Hello everyone!
A few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting.
Starbound was playable to the public at a number of Xbox events in 2018, and had very positive feedback – it played very well on Xbox One and we’d publically announced our intention to finish and release soon!
Late in development while evaluating the game we identified performance issues when playing with four or more players together, but still felt confident we could address them to have it release ready. We worked to optimize and redesign a number of systems specifically to optimize the performance in multiplayer, but ultimately after months of work it still wasn’t enough to get the game up to our standards. With four or more players together we’d s...
Read moreHi everyone!
This week we surprise dropped an unstable release of Starbound 1.4 – the ‘Bounty Hunter’ update!
Since we last wrote about 1.4 on the Dev Blog we took some time to revisit our content plans and how they worked within the main game, and now we’re at a point where we we’d like to invite players to see where we’ve got it!
The themes of the update are the same we’d originally shared! In Starbound 1.4 you’ll become a bounty hunter, taking on new quests to track down wanted criminal gangs, rise up through the Peacekeeper ranks and ultimately restore law and order in the universe! Additionally there’s lots of other content including new dungeons, monster variants, new items, furniture pieces and more to discover.
We’re looking to get some feedback from players, if you’d like to preview the update and share your thoughts with us the best place is the ‘beta feedback’ channel of the ...