Second Extinction

Second Extinction Dev Tracker




26 Apr


22 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3065238927489025157]here[/url].
Post
    Anais on Steam - Thread - Direct
It’s time to go even deeper into the Basic Training you’re getting during Early Access. Pre-Season 4 will launch on the same day Second Extinction becomes available on Xbox via Game Preview and Game Pass - April 28th.

The season highlights include a brand new Enforcer hero who brings his own repertoire of skills to the table in the war against the dinosaurs. We also have a new Tutorial mission, especially beneficial for new players and brand new Seasonal Contracts!

As always, the team has been smashing bugs and cracking codes to up the experience even more. A complete list of fixes and improvements will come alongside the update.

Suppose you run into any issues now or in the future, please report them directly to support here[support.secondextinctiongame.com]. We’re a small team, and as much as w... Read more

18 Mar

Post
    Anais on Steam - Thread - Direct
The Avalanche Publisher Sale is now live!

If you’ve been eyeing an Avalanche title, or want to gift one of our games to a friend so that you can go on adventures together, now is the perfect time to pick it up at a roarsome price.

Have the itch to go hunting? Battle robots? Or our personal favorite slay dinos?
Scratch that itch by going here[gsght.com]!

[gsght.com]
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3035962360458003806]here[/url].

05 Mar

Post
    Anais on Steam - Thread - Direct
Hello, Extinction Elites!

It’s time for another update. This time, I’m going to be a little more future-focused and talk about some of the exciting stuff on the horizon.

As always, the State of the Game letter’s goal is to provide an open channel between you and us. Feel free to reach out at any time in the Discord.

What we are (and have been) doing As you no doubt have seen, we will be coming to Xbox Preview very soon! Releasing on three platforms (Win10, Xbox One, Series X/S) at the same time is a very challenging task, so a lot of our development team has been focusing on that.

Once Xbox has been released, content for both Steam and Xbox versions will be on parity. This means that we will be sim-shipping everything on both versions as we go through Early Access/Preview together. It also means that game updates will take a little longer in between than what we’ve done in the past with our PC-only version. However, we will keep an eye on any PC-sp... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3043842389559811694]here[/url].

03 Mar

Post
    Anais on Steam - Thread - Direct
Hello Extinction Elites,

Another Hotfix has just landed! Among the fixes, we’ve solved dinosaurs refusing to spawn, the error on the end date of the Seasonal Contracts, and the Thumper now having a shorter cooldown again.

We hope you enjoy the fixes. If anything seems odd or, as you like to say, borked, reach out to support here[support.secondextinctiongame.com] and let us know so we can give it a look and cook up a fix.

A full list of what’s been fixed can be seen below.

Contracts
  • The Cave Dweller 2 contract counter error got fixed where it erroneously was resetting to 0 between missions.⭐
Gameworld
  • A respawn issue got fixed where the player got stuck in mid-air after respawning.
Menu, HUD, UI, etc.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3043842389552664658]here[/url].

25 Feb

Post
    Anais on Steam - Thread - Direct
Hello Extinction Elites,

We have just pushed a hotfix to solve the newfound issue with the Satchel charge, the wrong month showing on top of the Seasonal Contracts, and removed some Necrotoxic immune Raptors from the Emergence Event making it hard to complete.

Enemies
  • Fixed an issue where Raptors stopped getting infected by necrosis during the Emergence Event.

Abilities and Perks
  • An issue with the Satchel charge flying away has been fixed.

Avalanche Apex Connect
  • Changing language should now correctly update the Apex Connect policies.

Menu, HUD, UI etc.
  • The Seasonal Contracts no longer show the wrong month for the end of the season.
  • The Lunar New Year Nameplate and War Effort screen should no longer overlap in the loadout screen. 

---

Known Issue
  • The thumper’s cooldown ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3047219455545764008]here[/url].

24 Feb

Post
    Anais on Steam - Thread - Direct
Hello Extinction Elites,

Pre-Season 3: Necrosis has finally landed and brings with it a very long list of fixes that can be read below, alongside some fun new additions. The Flatback has received a new mutation - Necrosis - that has a rather explosive effect on its nearby allies...

On top of that, we also have War Effort Improvements and Difficulty balance changes that should turn the player experience up a notch. As requested, you may now skip the War Effort Update and contribution animations. You will also receive a pop-up in-game when the War Effort Update is about to happen, and should no longer be kicked out of your game when it updates, among other improvements.

When it comes to Difficulty no one can explain it better than our Lead Designer, Simon Berry who recently shared his thoughts on the Difficulty changes that enter the game with this update. Read it ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3047219455541788886]here[/url].

17 Feb

Post
    Anais on Steam - Thread - Direct
Hey all,

It’s Simon Berry, Lead Designer, here today to give you an update on what we have been doing recently regarding game difficulty on Second Extinction. Hopefully, it’ll shed a bit more light on some of the details.

First up, I’d like to be completely open about the state of play from the Early Access launch to Preseason 2.

At launch, the game was generally regarded as overly difficult for first-time players and as a solo experience in general. It was also sometimes considered to be not challenging enough for a team of 3.
Since opening for Early Access, we have introduced our first iteration of a couple of new features that we hope have significantly impacted the session’s intended difficulty.

The first is Expedition mode. By its nature, it allows players to ‘dip their toes in’ to our systems without forcing them to overcome a series of intense objectives and gives them the possibility to extract when they see fit. This should make a more w... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3048344718968780993]here[/url].

03 Feb

Post
    Anais on Steam - Thread - Direct
Hello, Extinction Elites!

It’s a little late for a start-of-the-year introduction, but with Supply Drop #2 under our belts and our eyes on Pre-season 3 coming up, I wanted to give you a little bit of an update on how we’re going.

As always, the State of the Game letter’s goal is to provide an open channel between you and us. Feel free to reach out at any time in the Discord[discord.gg], however.

What We Have Learned With Preseason 2, we introduced a whole bunch of new things.

First, we started little in-game hints in the weeks leading up to Preseason 2 about mysterious mutated eggs in the region. Due to a few reasons, only a few of you noticed and went about their merry way. We still think it’s a cool idea, these breadcrumbs, and they help with a little more of the story-telling that we see a ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3046091653113751001]here[/url].

29 Jan

Post
    Anais on Steam - Thread - Direct
Happy Friday, Extinction Elites!

A Hotfix has been pushed out and should now solve most, if not all, of the new crashes that appeared after Supply Drop #2 landed. We have also removed the Christmas themed background sounds, with it being February next week and all.

Patch Notes
  • Fixed an issue where players crashed in the loading screen after the insertion map due to outdated graphic drivers.
  • Removed the Christmas themed background SFX.

We hope the Hotfix lands well, and let us know if you run into any issues by reporting them here[support.secondextinctiongame.com].

- The Second Extinction Team
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1024380/announcements/detail/3044965119533803665]here[/url].

27 Jan

Post
    Anais on Steam - Thread - Direct
The second Supply Drop has just landed, and it’s filled with a bunch of goodies that should make your play sessions smoother and more enjoyable. 

We want to thank you for continuing to report the bugs and issues you encounter. Being part of the Second Extinction community during our Early Access journey means you have much more influence over how the game takes shape than what will be possible after the full launch. 

We are so happy that you’re taking that opportunity to tell us what you’d like to see in our feedback channel on Discord (join here[discord.gg]), answering our Discord polls, and continue being our eyes and ears out on the battlefield, reporting the issues you encounter via ... Read more