Stardew Valley

Stardew Valley Dev Tracker




21 Mar

Post
Hey everyone,

With these major Stardew Valley updates, it's typical that there are near-daily patches for a few days after launch. There's always a few weird bugs that are only discovered once the update is out and all of you are playing it. So here is the second post-launch patch for you.

Change log:

-Fixes an issue with Willy's rod
-Fix for invisible tea sprites
-Fixed an error in the Luau event in Portuguese
-Fix for pre-1.6 basic wines looking messed up
-Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping
-Fix inedible ingredients being poisonous after turning into jelly or pickles
-Adds scaling edibility to juice, jellies, wine and pickles
-Volcano dwarf bombs now match regular dwarf bombs
-Void egg is now poisonous
-Adjusted adventure guild open hours on map
-Various translation fixes

Wishing you all a fun time
-Ape :stardrop:... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Mar

Post
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below:

Patch 1.6.1

-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds

Thanks for p... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below:

Patch 1.6.1

-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds

Thanks for p... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

Post
Hey everyone, 1.5.6 is out now.

It's a small patch that fixes a few bugs, adds a "quality of life" feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter)


- On multi-monitor setups, the game now remembers and restores on the last used monitor.
- Potential fix for a random crash that could occur at the end of the night.
- Fixed a bug that prevented the various farm types' wallpapers and floorings from applying when starting a new game.
- Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night.
- Hoed dirt no longer decays under forage items on the farm. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly.
- Grass placed indoors no longer dies when seasons c... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

Post

Hey everyone,

1.5.5 just went live. It's a small update, which doesn't add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:

[Architectural changes]
- Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
- Made various internal changes for mod authors.

[Quality of life changes]
- Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
- When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.
- You can now build or move farm buildings onto artifact spots. Thi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Dec

Post

The 1.5.1 patch is now available on PC. It fixes several bugs and issues that were discovered since the launch of 1.5 on Monday. Below is a changelog:

Warning: Spoilers


Changes:
  • The crystal cave puzzle now gradually get easier after repeated misses.
  • The “Spawn monsters on the farm” advanced game option will no longer reset when selecting a different farm type after the setting has been modified.
  • Spouses will no longer stand around looking at rug-type furniture items. This fixes a case where a spouse might stare at a Floor Divider, which could cause them to block the player’s way through a narrow hallway.
General Bug Fixes:
  • Fix a crash that can occur overnight if you place the  Auto-Petter anywhere that isn’t a Coop or a Barn.
  • When dismissing the Forge menu, items that can’t fit in your inventory wi...
Read more

21 Dec

Post


Hi everyone,

Santa came early... Stardew Valley's 1.5 update is now available! As always, this update is completely free for anyone who owns Stardew Valley.

1.5 adds a big piece of new content to the "end-game" of Stardew Valley.
Now, completing the Community Center is just the beginning...

It's not all about end-game content, though... there's plenty of new stuff all throughout the game, as well as useful improvements and convenience features.

This update also adds local (split-screen) co-op.

I like to keep most of the big stuff secret, so that you'll be surprised when you encounter it in game.
However, if you don't mind spoiling it, and want to know everything that's in the update,
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/413150/announcements/detail/5364315219806928037]here[/url].

31 Jan

Post

Hi everyone,

The 1.4.4 patch is now available on PC, Xbox, PS4, and Switch.

This patch fixes some critical bugs on console (namely the napalm ring crash and the brick floor bug), and also makes some improvements and minor bug fixes on all platforms.

It also adds in the screenshot feature on PS4 and Switch!

Changelog:

CONSOLE ONLY: – (PS4, Switch) Added the ability to take screenshots of the farm. – Fixed a crash when wearing the Napalm Ring. – Fixed brick flooring turning into wood flooring overnight. – Fixed an issue where pressing A while performing certain actions would erroneously open the onscreen keyboard. – Fixed various audio issues, such as dropped sound effects after pausing during the Mermaid Show. – Adjusted the controls for accessing the in-game chat. – (Switch) Fixed controller applet not appearing when docking. – Fixed minor issues related to objects that sway up and down (crab pots, item ready ... Read more

19 Dec

Post

Hey everyone,

Just wanted to let you know that the 1.4 update is now available on all major consoles! I hope you enjoy this update, which adds a lot of new content to the game, as well as a ton of quality of life features and bug fixes. Please check out the PC-release blog post below for more details about the update. If you’re interested in a full (but spoiler-filled) changelog for the update, please ...

Read more

26 Nov

Post


Hi everyone,

The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It's always fun & exciting to share new content with you, and I really hope you enjoy discovering all the new stuff.

This update not only adds new content and features to the game, but improves the gameplay experience with a ton of "quality of life" features... including some popular & long-standing requests from the community. There's also an enormous amount of bug fixes and some optimizations improvements--in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.

Below is a very, very condensed version of the 1,4 changelog, with spoilers... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/413150/announcements/detail/1612781115533247067]here[/url].

08 Jan

Post
Hi everyone,

There's a very small patch going live today, which fixes a couple of bugs and improves performance in certain situations:

Changes:
*Improved performance in locations with lots of light sources (e.g. torches).
*Improved performance on farms with lots of animals.
*Tweaked new "H" health icon.

Bug fixes:
*Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction.
*Fixed "fishing stance" visual glitches in multiplayer.

Just wanted to let you know. There will also be a beta for the new languages (French, Korean, Turkish, Italian, and possibly one more) soon. I'm also working on a new free content update (1.4) as well, which should be ready some time in the next few months.

Thanks for playing Stardew Valley!

-ConcernedApe

19 Nov

Post
Hey everyone, small patch going live today, mostly bug fixes:

Changes since 1.3.28
  • Experimental optimisations.
  • Added more ways for the host to unpause the server (by pressing ESC, B, Back).
  • Added alternative way to show the chat box (press right stick button on a controller).
  • Added internal changes for modders (should have no effect on vanilla gameplay).
Bug fixes since 1.3.28
  • Fixed slimes not pouncing correctly.
  • Fixed items-crafted stat being 0 after loading a file until you craft something again.
  • Fixed rabbit's foot not affecting the breakup scene in non-English language modes.
  • Fixed some rare tool-related crashes in multiplayer.
  • Fixed an audio-related crash often caused when using bombs.
  • Fixed Junimos dropping crops on the floor instead of collecting them.
  • Fixed NPCs ...
Read more