Sea of Thieves

Sea of Thieves Dev Tracker




05 Jul


04 Jul


03 Jul


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01 Jul

Comment

I'm unsure where this misconception started, but I'd love to help provide some clarity here and squash it.

Things like new world regions and additional ships on a server are not limited by the range of clients we support joining a server. We have the means to manage how different performing clients stream in assets and can support a wide range of different performing hardware on PC and Consoles.

Looking at performance issues like rubberbanding or ping spikes; these are not related to the type of clients connected to the server. The recent issues being experienced are due to a combination of player-driven actions that generate performance spikes on the server, which then affect everyone connected to the server irrelevant of client type.

In short, the scenarios provided here are not examples of how different performing client hardware is in anyway holding us back from delivering experiences to our players.

:2226: Thank you for coming to my TED talk :22...

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Post
    76561199208411297 on Steam Forums - Thread - Direct
The team have now resolved the earlier issues with logging in, making in-game transactions and viewing currency balance. Players should be able to set sail and play as usual.
Post
    MrJordanAP on Steam Forums - Thread - Direct
After being made aware that July's Emissary Ledgers had not activated as expected, we have investigated this issue and Ledger value is now being recorded correctly.

30 Jun