the UI stuff and we combined with |
3645s | everything else we need to do like in |
3647s | the game itself yeah uh but we do |
3650s | realize that it's basically a necessity |
3653s | at this point so yeah we're kind of |
3655s | hoping |
3656s | of getting into M |
3659s | so all okay so yeah I guess that's it |
3663s | yeah I guess that's it so that that this |
3666s | was one yeah this was one and um thank |
3670s | you all for coming and I mean we had a |
3673s | wonderful time yeah we had a blast |
3675s | really yeah who doesn't like staying |
3677s | after work yeah and I mean kicks here |
3680s | honestly he's |
3682s | just he's looking at us IRL you should |
3685s | see the look of enjoyment on his face |
3689s | there I don't know what talking I have |
3691s | been sitting here and watching them talk |
3693s | that's all The Man Behind the Scenes |
3696s | yeah straight from Australia yeah but uh |
3700s | also you guys have been wonderful as |
3702s | well so who knows we might make this a |
3706s | regular thing uh you might see Martin |
3709s | you might see other devs as well if |
3710s | you're interested in I don't know maybe |
3713s | a little bit of art a little bit of |
3715s | Animation a little bit of L level design |
3717s | uh who can answer the questions for you |
3720s | next and yeah thank you all for coming |
3722s | thank you all for asking your questions |
3725s | uh thank you all for being nice and |
3726s | polite as you generally always are and |
3731s | uh we will see you all actually pretty |
3735s | soon y have a good night everyone good |
3737s | evening or good morning in whichever |
3740s | corner you reside in goodbye |
3745s | byebye |
3775s | e e |