I've been curious: do you have a background in any musical instruments or training? It's really amazing to me that you developed the entire game from the programming, the world building and lore, the story, and all the assets including soundtrack all on your own. That's so awesome.
My 18 month old loovvveessss the overture! She could be playing with something else but as soon as she hears the opening bars she'll stop whatever she's doing to stand in front of the TV and clap, dance, "hum" (it's just a flat "ahhhhhh" but it's obvious she's trying to hum), and/or sway to the song. She's recently started bopping her head to other tracks while giving us a big smile.
I have no musical training (besides playing percussion for a year in middle school), but I did play guitar and make electronic music starting in high school, and before that I played around a lot on a little electric keyboard I had. I never learned to read music or any music theory or anything like that. Glad to hear that your daughter loves the music haha
The 1.4 update is now available to all users on Android. iOS is still in the approval process, but should be available soon.
Also, there is a small patch out now for PC platforms (1.4.5) that solves the following issues:
mizkyu is right, I used Propellerhead Reason to make all the music. Mostly I just used whatever instruments were in the default libraries. Sometimes I'd make some synths myself too. I made a lot of the sound effects in Reason too.
The 1.4.4 patch is now available on PC, Xbox, PS4, and Switch.
This patch fixes some critical bugs on console (namely the napalm ring crash and the brick floor bug), and also makes some improvements and minor bug fixes on all platforms.
It also adds in the screenshot feature on PS4 and Switch!
Changelog:CONSOLE ONLY: – (PS4, Switch) Added the ability to take screenshots of the farm. – Fixed a crash when wearing the Napalm Ring. – Fixed brick flooring turning into wood flooring overnight. – Fixed an issue where pressing A while performing certain actions would erroneously open the onscreen keyboard. – Fixed various audio issues, such as dropped sound effects after pausing during the Mermaid Show. – Adjusted the controls for accessing the in-game chat. – (Switch) Fixed controller applet not appearing when docking. – Fixed minor issues related to objects that sway up and down (crab pots, item ready ... Read more
You have my permission to put a Junimo on your sail. Thanks for asking & happy sailing!
Congrats Concernedape! Your game has given a lot of people hours and hours of relaxation and fun. And the Reddit and modding communities are some of the most pleasant and helpful I've seen. Thank you for going through with your dream and creating this wonderful thing. We appreciate it!!
It's been my greatest pleasure. I'm extremely grateful to everyone who has supported this game and made all of this possible. And yes, I agree that the Stardew Valley community is truly wonderful, and a big part of this whole story! Thank you!
I am playing with keyboard and mouse. I had attempted to use a loaner controller and then changed the settings but learned they weren’t compatible. That must have been when that started. Thank you, that fixed the issue. Really appreciate the promptness of your help 😁
no problem, glad it's fixed. Have fun!
No, it did not fix the issue
Are you playing with gamepad or with keyboard and mouse? If keyboard and mouse, then how about setting gamepad mode to "force off"?
Issue: When putting a single item kind (even if there are multiple of them) into a chest, the cursor automatically moves back to the top left square of the chest inventory after the item has been placed. So while you clicked on the item in your backpack, your cursor moves to the top left afterwards. The one way to get around this is to move an item from the chest into your backpack first, and then things behave normally, and your cursor does not move automatically.
In-game language: English
Single-player or multi-player: Single
If you go into options and set "gamepad mode" to "force on", does it solve the problem?