2 months ago - Fratman - Direct link
Hey there prisoners! Hope you're having a great Tuesday! We've got another hotfix today with a significant number of fixes and improvements to make your day even better.



  • Fixed the issue with the flickering ground textures.
  • Fixed the issue with wrong nutritional values for cooked food.
  • Fixed the issue where you were not able to fill containers on wells.
  • Fixed base building wells.
  • Fixed an issue where the cargo drop would not work as intended in singleplayer.
  • Fixed an issue where you could not disarm suicide puppet when the mines and traps setting was off.
  • Fixed an issue with the collision on the RIS plow.
  • Fixed an issue where the destruction of the roof or walls would destroy base building elements around them.
  • Fixed an issue where players could fall through the base building elements if logging out on them while being prone.
  • Fixed an issue where you couldn't buy base building expansion kits at general goods trader.
  • Fixed an issue where the RPK magazine would change color when the player would check their ammo.
  • Lockpicking minigames will now automatically fail when lockpicking a vehicle that moved out of range.
  • Fixed an issue where puppets could not reach you when riding a RIS.
  • Fixed an issue where prisoners could cut trees from any distance.
  • Fixed an issue where bases could be built around the event areas of Novigrad and Primal hunting ground.
  • Fixed an issue where jogging with a bow in combat mode with a female character, or standing still with bow in combat mode would make the shoulders look glitched.
  • Fixed an issue where players were unable to place a twig ramp on the foundations with walls.
  • Fixed an issue which caused walls and roofs to stay morphed even after destroyed.
  • Fixed an issue where attempting to change Dial Lock combination would fail when starting the minigame.
  • Fixed an issue where suicide puppets would not drop anything when being searched.
  • Fixed an issue where players couldn't put Belt Pistol Holster and Melee Weapon holster items into the trade table
  • Fixed an issue where the standing torch could be built within existing base building elements
  • Fixed various other base building issues.



  • Improved flying vehicle cheat detection.
  • Replaced finger gun emote with Yusuf pose.
  • Increased shark spawn times to 10 minutes if you're in the water and 3 minutes if you're bleeding.
  • The dropship will no longer be able to detect players who are at least 3 meters below the water surface.
  • Gameplay.log will now print correct success value for the dial lock and the switchboard mini game in the abandoned bunkers.
  • The #spawnrazor command now has a location argument, meaning that you can spawn it by either using:
    • #SpawnRazor "coordinates" (don't forget the apostrophes!)
    • #SpawnRazor steamid
  • BB dropship encounters can now trigger even when base damage is turned off in the settings or config.
  • Added new sentry spawner preset for basebuilding dropship event (Character-Sentries-SentryDropship.json)
  • Player under new player protection will now be invisible to dropships.
  • Improved and updated LODs for base building cement foundation and walls.
  • Lowered collision damage for the RIS.
  • Puppets that manage to climb the RIS will now slide off when velocity reaches 10 km/h.
  • RIS wheel armor can no longer be repaired without a car repair kit.
  • Tweaked RIS animation while mid air during hang time.
  • L-shaped support frame can now be placed on triangle foundation.
  • Single doors now get destroyed when their frame is destroyed.
  • Lowered the chance to trigger a horde



''World'' category > ''NPC'' subcategory
  • scum.DropshipWorldEncounterSpawnWeightMultiplier=0.000000 This setting multiplies base value for a dropship world encounter to spawn. This setting replaces scum.EnableWorldEncounter=0 which was used to just enable or disable world dropship encounter. The base weight values are the following:

    Puppets 80
    Animal 19
    Dropship 1

    If Base scum.DropshipWorldEncounterSpawnWeightMultiplier is set to 1 chance for the dropship world event would be:

    1/(80+19+1)
    = 1/100
    = 0.01 (1%)

    If the setting was set to 100 then the calculation would look like this:
    100 / (80 + 19 + 100)
    100 / 199
    0.502 - 50%

    This value applies to the LTZ (Low Threat Zones) which has 20% chance to trigger the event, after the event is triggered the game will determine which of the 3 events will be triggered (puppets, animals, or dropship)

  • scum.PuppetWorldEncounterSpawnWeightMultiplier=1.000000
    This setting multiplies base value for a puppet encounter to spawn.

  • scum.AnimalWorldEncounterSpawnWeightMultiplier=1.000000
    This setting multiplies base value for a animal encounter to spawn.

  • scum.EncounterHordePuppetHordeActivationScreamOverrideChance=-1.000000
    This setting sets the chance for the puppet scream to be a horde activating one. The range for this setting is from 0 to 100, with the default value being -1, which equals 20%

  • scum.DropshipHealthMultiplier=1.000000
    This setting sets dropships max health multiplier.

  • scum.SentryHealthMultiplier=1.000000
    This setting sets sentry's max health multiplier.

  • scum.BaseBuildingAttackerSentryHealthMultiplier=1.000000
    This setting sets base building attacker sentry's max health multiplier.

"Damage" category
  • scum.SentryRailgunDamageMultiplier=1.000000
    Adjusts sentry railgun damage.

  • scum.SentryGrenadeDamageMultiplier=1.000000
    Adjusts sentry grenade damage.

  • scum.BaseBuildingAttackerSentryDamageMultiplier=1.000000
    Modifies damage from attacker sentries to base structures.

  • scum.BaseBuildingAttackerSentryRailgunDamageMultiplier=1.000000
    Adjusts railgun damage from attacker sentries to base structures.

  • scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier=1.000000
    Adjusts grenade damage from attacker sentries to base structures.

  • scum.SentryBaseBuildingDamageMultiplier=1.000000
    Modifies damage dealt by attacker sentries to base elements.

  • scum.DropshipDamageMultiplier=1.000000
    Sets the damage multiplier for dropship attacks to characters.

  • scum.DropshipRailgunDamageMultiplier=1.000000
    Adjusts dropship railgun damage to characters.

  • scum.DropshipBaseBuildingElementsDamageMultiplier=1.000000
    Adjusts dropship damage to base elements.
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Known issues that are being worked on
  • Poop is not visible on the ground after defecating
  • Certain characters have mismatched colorations between neck and the rest of the body