Stormgate

Stormgate Dev Tracker




14 Mar

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As a kid, my wife once threw her controller at the screen when she got frustrated playing Super Mario bros on the NES. She also famously flipped a chessboard and dumped all the pieces on the ground because she was mad about losing a game to her uncle.

I think it’s more of a competitive/sportsmanship thing versus a guy thing.

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Originally posted by Frost_monk

  1. StarCraft II
  2. Warcraft III
  3. Pokemon (various titles)
  4. Hearthstone
  5. StarCraft I
  6. Super Smash Brothers Melee
  7. Persona 5
  8. Zelda: Breath of the Wild
  9. Zero Escape (various titles)
  10. Slay the Spire

It felt criminal for me to not include a few of my favorite games on this list, including Slay the Spire, Hades, Persona 4, Mass Effect, Street Fighter II, and (yes, I'm deadly serious) Marvel Heroes.

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Originally posted by hypogogix

FrostGiant are ticking all the boxes and I've not even seen their product yet. What other studio has engaged with the fans like this from the first kick of the ball? I feel like Samwise Gamgee, not Gollum lol!

<3

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Originally posted by BarrettRTS

Sort of in order.

  1. World of Warcraft
  2. Pokemon Blue
  3. Smash Bros (all games)
  4. StarCraft 2 (Brood War also up there)
  5. Wargroove 1
  6. Warcraft 3
  7. Zelda (1, OoT, Majora's Mask, BotW)
  8. Dust 514

I definitely played more strategy games outside this, but these definitely had the biggest impact on my life, especially outside gaming.

WoW brought me a lot of lifelong friends and my current job involves WoW. Pokemon is how I made a lot of friends at school that I still keep in touch with. Smash Bros is how I got into event organising and was responsible for me making the majority of my friends in my later 20s.

Maybe Stormgate will be on this list someday.

We’d love to make your list one day!

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  1. StarCraft II
  2. Warcraft III
  3. Pokemon (various titles)
  4. Hearthstone
  5. StarCraft I
  6. Super Smash Brothers Melee
  7. Persona 5
  8. Zelda: Breath of the Wild
  9. Zero Escape (various titles)
  10. Slay the Spire

13 Mar

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FYI, I polled the dev team and these 8 "series" had the most overall votes. LOTS of other series/games received a few votes each, including Elden Ring, Final Fantasy, Homeworld, etc.

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    FrostGiantGerald on Steam Forums - Thread - Direct
It probably helps that the Warhammer 40K games are drawing on literal decades of pre-existing tabletop game design, art, and lore. ;)
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You've really committed to the bit. Impressive!

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Thanks for joining the community! I'll pass along the notes regarding MMR visibility to the team.


08 Mar

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Originally posted by jaaybird_

I’ve never played an rts before but I’m very interested in this game

Thank you for joining our community!

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Originally posted by ZKSJ

To the Moon !

Diamond Hands! (Am I doing this wrong?)


07 Mar

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Originally posted by MystRav3n

The one unit from the infernals i've seen is a very bland devil guy. Will they have more interesting units? I would hate for the units to be imps, devil guy, big devil guy, flying gargoyles etc. The SC units were always super creative and clever. Even the humble marine was deceptively multifaceted. Seeing the basic unit for a race being a very cliche'd winged demon was a bit disheartening.

We shared some more Infernal unit concept art in our December newsletter. You can see the art here:

https://stormgatehub.com/frost-giant-december-newsletter-art-and-dev-updates/

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Originally posted by _Spartak_

In case you aren't aware, beta signups are open at https://playstormgate.com/. I imagine Gerald is talking about specific content creators and pros being invited to the office to play the game before the beta though.

Correct!

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Originally posted by ihatesc2smurfs

Don't want to be a debbie downer, since I know a lot of people are looking to Stormgate as SC2's successor, but does this all this shilling trip anyone else's bullshit alarm? There are a lot of very well-trodden marketing tropes present here: "the devs are SO passionate, listen to feedback, and their office has a gym!" It honestly sounds like a bad marketing intern wrote the copy. Everything is being marketed except... the game itself?

