Starbound

Starbound Dev Tracker




20 Apr

Post

Hello everyone,

It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months.

Update 1.4

We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, and spent a long time trying to integrate these new features into the game in a way where they didn’t feel tacked on. After a lot of discussion and experimentat...

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29 Mar


02 Feb

Post

Hello Everyone,

It’s been a few weeks since we checked in…

Content Update

The bounty update has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch.

This update will primarily be some fun things players can play with while we finish up 1.4. We’ll be able to share more in the next few weeks about what’s included and when to expect this new content.

Here’s a preview of a new themed f...

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18 Oct

Post
Original Post[playstarbound.com]

Hey, everyone!

Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.

While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!

On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. Yo... Read more
Post

Hey, everyone!

Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch.

While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods!

On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you?

 

In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social e...

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18 Sep

Post

Hey, everyone! In our last development blog post, we talked about tackling bounty assignments. The universe has a surplus of criminals to round up, and you can take assignments to track them down via the new Bounty Board!

The Bounty Board shows you which gang you have been assigned to tackle, as well as showing you the current targets available to you. At any given time, you’ll be assigned to investigate one criminal group and their activities in and around a particular system. Once you work your way up their ranks and take down their leadership you’ll move on to a new, more challenging set of villains in a new sector.

As you turn in ...

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05 Sep

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Evening, everyone! I’m excited to announce that Poptop plushies exist now, thanks to the great folks at Game-Legends!

...

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01 Sep

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Hey again, Starbounders!

We hope you’ve been enjoying the Starbound 1.3 Spacefarer update over the summer. You’ve have assembled some pretty cool mechs! Among other things, we’ve been working on our next Starbound update, and we’re excited for it as always!

Starbound 1.4 will see the player become a bounty hunter, tracking down wanted criminals for the new Peacekeeper organisation. A new bounty board will show who needs hunting down, the conditions for their arrest, and your ranking as a Peacekeeper.

Tracking down one of these criminals isn’t a straightforward affair though – you will have to follow leads across multiple planets, raiding safehouses for your next clue, or fighting off members of your target’s gang. Sometimes you’ll have to take targets alive as well, using the Peacekeeper device known as the Long Arm. This gauntlet lets you handcuff targets remotely, but requires careful aim to lock down the perp!

We’ll be showing off more over...

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18 Jul

Post
Hello,

Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.

:SBmm: Check below for patch notes! :SBmm:

Additions & Changes
  • Reduce cost of player station parts
  • Show some system information on hovering over stars in the navigation interface
  • Show system name on the system screen in the navigation interface
  • Properly beam away a player's mech when a player beams off the world
  • Deploying to asteroid fields puts you in a position related to where in the field your ship is
  • Allow any number of script panes with no source entity.
  • Add player.interact lua binding
  • Keep player from starving when in a mech
Bug Fixes
  • Various NPC and Monster behavior fixes
  • Fix issue where player ships from ot...
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Post
    on News - Thread - Direct

Hello,

Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.

Check below for patch notes!

Additions & Changes

  • Reduce cost of player station parts
  • Show some system information on hovering over stars in the navigation interface
  • Show system name on the system screen in the navigation interface
  • Properly beam away a player’s mech when a player beams off the world
  • Deploying to asteroid fields puts you in a position related to where in the field your ship is
  • Allow any number of script panes with no source entity.
  • Add player.interact lua binding
  • Keep player from starving when in a mech

Bug Fixes

  • Various NPC and Monster behavior fixes
  • Fix issue where player ships fr...
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19 Jun

Post
Hey everyone!

:SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:

Minor Changes / Bug Fixes
  • Added and improved sound effects for a variety of monsters, weapons and mech components
  • Fixed lots of typos
  • Fix ‘Parts and Labour’ quest description not matching its requirements
  • Fix bookmarks not being sorted alphabetically
  • Fix players ‘swimming’ off rail stops using rail hooks
  • Fix world.spawnLiquid not functioning on tiles with rails/platforms
  • Fix a bug allowing placement of blocks on some outside walls of player stations
  • Fix Triplod not registering in monster collection when captured
  • Fix final ore type not being listed in navigation interface for some planets
  • Fix placement of a boulder trap in a challenge room
  • Fix rustick being affected...
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08 Jun

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https://youtu.be/iX3Mvvm5vRI
Hello! Starbound 1.3 - Spacefarer Update is here!

With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.

Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy i... Read more

18 Jan

Post
Hey everyone!

That unstable hotfix[playstarbound.com] from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak.

Here's what we fixed:
  • Fix a bug causing frequent save file corruption on Windows after power loss
  • Fix generated monsters not using their special attacks
  • Fix kill achievements not unlocking properly
  • Fix several materials being erroneously tillable or tilling with the wrong tile mod
  • Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
  • Fix a dungeon piece in ice vaults occasionally failing to place
  • Fix airship dungeon sometimes spawning without a clue object
  • Fix Dreadwing not prope...
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15 Dec

Post
https://youtu.be/ru5Mh7_IxuE

Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)

In case you missed it, we also recently ... Read more

08 Nov

Post
Hey everyone!

For the next few days, if you've got Starbound on Steam, you can grab Starbound on GOG for no additional cost using GOG Connect[www.gog.com]! Take advantage of it while you can!

In case you missed 'em, here's a round-up of our most recent dev blogs.

7th October - Status Update[playstarbound.com]
Originally posted by "mollygos": Hey everyone, long time no dev blog! :)

A couple of weeks ago, we had a panel at EGX! Thanks to everyone who came and asked questions and talked to us afterw...
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19 Sep

Post
Morning everyone!

We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)

Starbound v1.1.1 Changelog
  • Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
    • Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
  • Better handling of status effects applied by weather, e.g. acid rain
  • Fix bug with Snuffish and Gosmet not being properly added to monster collection
  • Fix swapped collection entries for Avian and Apex skeleton fossils
  • Prevent critters captured in previous versions from also being relocatable
  • Add a few missing recipe unlocks for cooking recipes to relevant items
  • Add missing documentation for a few new Lua fu...
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08 Sep

Post
Hey, everyone! It's patch day!


Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Major Changes
  • Fishing
    • Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
    • Added 48 unique fish types to catch
    • Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
  • Collections
    • New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, an...
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02 Aug

Post
Hey, everyone! :)

We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!

Starbound v1.0.4 Changelog
  • fix OSX crash when performing certain GUI actions
  • fix a graphical bug when fuel tank contains more than its maximum fuel capacity
  • fix bug preventing Dreadwing's visible damage state from changing
  • fix arm images in Nuru's portrait in teleport confirmation dialog
  • fix Blink Dash dropping through platforms
  • fix booster flame positions on T7 floran ship
  • fix some problems resolving facing direction while dual wielding e.g. fist weapons
  • fix some typographical errors
  • fix hover state in MM upgrade interface while an upgrade is selected
  • fix bug causing wand/staff projectiles to not track properly on win32
  • adjust a few item prices
  • adjust nutrition value of Toast and Potato Grids
  • better sound ef...
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23 Jul

Post
    Superconsole on Steam Forums - Thread - Direct
If you're having trouble launching Starbound after the 1.0 update, try the following:

"The game just doesn't load! There's no error message!" Try deleting your entire 'Starbound' directory (C: -> Program Files -> Steam -> Steamapps -> common -> Starbound) and reinstalling via Steam.

"I'm getting an error message about missing "api-ms-win-crt-runtime-l1-1-0.dll" Your PC may have failed to install Visual C++ 2015. You can download it here[www.microsoft.com]! If you're unable to install it, please ensure that you've installed the ... Read more

01 Jun