@StellarisGame Here's some thing I would look at when reading applications:
- relevant background (tabletop RPG GM/DM, games industry, academic background, creative writing etc)
- technical skills (scripting, coding, game project in unity/unreal)
- why paradox or why stellaris
cont.
@StellarisGame - interest in games (what you play and what you like is good information)
- work experience (tho relevant work experience is obviously a plus, any work experience is much better than none as it shows that you have some perspective)
The personal letter is probably just as important, if not more important than the CV, since it let's us know who you are and why you want to join. As much information about your background as you see relevant is good :)
@StellarisGame What does a CD do, you may ask?
Basically anything to create "content" for Stellaris to make it more immersive.
Examples can be things like creating new Origins, Civics, or sometimes more complex features like Galactic Imperium or Marauders.
@StellarisGame CDs add new experiences to Stellaris, by providing the players with the tools so that they can tell their own stories.
We don't focus so much on grand narratives or "designer stories", but rather more so on emergent storytelling or "player stories".
@Mordaith @StellarisGame In my experience remote work is possible, but definitely much harder and less effective (especially when trying to figure out new stuff). The types of communication you can have face-to-face doesn't happen remotely in my experience :(