It marketing really reminds me of so many failed high-profile projects (Daikatana, Star Citizen, to name a few): the people behind the game is front and center in the marketing while the gameplay itself takes a backseat. To me, it sounds like they want the hype, but know their gameplay isn't worth the hype, so they try to keep relevant by paying influencers. It doesn't exactly inspire confidence.

One great example of marketing with a comparable company is Grinding Gear Games for Path of Exile. Both companies are indie studios building...

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Hey everyone, I’m the comms guy at Frost Giant, so I can share our perspective.

FYI, Neuro ran his article past us before posting. We did not ask him to write it and had no part in creating it. We actually asked him to tone down his praise because, even though it was 100% genuine, we knew it could give this exact impression.

We are the first to say that we are very early and have a lot of work ahead of us.

Regarding our decision to announce so early, we decided to go this route because we wanted to involve the community in our development process. Frankly, we've all been waiting a long time for a new Blizzard-style RTS and we wanted to confirm that we were making one and begin community-building.

We understand that some of you are going to be skeptical of any praise for Stormgate until you see gameplay or get your hands on the game—and that is a stance we respect.

We hope that when you finally do get to play, whether that’s in our upcomin...

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Originally posted by Wraithost

I was referring to the animated trailer, because while it was cool it felt very basic compared to a lot of modern cinematics

It's new version of IN-GAME ENGINE things. For example in SC2 you will have it on Ray's Bar when Tychus came to see Raynor. For "real" cinematics you need HUGE budget and in FG situation probably this ultra high quality, ultra expensive cinematics will be a waste of money - it's better to have the money to make a good game.

You wouldn't believe how much it costs to make one of those Blizzard cinematics! They're incredible, but very, very expensive. We're focused on making a great RTS. :)

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Originally posted by Radulno

mostly the fact that they aren’t beholden to Activision

Keep in mind they have other investors like Epic or Riot (so Tencent) so they're beholden to them.

But yeah I would take those with a grain of salt too. That guy seems to be the only one that played the game and gave public opinions which is a weird thing to begin with (you generally open playtests to a lot of influencer type people).

I wish I had a better explanation, but Neuro's access really just came down to him being able to come visit us in our Irvine headquarters. I've personally extended similar playtest invitations to other RTS community members, but they aren't local.

We plan to welcome even more members of the community to come play throughout the year (like our recent visit and playtest from my favorite StarCraft-loving superstar, Simu Liu).

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Once you’re done playing these games, be sure to sign up for the Stormgate beta! Sounds right up your alley.

We hope you’ll enjoy the game.

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Originally posted by darrow2021

What's the Xbox controller for?

Elden Ring?

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Originally posted by Armeniandave1

Was this picture taken on a beeper

I think I took this photo with my iPhone. I’m also responsible for the pro editing you see on that screen. This definitely wasn’t meant to be zoomed-and-enhanced!

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Originally posted by A_Fellow_Weeb

I'm very surprised but eager about the fact that they're not even that far into development! From the small amount of content we've seen online I think I had assumed they were further along than I thought, and as a result felt that what info I had was not up to the level I was expecting.*

The fact that it's not even begun singleplayer/co-op, and one of the two major factions is still not even remotely playable, means that they'll have so much time to improve the content of the game in leaps and bounds.

I'm delighted to hear all the other info, though I'm not as steeped in RTS games to be able to fully visualize what it means for the final product, but everything else sounds very interesting as well!

Thank you for posting this!

*I was referring to the animated trailer, because while it was cool it felt very basic compared to a lot of modern cinematics. I assumed that because we were getting a video like that, they were closer to the end of development...

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I can share a little context about our announcement trailer. It was made entirely in Unreal Engine using game assets—very different from a typical Blizzard-style cinematic.

We decided to make our announcement trailer in-engine to provide an example of the kinds of stories we can tell in-game.