Smite

Smite Dev Tracker




10 Jun

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Agreed this is a strange counterintuitive example, but I feel like the comments are using this as a platform to remove the entire system. We will be looking into some ways to prevent this type of specific scenario with SWK, but we are still very happy with the brawling system as a whole.

Brawling is a better solution for healing for 2 specific reasons - in combat vs out of combat rules and applying to all healing

We want to have rules attached to ALL healing for in combat and out of combat. So, even if we were to implement something more specific to each healing god/item and lifesteal - we would be redundantly stating that things have decreased out of combat healing everywhere. Which just feels messier and achieves the same effect.

We also do intend to nerf all healing, this includes lifesteal and smaller self heals, not just group healing. So again brawling is a nice solution for applying game wide, as we would want it to anyway.

Comment

Apologies for skipping over this on the update show. It's been discussed and tested a lot internally but we should have gone over it in more detail.

Historically in SMITE, when you use a CC cleanse while standing in a persistent CC area, you will remain immune to that CC until you leave the area or the effect fades, even if your god is no longer CC immune.

This has led to many bug reports over the years including clips rising high up on r/smite like one that showed a Thor using his full ability combo from inside a Nox silence. We felt that this was indeed a bug and should be fixed. It was not an easy fix so we finally just got it ready for this next update 9.6.

It will have some significant impacts on specific character matchups, and it does nerf gods with very short cleanses like Geb or C...

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09 Jun


08 Jun